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ImHex/plugins/libimhex/include/hex/api/content_registry.hpp

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#pragma once
#include <hex.hpp>
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#include <hex/helpers/concepts.hpp>
#include <functional>
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include <nlohmann/json_fwd.hpp>
namespace hex {
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class View;
class LanguageDefinition;
namespace pl { class ASTNode; class Evaluator; }
namespace dp { class Node; }
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/*
The Content Registry is the heart of all features in ImHex that are in some way extendable by Plugins.
It allows you to add/register new content that will be picked up and used by the ImHex core or by other
plugins when needed.
*/
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struct ContentRegistry {
ContentRegistry() = delete;
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/* Settings Registry. Allows adding of new entries into the ImHex preferences window. */
struct Settings {
Settings() = delete;
using Callback = std::function<bool(const std::string&, nlohmann::json&)>;
struct Entry {
std::string name;
Callback callback;
};
static void load();
static void store();
static void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue, const Callback &callback);
static void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue, const Callback &callback);
static void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 value);
static void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &value);
static void write(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& value);
static s64 read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, s64 defaultValue);
static std::string read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::string &defaultValue);
static std::vector<std::string> read(const std::string &unlocalizedCategory, const std::string &unlocalizedName, const std::vector<std::string>& defaultValue = { });
static std::map<std::string, std::vector<Entry>>& getEntries();
static nlohmann::json getSetting(const std::string &unlocalizedCategory, const std::string &unlocalizedName);
static nlohmann::json& getSettingsData();
};
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/* Command Palette Command Registry. Allows adding of new commands to the command palette */
struct CommandPaletteCommands {
CommandPaletteCommands() = delete;
enum class Type : u32 {
SymbolCommand,
KeywordCommand
};
using DisplayCallback = std::function<std::string(std::string)>;
using ExecuteCallback = std::function<void(std::string)>;
struct Entry {
Type type;
std::string command;
std::string unlocalizedDescription;
DisplayCallback displayCallback;
ExecuteCallback executeCallback;
};
static void add(Type type, const std::string &command, const std::string &unlocalizedDescription, const DisplayCallback &displayCallback, const ExecuteCallback &executeCallback = [](auto){});
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static std::vector<Entry>& getEntries();
};
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/* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */
struct PatternLanguageFunctions {
PatternLanguageFunctions() = delete;
constexpr static u32 UnlimitedParameters = 0xFFFF'FFFF;
constexpr static u32 MoreParametersThan = 0x8000'0000;
constexpr static u32 LessParametersThan = 0x4000'0000;
constexpr static u32 NoParameters = 0x0000'0000;
using Namespace = std::vector<std::string>;
using Callback = std::function<hex::pl::ASTNode*(hex::pl::Evaluator&, std::vector<hex::pl::ASTNode*>&)>;
struct Function {
u32 parameterCount;
Callback func;
};
static void add(const Namespace &ns, const std::string &name, u32 parameterCount, const Callback &func);
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static std::map<std::string, ContentRegistry::PatternLanguageFunctions::Function>& getEntries();
};
/* View Registry. Allows adding of new windows */
struct Views {
Views() = delete;
template<hex::derived_from<View> T, typename ... Args>
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static void add(Args&& ... args) {
return add(new T(std::forward<Args>(args)...));
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}
static std::vector<View*>& getEntries();
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private:
static void add(View *view);
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};
/* Tools Registry. Allows adding new entries to the tools window */
struct Tools {
Tools() = delete;
using Callback = std::function<void()>;
struct Entry {
std::string name;
Callback function;
};
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static void add(const std::string &unlocalizedName, const Callback &function);
static std::vector<Entry>& getEntries();
};
/* Data Inspector Registry. Allows adding of new types to the data inspector */
struct DataInspector {
DataInspector() = delete;
enum class NumberDisplayStyle {
Decimal,
Hexadecimal,
Octal
};
using DisplayFunction = std::function<std::string()>;
using GeneratorFunction = std::function<DisplayFunction(const std::vector<u8>&, std::endian, NumberDisplayStyle)>;
struct Entry {
std::string unlocalizedName;
size_t requiredSize;
GeneratorFunction generatorFunction;
};
static void add(const std::string &unlocalizedName, size_t requiredSize, GeneratorFunction function);
static std::vector<Entry>& getEntries();
};
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/* Data Processor Node Registry. Allows adding new processor nodes to be used in the data processor */
struct DataProcessorNode {
using CreatorFunction = std::function<dp::Node*()>;
struct Entry {
std::string category;
std::string name;
CreatorFunction creatorFunction;
};
template<hex::derived_from<dp::Node> T, typename ... Args>
static void add(const std::string &unlocalizedCategory, const std::string &unlocalizedName, Args&& ... args) {
add(Entry{ unlocalizedCategory.c_str(), unlocalizedName.c_str(),
[=]{
auto node = new T(std::forward<Args>(args)...);
node->setUnlocalizedName(unlocalizedName);
return node;
}
});
}
static void addSeparator();
static std::vector<Entry>& getEntries();
private:
static void add(const Entry &entry);
};
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/* Language Registry. Allows together with the LangEntry class and the _lang user defined literal to add new languages */
struct Language {
static void registerLanguage(const std::string &name, const std::string &languageCode);
static void addLocalizations(const std::string &languageCode, const LanguageDefinition &definition);
static std::map<std::string, std::string>& getLanguages();
static std::map<std::string, std::vector<LanguageDefinition>>& getLanguageDefinitions();
};
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/* Interface Registry. Allows adding new items to various interfaces */
struct Interface {
using DrawCallback = std::function<void()>;
static void addWelcomeScreenEntry(const DrawCallback &function);
static void addFooterItem(const DrawCallback &function);
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static void addToolbarItem(const DrawCallback &function);
static std::vector<DrawCallback>& getWelcomeScreenEntries();
static std::vector<DrawCallback>& getFooterItems();
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static std::vector<DrawCallback>& getToolbarItems();
};
};
}