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ImHex/source/window.cpp

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#include "window.hpp"
#include <hex.hpp>
#include <hex/api/content_registry.hpp>
#include <chrono>
#include <iostream>
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
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#include <numeric>
#include <typeinfo>
#include <thread>
#include <imgui.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <imgui_freetype.h>
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#include <imgui_imhex_extensions.h>
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#include <implot.h>
#include <implot_internal.h>
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#include <fontawesome_font.h>
#include "helpers/plugin_handler.hpp"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace hex {
using namespace std::literals::chrono_literals;
void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) {
return ctx; // Unused, but the return value has to be non-null
}
void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line) {
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for (auto &view : ContentRegistry::Views::getEntries()) {
std::string format = std::string(view->getUnlocalizedName()) + "=%d";
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
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sscanf(line, format.c_str(), &view->getWindowOpenState());
}
}
void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf) {
buf->reserve(buf->size() + 0x20); // Ballpark reserve
buf->appendf("[%s][General]\n", handler->TypeName);
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for (auto &view : ContentRegistry::Views::getEntries()) {
buf->appendf("%s=%d\n", view->getUnlocalizedName().data(), view->getWindowOpenState());
}
buf->append("\n");
}
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Window::Window(int &argc, char **&argv) {
SharedData::mainArgc = argc;
SharedData::mainArgv = argv;
SharedData::currentProvider = nullptr;
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#if defined(RELEASE)
if (argv[argc - 1] != std::string(GIT_COMMIT_HASH)) {
printf("Version mismatch! Make sure you updated all of ImHex\n");
exit(1);
}
#endif
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
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this->createDirectories();
this->initGLFW();
this->initImGui();
EventManager::subscribe<EventSettingsChanged>(this, [this]() {
{
auto theme = ContentRegistry::Settings::getSetting("hex.builtin.setting.interface", "hex.builtin.setting.interface.color");
if (theme.is_number()) {
switch (static_cast<int>(theme)) {
default:
case 0: /* Dark theme */
ImGui::StyleColorsDark();
ImGui::StyleCustomColorsDark();
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ImPlot::StyleColorsDark();
break;
case 1: /* Light theme */
ImGui::StyleColorsLight();
ImGui::StyleCustomColorsLight();
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ImPlot::StyleColorsLight();
break;
case 2: /* Classic theme */
ImGui::StyleColorsClassic();
ImGui::StyleCustomColorsClassic();
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ImPlot::StyleColorsClassic();
break;
}
ImGui::GetStyle().Colors[ImGuiCol_DockingEmptyBg] = ImGui::GetStyle().Colors[ImGuiCol_WindowBg];
}
}
{
auto language = ContentRegistry::Settings::getSetting("hex.builtin.setting.interface", "hex.builtin.setting.interface.language");
if (language.is_string())
LangEntry::loadLanguage(static_cast<std::string>(language));
}
{
auto targetFps = ContentRegistry::Settings::getSetting("hex.builtin.setting.interface", "hex.builtin.setting.interface.fps");
if (targetFps.is_number())
this->m_targetFps = targetFps;
}
{
if (ContentRegistry::Settings::read("hex.builtin.setting.imhex", "hex.builtin.setting.imhex.launched", 0) == 1)
this->m_layoutConfigured = true;
else
ContentRegistry::Settings::write("hex.builtin.setting.imhex", "hex.builtin.setting.imhex.launched", 1);
}
});
EventManager::subscribe<EventFileLoaded>(this, [this](const std::string &path){
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SharedData::recentFilePaths.push_front(path);
{
std::list<std::string> uniques;
