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ImHex/lib/libimhex/include/hex/api/plugin_manager.hpp

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#pragma once
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#include <functional>
#include <span>
#include <string>
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#include <wolv/io/fs.hpp>
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struct ImGuiContext;
namespace hex {
struct SubCommand {
std::string commandKey;
std::string commandDesc;
std::function<void(const std::vector<std::string>&)> callback;
};
struct PluginFunctions {
using InitializePluginFunc = void (*)();
using GetPluginNameFunc = const char *(*)();
using GetPluginAuthorFunc = const char *(*)();
using GetPluginDescriptionFunc = const char *(*)();
using GetCompatibleVersionFunc = const char *(*)();
using SetImGuiContextFunc = void (*)(ImGuiContext *);
using IsBuiltinPluginFunc = bool (*)();
using GetSubCommandsFunc = void* (*)();
InitializePluginFunc initializePluginFunction = nullptr;
GetPluginNameFunc getPluginNameFunction = nullptr;
GetPluginAuthorFunc getPluginAuthorFunction = nullptr;
GetPluginDescriptionFunc getPluginDescriptionFunction = nullptr;
GetCompatibleVersionFunc getCompatibleVersionFunction = nullptr;
SetImGuiContextFunc setImGuiContextFunction = nullptr;
IsBuiltinPluginFunc isBuiltinPluginFunction = nullptr;
GetSubCommandsFunc getSubCommandsFunction = nullptr;
};
class Plugin {
public:
explicit Plugin(const std::fs::path &path);
explicit Plugin(PluginFunctions functions);
Plugin(const Plugin &) = delete;
Plugin(Plugin &&other) noexcept;
~Plugin();
[[nodiscard]] bool initializePlugin() const;
[[nodiscard]] std::string getPluginName() const;
[[nodiscard]] std::string getPluginAuthor() const;
[[nodiscard]] std::string getPluginDescription() const;
[[nodiscard]] std::string getCompatibleVersion() const;
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void setImGuiContext(ImGuiContext *ctx) const;
[[nodiscard]] bool isBuiltinPlugin() const;
[[nodiscard]] const std::fs::path &getPath() const;
[[nodiscard]] bool isLoaded() const;
[[nodiscard]] std::span<SubCommand> getSubCommands() const;
private:
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uintptr_t m_handle = 0;
std::fs::path m_path;
mutable bool m_initialized = false;
PluginFunctions m_functions = {};
template<typename T>
[[nodiscard]] auto getPluginFunction(const std::string &symbol) {
return reinterpret_cast<T>(this->getPluginFunction(symbol));
}
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[[nodiscard]] void *getPluginFunction(const std::string &symbol) const;
};
class PluginManager {
public:
PluginManager() = delete;
static bool load(const std::fs::path &pluginFolder);
static void unload();
static void reload();
static void addPlugin(PluginFunctions functions);
static std::vector<Plugin> &getPlugins();
static std::vector<std::fs::path> &getPluginPaths();
};
}