64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include "SonicSegaAllStarsRacing.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static UINT8 OLDFFB;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringEnable = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringEnable"), 0, settingsFilename);
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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UINT8 FFB = helpers->ReadByte(0x5CD864, true);
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helpers->WriteByte(0x5CD858, 0x03, true);
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (SpringEnable)
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triggers->Springi(SpringStrength / 100.0);
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if (OLDFFB != FFB)
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{
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if (FFB > 0 && FFB < 19)
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{
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helpers->log("moving wheel left");
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double percentForce = FFB / 18.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (FFB > 237 && FFB < 256)
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{
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helpers->log("moving wheel right");
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double percentForce = (256 - FFB) / 18.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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triggers->Rumble(0, 0, 80);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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}
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}
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OLDFFB = FFB;
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}
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