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#include <filesystem>
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#include <wolv/utils/guards.hpp>
#include <wolv/utils/string.hpp>
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#include <hex/api/imhex_api.hpp>
#include <hex/api/project_file_manager.hpp>
#include <hex/api/localization_manager.hpp>
#include <hex/api/achievement_manager.hpp>
#include <hex/api/content_registry.hpp>
impr: Refactor and restructure Event Manager (#2082) ### Problem description This PR addresses issue #2013 that described a cluttered Event Manager. This is a DX issue and should not impact the users whatsoever. ### Implementation description The changes revolve around three main points: 1. the Event Manager (`event_manager.hpp`) was split into four categories: GUI, Interaction, Lifecycle, and Provider, and two types: Events, and Requests. This results in the following files: - `events_gui.hpp` - `events_interaction.hpp` - `events_lifecycle.hpp` - `events_provider.hpp` - `requests_gui.hpp` - `requests_interaction.hpp` - `requests_lifecycle.hpp` - `requests_provider.hpp` 2. Every event and request now has its own piece of documentation, with a `@brief`, accompanied by a longer comment if needed, and gets its `@param`s described. 3. The old `event_manager.hpp` import was removed and replaced by the correct imports wherever needed, as to reduce spread of those files only to where they are truly useful. ### Additional things The commits have been split into (chrono-)logical steps: - `feat`: split the Event Manager, and replace the imports - `refactor`, `chore`: make various small changes to match the required structure - `docs`: add documentation for events and requests Hopefully, this will help to review the PR. *Note: Beware of very long rebuild times in between the commits, use them sparingly! The Actions will ensure this PR builds anyways* Closes #2013 --------- Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com> Co-authored-by: Nik <werwolv98@gmail.com>
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#include <hex/api/events/events_lifecycle.hpp>
#include <hex/api/events/requests_gui.hpp>
#include <hex/providers/provider.hpp>
#include <hex/helpers/fmt.hpp>
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#include <hex/helpers/logger.hpp>
#include <toasts/toast_notification.hpp>
namespace hex::plugin::builtin {
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constexpr static auto MetadataHeaderMagic = "HEX";
constexpr static auto MetadataPath = "IMHEX_METADATA";
bool load(const std::fs::path &filePath) {
if (!wolv::io::fs::exists(filePath) || !wolv::io::fs::isRegularFile(filePath)) {
ui::ToastError::open(hex::format("hex.builtin.popup.error.project.load"_lang,
hex::format("hex.builtin.popup.error.project.load.file_not_found"_lang,
wolv::util::toUTF8String(filePath)
)));
return false;
}
Tar tar(filePath, Tar::Mode::Read);
if (!tar.isValid()) {
ui::ToastError::open(hex::format("hex.builtin.popup.error.project.load"_lang,
hex::format("hex.builtin.popup.error.project.load.invalid_tar"_lang,
tar.getOpenErrorString()
)));
return false;
}
if (!tar.contains(MetadataPath)) {
ui::ToastError::open(hex::format("hex.builtin.popup.error.project.load"_lang,
hex::format("hex.builtin.popup.error.project.load.invalid_magic"_lang)
));
return false;
}
{
const auto metadataContent = tar.readVector(MetadataPath);
if (!std::string(metadataContent.begin(), metadataContent.end()).starts_with(MetadataHeaderMagic)) {
ui::ToastError::open(hex::format("hex.builtin.popup.error.project.load"_lang,
hex::format("hex.builtin.popup.error.project.load.invalid_magic"_lang)
));
return false;
}
}
for (const auto &provider : ImHexApi::Provider::getProviders()) {
ImHexApi::Provider::remove(provider);
}
auto originalPath = ProjectFile::getPath();
ProjectFile::setPath(filePath);
auto resetPath = SCOPE_GUARD {
ProjectFile::setPath(originalPath);
};
for (const auto &handler : ProjectFile::getHandlers()) {
bool result = true;
// Handlers are supposed to show the error/warning popup to the user themselves, so we don't show one here
try {
if (!handler.load(handler.basePath, tar)) {
log::warn("Project file handler for {} failed to load {}", filePath.string(), handler.basePath.string());
result = false;
}
} catch (std::exception &e) {
log::warn("Project file handler for {} failed to load {}: {}", filePath.string(), handler.basePath.string(), e.what());
result = false;
}
if (!result && handler.required) {
return false;
}
}
for (const auto &provider : ImHexApi::Provider::getProviders()) {
const auto basePath = std::fs::path(std::to_string(provider->getID()));
for (const auto &handler: ProjectFile::getProviderHandlers()) {
bool result = true;
// Handlers are supposed to show the error/warning popup to the user themselves, so we don't show one here
try {
if (!handler.load(provider, basePath / handler.basePath, tar))
result = false;
} catch (std::exception &e) {
log::info("{}", e.what());
result = false;
}
if (!result && handler.required) {
return false;
}
}
}
resetPath.release();
EventProjectOpened::post();
RequestUpdateWindowTitle::post();
return true;
}
bool store(std::optional<std::fs::path> filePath = std::nullopt, bool updateLocation = true) {
auto originalPath = ProjectFile::getPath();
if (!filePath.has_value())
filePath = originalPath;
ProjectFile::setPath(filePath.value());
auto resetPath = SCOPE_GUARD {
ProjectFile::setPath(originalPath);
};
Tar tar(*filePath, Tar::Mode::Create);
if (!tar.isValid())
return false;
bool result = true;
for (const auto &handler : ProjectFile::getHandlers()) {
try {
if (!handler.store(handler.basePath, tar) && handler.required)
result = false;
} catch (std::exception &e) {
log::info("{}", e.what());
if (handler.required)
result = false;
}
}
for (const auto &provider : ImHexApi::Provider::getProviders()) {
const auto basePath = std::fs::path(std::to_string(provider->getID()));
for (const auto &handler: ProjectFile::getProviderHandlers()) {
try {
if (!handler.store(provider, basePath / handler.basePath, tar) && handler.required)
result = false;
} catch (std::exception &e) {
log::info("{}", e.what());
if (handler.required)
result = false;
}
}
}
{
const auto metadataContent = hex::format("{}\n{}", MetadataHeaderMagic, ImHexApi::System::getImHexVersion().get(false));
tar.writeString(MetadataPath, metadataContent);
}
ImHexApi::Provider::resetDirty();
// If saveLocation is false, reset the project path (do not release the lock)
if (updateLocation) {
resetPath.release();
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// Request, as this puts us into a project state
RequestUpdateWindowTitle::post();
}
AchievementManager::unlockAchievement("hex.builtin.achievement.starting_out", "hex.builtin.achievement.starting_out.save_project.name");
return result;
}
void registerProjectHandlers() {
hex::ProjectFile::setProjectFunctions(load, store);
}
}