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for (auto &file : SharedData::recentFilePaths) {
bool exists = false;
for (auto &unique : uniques) {
if (file == unique)
exists = true;
}
if (!exists)
uniques.push_back(file);
if (uniques.size() > 5)
break;
}
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SharedData::recentFilePaths = uniques;
}
{
std::vector<std::string> recentFilesVector;
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std::copy(SharedData::recentFilePaths.begin(), SharedData::recentFilePaths.end(), std::back_inserter(recentFilesVector));
ContentRegistry::Settings::write("hex.builtin.setting.imhex", "hex.builtin.setting.imhex.recent_files", recentFilesVector);
}
});
EventManager::subscribe<RequestCloseImHex>(this, [this]() {
glfwSetWindowShouldClose(this->m_window, true);
});
EventManager::subscribe<RequestChangeWindowTitle>(this, [this](std::string windowTitle) {
if (windowTitle.empty())
glfwSetWindowTitle(this->m_window, "ImHex");
else
glfwSetWindowTitle(this->m_window, ("ImHex - " + windowTitle).c_str());
});
this->initPlugins();
ContentRegistry::Settings::load();
EventManager::post<EventSettingsChanged>();
for (const auto &path : ContentRegistry::Settings::read("hex.builtin.setting.imhex", "hex.builtin.setting.imhex.recent_files"))
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SharedData::recentFilePaths.push_back(path);
}
Window::~Window() {
delete SharedData::currentProvider;
this->deinitImGui();
this->deinitGLFW();
ContentRegistry::Settings::store();
for (auto &view : SharedData::views)
delete view;
SharedData::views.clear();
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this->deinitPlugins();
EventManager::unsubscribe<EventSettingsChanged>(this);
EventManager::unsubscribe<EventFileLoaded>(this);
EventManager::unsubscribe<RequestCloseImHex>(this);
EventManager::unsubscribe<RequestChangeWindowTitle>(this);
}
void Window::loop() {
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bool pressedKeys[512] = { 0 };
this->m_lastFrameTime = glfwGetTime();
while (!glfwWindowShouldClose(this->m_window)) {
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std::copy_n(ImGui::GetIO().KeysDown, 512, this->m_prevKeysDown);
this->frameBegin();
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for (u16 i = 0; i < 512; i++)
pressedKeys[i] = ImGui::GetIO().KeysDown[i] && !this->m_prevKeysDown[i];
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for (const auto &call : View::getDeferedCalls())
call();
View::getDeferedCalls().clear();
for (auto &view : ContentRegistry::Views::getEntries()) {
view->drawAlwaysVisible();
if (!view->shouldProcess())
continue;
auto minSize = view->getMinSize();
minSize.x *= this->m_globalScale;
minSize.y *= this->m_globalScale;
ImGui::SetNextWindowSizeConstraints(minSize, view->getMaxSize());
view->drawContent();
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view->handleShortcut(pressedKeys, ImGui::GetIO().KeyCtrl, ImGui::GetIO().KeyShift, ImGui::GetIO().KeyAlt);
}
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View::drawCommonInterfaces();
#ifdef DEBUG
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if (this->m_demoWindowOpen) {
ImGui::ShowDemoWindow(&this->m_demoWindowOpen);
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ImPlot::ShowDemoWindow(&this->m_demoWindowOpen);
}
#endif
this->frameEnd();
}
}
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
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bool Window::setFont(const std::filesystem::path &path) {
if (!std::filesystem::exists(path))
return false;
auto &io = ImGui::GetIO();
// If we have a custom font, then rescaling is unnecessary and will make it blurry
io.FontGlobalScale = 1.0f;
// Load font data & build atlas
std::uint8_t *px;
int w, h;
ImVector<ImWchar> ranges;
ImFontGlyphRangesBuilder glyphRangesBuilder;
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glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesDefault());
glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesJapanese());
glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesChineseFull());
glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesCyrillic());
glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesKorean());
glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesThai());
glyphRangesBuilder.AddRanges(io.Fonts->GetGlyphRangesVietnamese());
glyphRangesBuilder.BuildRanges(&ranges);
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ImWchar fontAwesomeRange[] = {
ICON_MIN_FA, ICON_MAX_FA,
0
};
ImFontConfig cfg;
cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true;
cfg.SizePixels = 13.0f * this->m_fontScale;
io.Fonts->AddFontFromFileTTF(path.string().c_str(), std::floor(14.0f * this->m_fontScale), &cfg, ranges.Data); // Needs conversion to char for Windows
cfg.MergeMode = true;
io.Fonts->AddFontFromMemoryCompressedTTF(font_awesome_compressed_data, font_awesome_compressed_size, 13.0f * this->m_fontScale, &cfg, fontAwesomeRange);
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
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ImGuiFreeType::BuildFontAtlas(io.Fonts, ImGuiFreeType::Monochrome);
io.Fonts->GetTexDataAsRGBA32(&px, &w, &h);
// Create new font atlas
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA8, GL_UNSIGNED_INT, px);
io.Fonts->SetTexID(reinterpret_cast<ImTextureID>(tex));
return true;
}
void Window::frameBegin() {
if (!glfwGetWindowAttrib(this->m_window, GLFW_VISIBLE) || glfwGetWindowAttrib(this->m_window, GLFW_ICONIFIED))
glfwWaitEvents();
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->GetWorkPos());
ImGui::SetNextWindowSize(viewport->GetWorkSize());
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus
| ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
if (ImGui::Begin("DockSpace", nullptr, windowFlags)) {
ImGui::PopStyleVar(2);
ImGui::DockSpace(ImGui::GetID("MainDock"), ImVec2(0.0f, ImGui::GetContentRegionAvail().y - ImGui::GetTextLineHeightWithSpacing() - 1));
ImGui::Separator();
for (const auto &callback : ContentRegistry::Interface::getFooterItems()) {
auto prevIdx = ImGui::GetWindowDrawList()->_VtxCurrentIdx;
callback();
auto currIdx = ImGui::GetWindowDrawList()->_VtxCurrentIdx;
// Only draw separator if something was actually drawn
if (prevIdx != currIdx) {
ImGui::SameLine();
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical);
ImGui::SameLine();
}
}
if (ImGui::BeginMenuBar()) {
for (const auto& menu : { "hex.menu.file"_lang, "hex.menu.edit"_lang, "hex.menu.view"_lang, "hex.menu.help"_lang })
if (ImGui::BeginMenu(menu)) ImGui::EndMenu();
if (ImGui::BeginMenu("hex.menu.view"_lang)) {
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for (auto &view : ContentRegistry::Views::getEntries()) {
if (view->hasViewMenuItemEntry())
ImGui::MenuItem((LangEntry(view->getUnlocalizedName()) + " " + "hex.menu.view"_lang).c_str(), "", &view->getWindowOpenState());
}
ImGui::EndMenu();
}
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for (auto &view : ContentRegistry::Views::getEntries()) {
view->drawMenu();
}
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if (ImGui::BeginMenu("hex.menu.view"_lang)) {
ImGui::Separator();
ImGui::MenuItem("hex.menu.view.fps"_lang, "", &this->m_fpsVisible);
#ifdef DEBUG
ImGui::MenuItem("hex.menu.view.demo"_lang, "", &this->m_demoWindowOpen);
#endif
ImGui::EndMenu();
}
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if (this->m_fpsVisible) {
char buffer[0x20];
snprintf(buffer, 0x20, "%.1f FPS", ImGui::GetIO().Framerate);
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ImGui::SameLine(ImGui::GetWindowWidth() - ImGui::GetFontSize() * strlen(buffer) + 20);
ImGui::TextUnformatted(buffer);
}
ImGui::EndMenuBar();
}
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if (SharedData::currentProvider == nullptr) {
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char title[256];
ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", ImGui::GetCurrentWindow()->Name, ImGui::GetID("MainDock"));
if (ImGui::Begin(title)) {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10 * this->m_globalScale, 10 * this->m_globalScale));
if (ImGui::BeginChild("Welcome Screen", ImVec2(0, 0), false, ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_NoDecoration)) {
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this->drawWelcomeScreen();
}
ImGui::EndChild();
ImGui::PopStyleVar();
}
ImGui::End();
} else if (!this->m_layoutConfigured) {
this->m_layoutConfigured = true;
