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FFBArcadePlugin/Game Files/HOTD4.cpp

339 lines
12 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "HOTD4.h"
#include "SDL.h"
#include <Windows.h>
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2;
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
extern HINSTANCE gl_cgGLDll;
static bool HealthA = false;
static bool HealthB = false;
static bool init = false;
SDL_Event e;
static int ThreadLoop()
{
INT_PTR Base1p = myHelpers->ReadIntPtr((INT_PTR)gl_cgGLDll + 0x9164, false);
INT_PTR Base11p = myHelpers->ReadIntPtr(Base1p + 0x11C, false);
INT_PTR Base21p = myHelpers->ReadIntPtr(Base11p + 0x50, false);
INT_PTR Base31p = myHelpers->ReadIntPtr(Base21p + 0x20, false);
UINT8 Health1p = myHelpers->ReadByte(Base31p + 0x3C, false);
UINT8 Bullet1p = myHelpers->ReadByte(Base31p + 0x274, false);
UINT8 GrenadeExplode1p = myHelpers->ReadByte(Base31p + 0x2B3, false);
INT_PTR Base2p = myHelpers->ReadIntPtr((INT_PTR)gl_cgGLDll + 0x9164, false);
INT_PTR Base12p = myHelpers->ReadIntPtr(Base2p + 0x11C, false);
INT_PTR Base22p = myHelpers->ReadIntPtr(Base12p + 0x50, false);
INT_PTR Base32p = myHelpers->ReadIntPtr(Base22p + 0x38, false);
UINT8 Health2p = myHelpers->ReadByte(Base32p + 0x3C, false);
UINT8 Bullet2p = myHelpers->ReadByte(Base32p + 0x274, false);
UINT8 GrenadeExplode2p = myHelpers->ReadByte(Base32p + 0x2B3, false);
UINT8 IngameValue1p = myHelpers->ReadByte(Base31p + 0x38, false);
UINT8 IngameValue2p = myHelpers->ReadByte(Base32p + 0x38, false);
INT_PTR StartBase = myHelpers->ReadIntPtr((INT_PTR)gl_cgGLDll + 0x3C40, false);
INT_PTR StartBase1 = myHelpers->ReadIntPtr(StartBase + 0x130, false);
INT_PTR StartBase2 = myHelpers->ReadIntPtr(StartBase1 + 0x234, false);
UINT8 StartButton1p = myHelpers->ReadByte(StartBase2 + 0x530, false);
UINT8 StartButton2p = myHelpers->ReadByte(StartBase2 + 0x538, false);
UINT8 static oldHealth1p = 0;
UINT8 static oldBullet1p = 0;
UINT8 static oldHealth2p = 0;
UINT8 static oldBullet2p = 0;
UINT8 newHealth1p = Health1p;
UINT8 newBullet1p = Bullet1p;
UINT8 newHealth2p = Health2p;
UINT8 newBullet2p = Bullet2p;
wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
int HowtoRumbleBulletEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleBulletEffect"), 0, settingsFilename);
int HowtoRumbleGrenadeEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGrenadeEffect"), 0, settingsFilename);
int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
int Bullet1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Bullet1pStrength"), 0, settingsFilename);
int Grenade1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Grenade1pStrength"), 0, settingsFilename);
int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
int Bullet2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Bullet2pStrength"), 0, settingsFilename);
int Grenade2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Grenade2pStrength"), 0, settingsFilename);
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
if ((Health1p == 0) && (IngameValue1p == 11))
{
if (!HealthA)
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
HealthA = true;
}
}
if ((Health2p == 0) && (IngameValue2p == 11))
{
if (!HealthB)
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
HealthB = true;
}
}
if ((IngameValue1p == 3) && (StartButton1p != 0x80))
{
if (oldHealth1p != newHealth1p)
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (oldBullet1p != newBullet1p)
{
if (HowtoRumbleBulletEffect == 0)
{
double percentForce = ((Bullet1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleBulletEffect == 1)
{
double percentForce = ((Bullet1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleBulletEffect == 2)
{
double percentForce = ((Bullet1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
if (GrenadeExplode1p == 0x42)
{
if (HowtoRumbleGrenadeEffect == 0)
{
double percentForce = ((Grenade1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleGrenadeEffect == 1)
{
double percentForce = ((Grenade1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleGrenadeEffect == 2)
{
double percentForce = ((Grenade1pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->Rumble(percentForce, 0, percentLength);
}
}
HealthA = false;
}
if ((IngameValue2p == 3) && (StartButton2p != 0x80))
{
if (oldHealth2p != newHealth2p)
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (oldBullet2p != newBullet2p)
{
if (HowtoRumbleBulletEffect == 0)
{
double percentForce = ((Bullet2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleBulletEffect == 1)
{
double percentForce = ((Bullet2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleBulletEffect == 2)
{
double percentForce = ((Bullet2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (GrenadeExplode2p == 0x42)
{
if (HowtoRumbleGrenadeEffect == 0)
{
double percentForce = ((Grenade2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleGrenadeEffect == 1)
{
double percentForce = ((Grenade2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleGrenadeEffect == 2)
{
double percentForce = ((Grenade2pStrength) / 100.0);
double percentLength = configFeedbackLength;
myTriggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
HealthB = false;
}
oldHealth1p = newHealth1p;
oldBullet1p = newBullet1p;
oldHealth2p = newHealth2p;
oldBullet2p = newBullet2p;
return 0;
}
static DWORD WINAPI RunningLoop(LPVOID lpParam)
{
while (true)
{
ThreadLoop();
Sleep(16);
}
}
void HOTD4::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
if (!init)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL);
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t* deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
init = true;
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}