60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/*This file is part of FFB Arcade Plugin.
|
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string>
|
|
#include "InitialD4.h"
|
|
#include "math.h"
|
|
|
|
void InitialD4::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
|
|
|
UINT8 ff = helpers->ReadByte(0x089AE89A, /* isRelativeOffset */ false);
|
|
UINT8 ff1 = helpers->ReadByte(0x089AE899, /* isRelativeOffset */ false);
|
|
UINT8 ff2 = helpers->ReadByte(0x089AE898, /* isRelativeOffset */ false);
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(ff);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (ff2 == 0x86)
|
|
{
|
|
triggers->Spring(0.8);
|
|
}
|
|
if (ff2 == 0x85) //cars colliding or rubbing against wall etc
|
|
{
|
|
if (ff1 > 0)
|
|
{
|
|
double percentLength = 200;
|
|
double percentForce = (0.6);
|
|
triggers->Friction(percentForce);
|
|
triggers->Rumble(percentForce, percentForce, percentLength);
|
|
}
|
|
}
|
|
if (ff2 == 0x84)
|
|
{
|
|
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
|
|
{
|
|
helpers->log("moving wheel right");
|
|
double percentForce = (128 - ff) / 72.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
|
|
{
|
|
helpers->log("moving wheel left");
|
|
double percentForce = (ff) / 72.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
}
|