this->resetLayout();
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}
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}
ImGui::End();
}
void Window::frameEnd() {
ImGui::Render();
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int displayWidth, displayHeight;
glfwGetFramebufferSize(this->m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
glfwSwapBuffers(this->m_window);
while (glfwGetTime() < this->m_lastFrameTime + 1 / (ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) ? this->m_targetFps : 5.0))
std::this_thread::sleep_for(500us);
this->m_lastFrameTime = glfwGetTime();
}
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void Window::drawWelcomeScreen() {
ImGui::UnderlinedText("hex.welcome.header.main"_lang, ImGui::GetStyleColorVec4(ImGuiCol_Text));
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ImGui::NewLine();
const auto availableSpace = ImGui::GetContentRegionAvail();
const auto rowHeight = ImGui::GetTextLineHeightWithSpacing() * 6;
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ImGui::Indent();
if (ImGui::BeginTable("Welcome Left", 1, ImGuiTableFlags_NoBordersInBody, ImVec2(availableSpace.x / 2, availableSpace.y))) {
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
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ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.header.start"_lang);
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{
if (ImGui::BulletHyperlink("hex.welcome.start.open_file"_lang))
EventManager::post<RequestOpenWindow>("Open File");
if (ImGui::BulletHyperlink("hex.welcome.start.open_project"_lang))
EventManager::post<RequestOpenWindow>("Open Project");
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}
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
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ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.start.recent"_lang);
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{
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if (!SharedData::recentFilePaths.empty()) {
for (auto &path : SharedData::recentFilePaths) {
if (ImGui::BulletHyperlink(std::filesystem::path(path).filename().string().c_str())) {
EventManager::post<EventFileDropped>(path);
break;
}
}
}
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}
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
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ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.header.help"_lang);
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{
if (ImGui::BulletHyperlink("hex.welcome.help.repo"_lang)) hex::openWebpage("hex.welcome.help.repo.link"_lang);
if (ImGui::BulletHyperlink("hex.welcome.help.gethelp"_lang)) hex::openWebpage("hex.welcome.help.gethelp.link"_lang);
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}
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.header.plugins"_lang);
{
const auto &plugins = PluginHandler::getPlugins();
if (plugins.empty()) {
// Intentionally left untranslated so it will be readable even if no plugin with translations is loaded
ImGui::TextColored(ImVec4(0.92F, 0.25F, 0.2F, 1.0F),
"No plugins loaded! To use ImHex properly, "
"make sure at least the builtin plugin is in the /plugins folder next to the executable");
} else {
if (ImGui::BeginTable("plugins", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY | ImGuiTableFlags_SizingFixedFit, ImVec2((ImGui::GetContentRegionAvail().x * 5) / 6, ImGui::GetTextLineHeightWithSpacing() * 4))) {
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableSetupColumn("hex.welcome.plugins.plugin"_lang);
ImGui::TableSetupColumn("hex.welcome.plugins.author"_lang);
ImGui::TableSetupColumn("hex.welcome.plugins.desc"_lang);
ImGui::TableHeadersRow();
ImGuiListClipper clipper;
clipper.Begin(plugins.size());
while (clipper.Step()) {
for (u64 i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextUnformatted((plugins[i].getPluginName() + " ").c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted((plugins[i].getPluginAuthor() + " ").c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(plugins[i].getPluginDescription().c_str());
}
}
clipper.End();
ImGui::EndTable();
}
}
}
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ImGui::EndTable();
