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Plugin to add force feedback and rumble effects to various arcade games
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2020-05-23 00:59:21 +12:00
Common Files Modified so Pokken uses vibration value from TP 2020-04-09 19:18:52 +12:00
Config Modify M2 Emulator for individual ffb strength etc 2020-05-23 00:59:21 +12:00
Game Files Modify M2 Emulator for individual ffb strength etc 2020-05-23 00:59:21 +12:00
Includes Fix issue where Mamehooker and FFBPlugin could not co-exist 2020-05-13 12:05:12 +12:00
Post-Build rename FFBPlugin.txt to FFBPluginReadme.txt 2019-10-11 17:22:28 +13:00
.gitignore update gitignore 2019-10-27 15:04:35 +13:00
dinput8.def Removed unnecssary code for cleanup 2019-10-05 14:15:44 +13:00
Dinput8Wrapper.sln remove random includes folder 2019-10-11 17:38:39 +13:00
Dinput8Wrapper.vcxproj Add R-Tuned Support 2020-05-19 11:14:34 +12:00
Dinput8Wrapper.vcxproj.filters Add R-Tuned Support 2020-05-19 11:14:34 +12:00
Dinput8Wrapper.vcxproj.user 0.8 update 2019-04-07 17:16:19 +12:00
DllMain.cpp Add R-Tuned Support 2020-05-19 11:14:34 +12:00
DLLWrapper.asm 0.8 update 2019-04-07 17:16:19 +12:00
IDirectInputDevice.cpp Fixed issue where Mame Plugins etc wouldnt work 2019-06-17 17:40:19 +12:00
IDirectInputDevice.h updated to 0.9 2019-05-15 19:25:41 +12:00
LICENSE Create License 2019-09-14 12:52:27 +12:00
packages.config Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot 2019-10-03 16:39:28 +13:00
README.md Update README.md 2019-09-14 13:26:02 +12:00

FFBArcadePlugin

C++ plugin for adding force feedback support to arcade games.

This code uses GNU GENERAL PUBLIC LICENSE & License is supplied.