241 lines
6.6 KiB
C++
241 lines
6.6 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Outrun2Real.h"
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#include "SDL.h"
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#include <Windows.h>
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static EffectTriggers *myTriggers;
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static EffectConstants *myConstants;
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static Helpers *myHelpers;
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extern SDL_Event e;
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extern int EnableDamper;
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extern int DamperStrength;
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static bool init = false;
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static int SpeedStrength;
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static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
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static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
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static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
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static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
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static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
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static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
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static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
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static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
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//B hitting right wall hard constant
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//1B hitting left wall hard constant
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//2 driving on grass sine
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//10 scraping car against side rail left side
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//4 driving from grass, sand to road if from right side
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//14 driving from grass, sand to road if from left side
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//00 when over grass, sand etc
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void SendForceFeedback(__int8 force)
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{
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float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
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if ((force == 0x10) || (force == 0x0B) || (force == 0x04))
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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if ((force == 0x00) || (force == 0x1B) || (force == 0x14))
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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if (force == 0x02)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(70, 80, percentForce);
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}
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}
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signed int cdecl or2FfbFunction(unsigned __int8 unk1, unsigned __int8 unk2, unsigned __int8 force, char unk3)
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{
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int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, TEXT(".\\FFBPlugin.ini"));
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if (unk1 == 0x7D)
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{
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//not used
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}
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if (unk1 == 0x7B)
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{
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SendForceFeedback(force);
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}
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else if (unk1 != 0x7B)
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{
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double percentForce = SpringStrength / 100.0;
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myTriggers->Springi(percentForce);
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}
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return 0;
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}
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static int ThreadLoop()
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{
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UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
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UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
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float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
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UINT8 static oldgear = 0;
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float newgear = gear;
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if ((ffspeed >= 0.1) && (ffspeed <= 80))
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{
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SpeedStrength = 10;
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}
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else if ((ffspeed >= 80.1) && (ffspeed <= 130))
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{
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SpeedStrength = 20;
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}
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else if ((ffspeed >= 130.1) && (ffspeed <= 180))
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{
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SpeedStrength = 30;
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}
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else if ((ffspeed >= 180.1) && (ffspeed <= 220))
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{
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SpeedStrength = 40;
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}
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else if ((ffspeed >= 220.1) && (ffspeed <= 270))
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{
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SpeedStrength = 50;
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}
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else if ((ffspeed >= 270.1) && (ffspeed <= 320))
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{
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SpeedStrength = 60;
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}
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else if ((ffspeed >= 320.1) && (ffspeed <= 380))
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{
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SpeedStrength = 70;
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}
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else if ((ffspeed >= 380.1) && (ffspeed <= 430))
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{
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SpeedStrength = 80;
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}
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else if ((ffspeed >= 430.1) && (ffspeed <= 500))
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{
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SpeedStrength = 90;
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}
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else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
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{
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SpeedStrength = 100;
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}
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else
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{
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SpeedStrength = 0;
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}
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if (EnableDamper == 1)
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{
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myTriggers->Damper(DamperStrength / 100.0);
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}
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if ((oldgear != newgear) && (ff8 == 1) && (ffspeed >= 0.1))
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{
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double percentForce = 0.1;
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double percentLength = 100;
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myTriggers->Sine(240, 320, percentForce);
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
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oldgear = newgear;
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return 0;
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}
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static DWORD WINAPI RunningLoop(LPVOID lpParam)
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{
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while (true)
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{
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ThreadLoop();
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Sleep(16);
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}
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}
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void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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if (!init)
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{
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL);
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init = true;
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}
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while (SDL_WaitEvent(&e) != 0)
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{
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bool init = true;
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if (init)
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{
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DWORD tempdw = 0x08105A48;
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DWORD loadffb = (DWORD)(void *)or2FfbFunction;
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DWORD tempdw2 = loadffb - tempdw - 5;
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*(BYTE *)tempdw = 0xE9;
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*(DWORD *)(tempdw + 1) = tempdw2;
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init = false;
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}
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UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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if (ShowButtonNumbersForSetup == 1)
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{
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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if (e.jbutton.button >= 0)
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{
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char buff[100];
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sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
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MessageBoxA(NULL, buff, "", NULL);
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}
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}
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}
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
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{
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if (e.jbutton.button == Gear1)
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{
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helpers->WriteByte(0x0827A160, 0x01, false);
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}
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else if (e.jbutton.button == Gear2)
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{
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helpers->WriteByte(0x0827A160, 0x02, false);
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}
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else if (e.jbutton.button == Gear3)
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{
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helpers->WriteByte(0x0827A160, 0x03, false);
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}
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else if (e.jbutton.button == Gear4)
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{
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helpers->WriteByte(0x0827A160, 0x04, false);
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}
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else if (e.jbutton.button == Gear5)
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{
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helpers->WriteByte(0x0827A160, 0x05, false);
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}
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else if (e.jbutton.button == Gear6)
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{
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helpers->WriteByte(0x0827A160, 0x06, false);
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}
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}
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}
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}
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} |