}
ImGui::SameLine();
if (ImGui::BeginTable("Welcome Right", 1, ImGuiTableFlags_NoBordersInBody, ImVec2(availableSpace.x / 2, availableSpace.y))) {
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
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ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.header.customize"_lang);
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{
if (ImGui::DescriptionButton("hex.welcome.customize.settings.title"_lang, "hex.welcome.customize.settings.desc"_lang, ImVec2(ImGui::GetContentRegionAvail().x * 0.8F, 0)))
EventManager::post<RequestOpenWindow>("hex.view.settings.title");
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}
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
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ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.header.learn"_lang);
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{
if (ImGui::DescriptionButton("hex.welcome.learn.latest.title"_lang, "hex.welcome.learn.latest.desc"_lang, ImVec2(ImGui::GetContentRegionAvail().x * 0.8F, 0)))
hex::openWebpage("hex.welcome.learn.latest.link"_lang);
if (ImGui::DescriptionButton("hex.welcome.learn.pattern.title"_lang, "hex.welcome.learn.pattern.desc"_lang, ImVec2(ImGui::GetContentRegionAvail().x * 0.8F, 0)))
hex::openWebpage("hex.welcome.learn.pattern.link"_lang);
if (ImGui::DescriptionButton("hex.welcome.learn.plugins.title"_lang, "hex.welcome.learn.plugins.desc"_lang, ImVec2(ImGui::GetContentRegionAvail().x * 0.8F, 0)))
hex::openWebpage("hex.welcome.learn.plugins.link"_lang);
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}
auto extraWelcomeScreenEntries = ContentRegistry::Interface::getWelcomeScreenEntries();
if (!extraWelcomeScreenEntries.empty()) {
ImGui::TableNextRow(ImGuiTableRowFlags_None, rowHeight);
ImGui::TableNextColumn();
ImGui::TextUnformatted("hex.welcome.header.various"_lang);
{
for (const auto &callback : extraWelcomeScreenEntries)
callback();
}
}
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ImGui::EndTable();
}
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}
void Window::resetLayout() {
auto dockId = ImGui::GetID("MainDock");
ImGui::DockBuilderRemoveNode(dockId);
ImGui::DockBuilderAddNode(dockId, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockId, ImGui::GetWindowSize());
ImGuiID mainWindowId, splitWindowId, hexEditorId, utilitiesId, inspectorId, patternDataId;
ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Left, 0.8, &mainWindowId, &utilitiesId);
ImGui::DockBuilderSplitNode(mainWindowId, ImGuiDir_Down, 0.3, &patternDataId, &splitWindowId);
ImGui::DockBuilderSplitNode(splitWindowId, ImGuiDir_Right, 0.3, &inspectorId, &hexEditorId);
for (auto &view : ContentRegistry::Views::getEntries())
ImGui::DockBuilderDockWindow(view->getUnlocalizedName().data(), utilitiesId);
ImGui::DockBuilderDockWindow("hex.view.hexeditor.name", hexEditorId);
ImGui::DockBuilderDockWindow("hex.view.data_inspector.name", inspectorId);
ImGui::DockBuilderDockWindow("hex.view.pattern_data.name", patternDataId);
ImGui::DockBuilderFinish(dockId);
}
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
void Window::createDirectories() const {
std::filesystem::create_directories(hex::getPath(ImHexPath::Patterns)[0]);
std::filesystem::create_directories(hex::getPath(ImHexPath::PatternsInclude)[0]);
std::filesystem::create_directories(hex::getPath(ImHexPath::Magic)[0]);
std::filesystem::create_directories(hex::getPath(ImHexPath::Plugins)[0]);
std::filesystem::create_directories(hex::getPath(ImHexPath::Resources)[0]);
std::filesystem::create_directories(hex::getPath(ImHexPath::Config)[0]);
}
void Window::initGLFW() {
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glfwSetErrorCallback([](int error, const char* desc) {
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
fprintf(stderr, "Glfw Error %d: %s\n", error, desc);
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});
if (!glfwInit())
throw std::runtime_error("Failed to initialize GLFW!");
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
if (auto *monitor = glfwGetPrimaryMonitor(); monitor) {
float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
