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#if defined(OS_WEB)
#include <emscripten.h>
#include <emscripten/html5.h>
#include <hex/api/imhex_api.hpp>
impr: Refactor and restructure Event Manager (#2082) ### Problem description This PR addresses issue #2013 that described a cluttered Event Manager. This is a DX issue and should not impact the users whatsoever. ### Implementation description The changes revolve around three main points: 1. the Event Manager (`event_manager.hpp`) was split into four categories: GUI, Interaction, Lifecycle, and Provider, and two types: Events, and Requests. This results in the following files: - `events_gui.hpp` - `events_interaction.hpp` - `events_lifecycle.hpp` - `events_provider.hpp` - `requests_gui.hpp` - `requests_interaction.hpp` - `requests_lifecycle.hpp` - `requests_provider.hpp` 2. Every event and request now has its own piece of documentation, with a `@brief`, accompanied by a longer comment if needed, and gets its `@param`s described. 3. The old `event_manager.hpp` import was removed and replaced by the correct imports wherever needed, as to reduce spread of those files only to where they are truly useful. ### Additional things The commits have been split into (chrono-)logical steps: - `feat`: split the Event Manager, and replace the imports - `refactor`, `chore`: make various small changes to match the required structure - `docs`: add documentation for events and requests Hopefully, this will help to review the PR. *Note: Beware of very long rebuild times in between the commits, use them sparingly! The Actions will ensure this PR builds anyways* Closes #2013 --------- Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com> Co-authored-by: Nik <werwolv98@gmail.com>
2025-01-25 16:32:07 +01:00
#include <hex/api/events/requests_lifecycle.hpp>
#include <hex/api/task_manager.hpp>
#include <window.hpp>
#include <init/run.hpp>
namespace hex::init {
void saveFsData() {
EM_ASM({
FS.syncfs(function (err) {
if (!err)
return;
alert("Failed to save permanent file system: "+err);
});
});
}
int runImHex() {
static std::unique_ptr<init::WindowSplash> splashWindow;
splashWindow = initializeImHex();
RequestRestartImHex::subscribe([&] {
MAIN_THREAD_EM_ASM({
location.reload();
});
});
// Draw the splash window while tasks are running
emscripten_set_main_loop_arg([](void *arg) {
auto &splashWindow = *reinterpret_cast<std::unique_ptr<init::WindowSplash>*>(arg);
FrameResult frameResult = splashWindow->fullFrame();
if (frameResult == FrameResult::Success) {
handleFileOpenRequest();
// Clean up everything after the main window is closed
emscripten_set_beforeunload_callback(nullptr, [](int eventType, const void *reserved, void *userData) {
std::ignore = eventType;
std::ignore = reserved;
std::ignore = userData;
emscripten_cancel_main_loop();
try {
saveFsData();
deinitializeImHex();
return "";
} catch (const std::exception &e) {
static std::string message;
message = hex::format("Failed to deinitialize ImHex!\nThis is just a message warning you of this, the application has already closed, you probably can't do anything about it.\n\nError: {}", e.what());
return message.c_str();
}
});
// Delete splash window (do it before creating the main window so glfw destroys the window)
splashWindow.reset();
emscripten_cancel_main_loop();
// Main window
static std::optional<Window> window;
window.emplace();
emscripten_set_main_loop([]() {
window->fullFrame();
}, 60, 0);
}
}, &splashWindow, 60, 0);
return -1;
}
}
#endif