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FFBArcadePlugin/Game Files/Showdown.cpp
2023-08-26 18:07:18 +12:00

112 lines
3.2 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Showdown.h"
#include "SDL.h"
#include <Xinput.h>
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
extern int FFBOrRumble;
static bool init;
static int(__stdcall* Out32Ori)(DWORD device, DWORD data);
static int __stdcall Out32Hook(DWORD device, DWORD data)
{
if (device == 0x378)
{
//static char test[256];
//memset(test, 0, 256);
//sprintf(test, "data: %d", data);
//OutputDebugStringA(test);
if (data > 15)
{
double percentForce = (31 - data) / 15.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (data > 0)
{
double percentForce = (16 - data) / 15.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
return 0;
}
//static int(__fastcall* EnableFFBOri)(int a1, double a2);
//static int __fastcall EnableFFBHook(int a1, double a2)
//{
// EnableFFBOri(a1, a2);
//
// *(BYTE*)(a1 + 92) = 1; // FFB
//
// if (FFBOrRumble)
// *(BYTE*)(a1 + 12) = 1; // Rumble
//
// return 0;
//}
static int(__fastcall* EnableFFBOri)(float* a1, XINPUT_VIBRATION pVibration);
static int __fastcall EnableFFBHook(float* a1, XINPUT_VIBRATION pVibration)
{
static char test[256];
memset(test, 0, 256);
sprintf(test, "pVibration: %08X", a1[43]);
OutputDebugStringA(test);
return EnableFFBOri(a1, pVibration);
}
//
//
//static DWORD WINAPI XInputSetStateGRID(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
//{
// static char test[256];
// memset(test, 0, 256);
// sprintf(test, "pVibration: %08X %08X", pVibration->wLeftMotorSpeed, pVibration->wRightMotorSpeed);
// OutputDebugStringA(test);
// myTriggers->Rumble(pVibration->wLeftMotorSpeed / 65535.0, pVibration->wRightMotorSpeed / 65535.0, 100.0);
//
// return ERROR_SUCCESS;
//}
void Showdown::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
init = true;
DWORD ImageBase = (DWORD)GetModuleHandleA(0);
MH_Initialize();
//MH_CreateHook((void*)(ImageBase + 0x92E000), EnableFFBHook, (void**)&EnableFFBOri);
MH_CreateHookApi(L"inpout32.dll", "Out32", Out32Hook, (void**)&Out32Ori);
//if (FFBOrRumble)
// MH_CreateHookApi(L"xinput1_3.dll", "XInputSetState", &XInputSetStateGRID, NULL);
MH_EnableHook(MH_ALL_HOOKS);
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}