// In case the horizontal and vertical scale are different, fall back on the average
this->m_globalScale = this->m_fontScale = std::midpoint(xscale, yscale);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
2020-11-30 00:03:12 +01:00
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
this->m_window = glfwCreateWindow(1280 * this->m_globalScale, 720 * this->m_globalScale, "ImHex", nullptr, nullptr);
if (this->m_window == nullptr)
throw std::runtime_error("Failed to create window!");
glfwMakeContextCurrent(this->m_window);
glfwSwapInterval(1);
{
int x = 0, y = 0;
glfwGetWindowPos(this->m_window, &x, &y);
SharedData::windowPos = ImVec2(x, y);
}
{
int width = 0, height = 0;
glfwGetWindowSize(this->m_window, &width, &height);
SharedData::windowSize = ImVec2(width, height);
}
glfwSetWindowPosCallback(this->m_window, [](GLFWwindow *window, int x, int y) {
SharedData::windowPos = ImVec2(x, y);
});
glfwSetWindowSizeCallback(this->m_window, [](GLFWwindow *window, int width, int height) {
SharedData::windowSize = ImVec2(width, height);
});
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glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) {
auto keyName = glfwGetKeyName(key, scancode);
if (keyName != nullptr)
key = std::toupper(keyName[0]);
if (action == GLFW_PRESS) {
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Window::s_currShortcut = { key, mods };
auto &io = ImGui::GetIO();
io.KeysDown[key] = true;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
}
else if (action == GLFW_RELEASE) {
auto &io = ImGui::GetIO();
io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
}
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});
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glfwSetDropCallback(this->m_window, [](GLFWwindow *window, int count, const char **paths) {
if (count != 1)
return;
EventManager::post<EventFileDropped>(paths[0]);
2020-11-17 13:58:50 +01:00
});
2020-11-30 00:03:12 +01:00
glfwSetWindowCloseCallback(this->m_window, [](GLFWwindow *window) {
EventManager::post<EventWindowClosing>(window);
2020-11-30 00:03:12 +01:00
});
glfwSetWindowSizeLimits(this->m_window, 720, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
2020-11-12 23:58:31 +01:00
if (gladLoadGL() == 0)
throw std::runtime_error("Failed to initialize OpenGL loader!");
}
void Window::initImGui() {
IMGUI_CHECKVERSION();
2021-02-03 00:56:33 +01:00
GImGui = ImGui::CreateContext();
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GImPlot = ImPlot::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
2020-11-23 15:51:40 +01:00
ImGuiStyle& style = ImGui::GetStyle();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard;
#if !defined(OS_LINUX)
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
#endif
io.ConfigViewportsNoTaskBarIcon = true;
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP;
io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN;
io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
io.KeyMap[ImGuiKey_Insert] = GLFW_KEY_INSERT;
io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;
io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE;
io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE;
io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER;
io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE;
io.KeyMap[ImGuiKey_KeyPadEnter] = GLFW_KEY_KP_ENTER;
io.KeyMap[ImGuiKey_A] = GLFW_KEY_A;
io.KeyMap[ImGuiKey_C] = GLFW_KEY_C;
io.KeyMap[ImGuiKey_V] = GLFW_KEY_V;
io.KeyMap[ImGuiKey_X] = GLFW_KEY_X;
io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y;
io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z;
2020-11-23 15:51:40 +01:00
io.UserData = new ImGui::ImHexCustomData();
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
if (this->m_globalScale != 0.0f)
style.ScaleAllSizes(this->m_globalScale);
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
std::string fontFile;
for (const auto &dir : hex::getPath(ImHexPath::Resources)) {
fontFile = dir + "/font.ttf";
if (std::filesystem::exists(fontFile))
break;
}
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
if (this->setFont(fontFile)) {
2021-01-27 12:04:42 +01:00
}
2021-02-24 22:42:26 +01:00
else {
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
io.Fonts->Clear();
