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ImHex/lib/libimhex/source/api/layout_manager.cpp

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#include <hex/api/layout_manager.hpp>
#include <hex/api/content_registry.hpp>
#include <hex/ui/view.hpp>
#include <hex/helpers/fs.hpp>
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#include <hex/helpers/logger.hpp>
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#include <hex/helpers/auto_reset.hpp>
#include <hex/helpers/default_paths.hpp>
#include <wolv/utils/string.hpp>
#include <imgui.h>
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namespace hex {
namespace {
AutoReset<std::optional<std::fs::path>> s_layoutPathToLoad;
AutoReset<std::optional<std::string>> s_layoutStringToLoad;
AutoReset<std::vector<LayoutManager::Layout>> s_layouts;
AutoReset<std::vector<LayoutManager::LoadCallback>> s_loadCallbacks;
AutoReset<std::vector<LayoutManager::StoreCallback>> s_storeCallbacks;
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bool s_layoutLocked = false;
}
void LayoutManager::load(const std::fs::path &path) {
s_layoutPathToLoad = path;
}
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void LayoutManager::loadFromString(const std::string &content) {
s_layoutStringToLoad = content;
}
void LayoutManager::save(const std::string &name) {
auto fileName = name;
fileName = wolv::util::replaceStrings(fileName, " ", "_");
std::ranges::transform(fileName, fileName.begin(), tolower);
fileName += ".hexlyt";
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std::fs::path layoutPath;
for (const auto &path : paths::Layouts.write()) {
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layoutPath = path / fileName;
}
if (layoutPath.empty()) {
log::error("Failed to save layout '{}'. No writable path found", name);
return;
}
const auto pathString = wolv::util::toUTF8String(layoutPath);
ImGui::SaveIniSettingsToDisk(pathString.c_str());
log::info("Layout '{}' saved to {}", name, pathString);
LayoutManager::reload();
}
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std::string LayoutManager::saveToString() {
return ImGui::SaveIniSettingsToMemory();
}
const std::vector<LayoutManager::Layout>& LayoutManager::getLayouts() {
return s_layouts;
}
void LayoutManager::removeLayout(const std::string& name) {
for (const auto &layout : *s_layouts) {
if (layout.name == name) {
if (wolv::io::fs::remove(layout.path)) {
log::info("Removed layout '{}'", name);
} else {
log::error("Failed to remove layout '{}'", name);
}
}
}
LayoutManager::reload();
}
void LayoutManager::closeAllViews() {
for (const auto &[name, view] : ContentRegistry::Views::impl::getEntries())
view->getWindowOpenState() = false;
}
void LayoutManager::process() {
if (s_layoutPathToLoad->has_value()) {
LayoutManager::closeAllViews();
wolv::io::File file(**s_layoutPathToLoad, wolv::io::File::Mode::Read);
s_layoutStringToLoad = file.readString();
s_layoutPathToLoad->reset();
}
if (s_layoutStringToLoad->has_value()) {
LayoutManager::closeAllViews();
ImGui::LoadIniSettingsFromMemory((*s_layoutStringToLoad)->c_str());
s_layoutStringToLoad->reset();
log::info("Loaded new Layout");
}
}
void LayoutManager::reload() {
s_layouts->clear();
for (const auto &directory : paths::Layouts.read()) {
for (const auto &entry : std::fs::directory_iterator(directory)) {
const auto &path = entry.path();
if (path.extension() != ".hexlyt")
continue;
auto name = path.stem().string();
name = wolv::util::replaceStrings(name, "_", " ");
for (size_t i = 0; i < name.size(); i++) {
if (i == 0 || name[i - 1] == '_')
name[i] = char(std::toupper(name[i]));
}
s_layouts->push_back({
name,
path
});
}
}
}
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void LayoutManager::reset() {
s_layoutPathToLoad->reset();
s_layoutStringToLoad->reset();
s_layouts->clear();
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}
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bool LayoutManager::isLayoutLocked() {
return s_layoutLocked;
}
void LayoutManager::lockLayout(bool locked) {
log::info("Layout {}", locked ? "locked" : "unlocked");
s_layoutLocked = locked;
}
void LayoutManager::registerLoadCallback(const LoadCallback &callback) {
s_loadCallbacks->push_back(callback);
}
void LayoutManager::registerStoreCallback(const StoreCallback &callback) {
s_storeCallbacks->push_back(callback);
}
void LayoutManager::onLoad(std::string_view line) {
for (const auto &callback : *s_loadCallbacks)
callback(line);
}
void LayoutManager::onStore(ImGuiTextBuffer *buffer) {
for (const auto &callback : *s_storeCallbacks)
callback(buffer);
}
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}