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GC-local-server-rewrite/README.md
2023-03-03 19:10:57 +08:00

4.6 KiB

GC local server

This is a rewritten version of GC local server, original version is here.

Now migrated to asp .net core

Server functionality is basically the same, but the code should be now easier to work with, and can be extended easily.

Usage

Download latest release from release page.

Extract anywhere.

If you don't have the modified NesysService.exe, modify the host file, add the following lines

127.0.0.1 cert.nesys.jp
127.0.0.1 data.nesys.jp
127.0.0.1 nesys.taito.co.jp
127.0.0.1 fjm170920zero.nesica.net

Open exe with admin privileges for certificate generating functionalities to work.

Open game using openparrot loader (you can find that in guide). The loader should be also opened with admin privileges, otherwise it will not work.

Config

New config is distributed in files located in the Configurations folder.

  • database.json: This file controls which db file to use. CardDbName for main card database, MusicDbName for music database. Remember to switch music databases for different versions.

  • events.json: This file controls which event files to use. All the possible event file types are listed.

    .evt file is the main event file, play_mode controls solo or multiplayer

    _reg.jpg is the big event news picture

    _sgreg.jpg is the small event news picture shown in mode selection

    news_big_*.jpg is the big news picture shown before demo. The first one must have index 0, other ones can have index 2~9

    news_small_*.jpg is the small news picture shown after game over

    telop_*.txt is the text for the scrolling banner

    *.cmp is the file controlling additional configs, refer to comments

    When you want to use event files, put them in wwwroot/events folder, then change UseEvents to true

  • game.json: This files controls settings for game. You can get the corresponding count for a specified version in data/boot/*.dat file. It is the first 2 bytes (uint16) encoded in big endian. Since everything is unlock by default, the UnlockRewards is just a demo for future unlock functionality.

  • Other config files do not need to be modified currently

Missing functions

  • Item/coin consuming
  • Unlocking system
  • Ranking system Initial support for actual ranking
  • Proper update check response (Now it will just throw 404)
  • Online matching (and online matching events), would be added in next version

Difficulty unlocking

This is processed on client side, so if you like to unlock all difficulties, just use Bemani patcher with 4.52 exe (they are compatible).

Deleted songs

If you see a lot of duplicate "Play Merrily" in the original tab, this is because in the songs db deleted songs are added back.

To enable these, try use the omnimixed version of stage_param.dat. That can fix this issue

Local network

If your game and server is not on the same computer, import the certificates in BundledCertificates folder by running Import.ps1 as admin (The certificates need to be put next to the script). root.pfx goes into LocalMachine/My and Trusted root, cert.pfx only LocalMachine/My. Then in server.json, modify the following section:

      "Https": {
        "Url": "https://0.0.0.0:443",
        "Certificate": {
          "Path": "BundledCertificates/cert.pfx",
          "Password": ""
        }
      },

Then in hosts, change the ip to server ip.

Windows XP

If you are using Windows XP (e.g. using a real arcade machine), it will not recognize the generated certificate since it uses SHA256.

You will have to generate the certificates yourself.

The root certificate should have CN=Taito Arcade Machine CA, while the server certificate should have DNS entries for the domains in the host file.

The most important bit, choose MD5 or SHA1 as signature algorithm.

Web UI

There's a basic web interface for check scores and set options.

Song unlock

To unlock all songs, first play for one time and save, then in web UI, go to Edit Options to unlock all songs.

Notice that unlock all songs without playing them can increase card saving time a lot, so it is better to play them, or manually create an empty failed record, using the following SQL Fixed since v3.2.0

Online Matching

Run GCRelayServer on server.

In matching.json, change RelayServer and RelayPort to the relay server IP and port.

Make sure the event is set to online (play_mode = 0).

Note that if you quit game when matching is not complete, it is suggested to restart the server, otherwise it will introduce the bug of non-existing player being included in match.