ImFontConfig cfg;
cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true;
cfg.SizePixels = 13.0f * this->m_fontScale;
io.Fonts->AddFontDefault(&cfg);
2021-02-24 22:42:26 +01:00
cfg.MergeMode = true;
ImWchar fontAwesomeRange[] = {
ICON_MIN_FA, ICON_MAX_FA,
0
};
std::uint8_t *px;
int w, h;
io.Fonts->AddFontFromMemoryCompressedTTF(font_awesome_compressed_data, font_awesome_compressed_size, 13.0f * this->m_fontScale, &cfg, fontAwesomeRange);
io.Fonts->GetTexDataAsRGBA32(&px, &w, &h);
// Create new font atlas
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA8, GL_UNSIGNED_INT, px);
io.Fonts->SetTexID(reinterpret_cast<ImTextureID>(tex));
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
}
2021-02-24 22:42:26 +01:00
2020-11-23 15:51:40 +01:00
style.WindowMenuButtonPosition = ImGuiDir_None;
style.IndentSpacing = 10.0F;
// Install custom settings handler
ImGuiSettingsHandler handler;
handler.TypeName = "ImHex";
handler.TypeHash = ImHashStr("ImHex");
handler.ReadOpenFn = ImHexSettingsHandler_ReadOpenFn;
handler.ReadLineFn = ImHexSettingsHandler_ReadLine;
handler.WriteAllFn = ImHexSettingsHandler_WriteAll;
handler.UserData = this;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(handler);
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
static std::string iniFileName;
for (const auto &dir : hex::getPath(ImHexPath::Config)) {
if (std::filesystem::exists(dir)) {
iniFileName = dir + "/interface.ini";
break;
}
}
io.IniFilename = iniFileName.c_str();
ImGui_ImplGlfw_InitForOpenGL(this->m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void Window::initPlugins() {
sys/build: Properly support per-system metadata file paths (#181) * sys: Move away from metadata paths next to executable in the application Build system doesn't properly install / pack stuff yet * build: Updated README to contain better install instructions * sys: Search for imhex resource files in ~/Application Support * sys: MAX_PATH -> PATH_MAX * sys: Seach for imhex resource files in Application Support using NSFileManager (#180) * sys: Allow for multiple file search paths Also use install prefix instead of just /usr on Linux * build: Fixed IMHEX_INSTALL_PREFIX macro definition * build: Fix duplicate switch entry on Linux * docs: Updated readme to properly reflect new paths and dependencies * sys: Install files in their proper paths on linux (#183) * Install files in their proper paths on linux * Only create user directories * Follow the XDG specification on linux XDG specification specifies how to find config and data directories on linux systems. Specifically, it says this: - Data should be written to $XDG_DATA_HOME - Config should be written to $XDG_CONFIG_HOME - Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS - Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS The default values are this: - XDG_DATA_HOME: $HOME/.local/share - XDG_CONFIG_HOME: $HOME/.config - XDG_DATA_DIRS: /usr/share:/usr/local/share - XDG_CONFIG_DIRS: /etc/xdg Platforms with non-standard filesystems (like NixOS) will correctly set up those environment variables, allowing softwares to work unmodified. In order to make integration as simple as possible, we use a simple header-only dependency called XDGPP which does all the hard work for us to find the default directories. * Look for plugins in all Plugin Paths If the plugin folder was missing from one of the PluginPaths, we would immediately stop loading plugins. We now keep looking even if one of the path is missing. Co-authored-by: Nichole Mattera <me@nicholemattera.com> Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
for (const auto &dir : hex::getPath(ImHexPath::Plugins)) {
try {
PluginHandler::load(dir);
} catch (std::runtime_error &e) {
// Plugin folder not found. Not a problem.
}
}
for (const auto &plugin : PluginHandler::getPlugins()) {
plugin.initializePlugin();
}
}
void Window::deinitGLFW() {
glfwDestroyWindow(this->m_window);
glfwTerminate();
}
void Window::deinitImGui() {
delete static_cast<ImGui::ImHexCustomData*>(ImGui::GetIO().UserData);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
2021-03-02 13:48:23 +01:00
ImPlot::DestroyContext();
ImGui::DestroyContext();
}
void Window::deinitPlugins() {
PluginHandler::unload();
}
}