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Commit Graph

64 Commits

Author SHA1 Message Date
Bernard Teo
dd607621d7
build: Update nativefiledialog and keep dialogs on top (#1771)
This PR updates the nativefiledialog submodule and uses its new feature
to set the ImHex main window as the parent of the dialog window. This
ensures that the dialog stays on top of the main window. This is
currently supported by NFDe on Windows, macOS, and Linux/X11.
Linux/Wayland behaves as it did previously due to limitations in NFDe.

Note that macOS file dialogs have already been parented properly as NFDe
previously used the key window (the window currently receiving keyboard
events) on macOS. However, it's probably better to do the correct thing
and pass the main window to NFDe even on macOS.

### Problem description
The file dialog go behind the main window if the main window is clicked
while the file dialog is open.

### Implementation description
Update nativefiledialog and pass the `GLFWwindow*` of the main window to
the library function.

### Screenshots
Before:


https://github.com/WerWolv/ImHex/assets/6948096/589c3401-702a-4b0a-99ed-02d3e4d9080e

After:


https://github.com/WerWolv/ImHex/assets/6948096/8fef4900-eedc-48d5-8a4e-7bd81e37e3c0

### Additional things
I have tested this on Windows and Linux/X11, but did not test this on
macOS. It would be ideal if someone can help with this. (But as far as
NFDe is concerned, macOS `NSWindow*` handles have been tested (with
SDL2) and works.)

Co-authored-by: Nik <werwolv98@gmail.com>
2024-07-03 05:53:55 +00:00
WerWolv
06ab1d34aa build: Updated ImGui, libfmt and libyara 2024-07-01 22:00:08 +02:00
WerWolv
e1a4707569 impr: Make sure assertion handler doesn't get called too often 2024-06-26 19:10:43 +02:00
WerWolv
3ce9dbb278 fix: Alt and Ctrl being swapped in the text editor on macOS 2024-06-16 14:59:48 +02:00
WerWolv
18e2b0eaa2 fix: Regex crashes with too long input strings 2024-06-07 23:12:18 +02:00
WerWolv
ffe3dae7b2 build: Updated ImGui to v1.90.8 2024-06-07 22:12:50 +02:00
WerWolv
fbf59b6f0b build: Updated ImGui 2024-05-31 16:59:52 +02:00
SparkyTD
2a726c7136
fix: TextEditor line numbers were still partially rendered despite mShowLineNumbers being set to false (#1669)
### Problem description
TextEditor line numbers were still partially rendered despite
mShowLineNumbers being set to false

### Implementation description
I wrapped the line no. rendering code in `if (mShowLineNumbers) { ...
}`.

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/58a2cfdd-1ee0-484b-ba05-6e886ad4fd65)

After:

![image](https://github.com/WerWolv/ImHex/assets/45818400/5d204e2b-12a5-4fc9-bcfc-da6b8e6359e1)
2024-05-11 18:11:14 +02:00
SparkyTD
62aea46c61
impr: Ensure that Text Editor's cursor blink state is never invisible after a keyboard event (#1664)
### Problem description
By default, the cursor's blinking cycle is independent from user
actions, which feels unconventional while editing pattern code. This
change ensures that the blinking cycle is reset, and the cursor is made
visible every time the editor receives a keyboard event like character
entry, or arrow navigation.


### Implementation description
I moved the hard-coded blink timing numbers to their dedicated static
constant fields since now they are referenced from multiple different
places.

I added the function `void ResetCursorBlinkTime()` to `TextEditor.cpp`
that will reset the blink cycle to `currentMillis() -
sCursorBlinkOnTime`, ensuring that the cursor is visible. This function
is called for every keyboard and mouse click event.

### Screenshots
Before:


https://github.com/WerWolv/ImHex/assets/45818400/668c6802-79a3-450b-80d3-d6abf2ce27be

After:


https://github.com/WerWolv/ImHex/assets/45818400/ee7f60e0-a75f-416d-b86d-8d12b5cdadf2

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-11 15:58:55 +02:00
WerWolv
fdf9209605 build: Updated ImGui to v1.90.6 2024-05-08 22:56:20 +02:00
WerWolv
10351c5bdc fix: Text editor cursor not showing up anymore 2024-05-07 23:32:27 +02:00
WerWolv
1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv
e9ebfe36b0 build: Updated ImGui to v1.90.5 2024-04-12 22:56:10 +02:00
WerWolv
2d9ef1142d build: Updated dependencies 2024-03-26 19:47:39 +01:00
WerWolv
966a780432 impr: Updated contributors list 2024-03-25 21:02:55 +01:00
paxcut
3b3701135f
impr: Various fixes and an enhancement for the pattern editor (#1528)
Fixed console error messages using doc comment syntax highlights. Fixed
results of find not updating when march case was toggled. Fixed syntax
highlights of nested ifdefs. Fixed editor cursor blinks if OS focus goes
to another window. Fixed Highlights of "\\\"" was incorrectly handled.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-03-21 12:58:20 +00:00
WerWolv
642722bdb1 build: Enable cimgui on web builds again 2024-03-14 18:58:39 +01:00
WerWolv
fdf01dfb50 impr: Get rid of cimgui shared library by hooking pinvoke handler 2024-03-12 23:17:49 +01:00
WerWolv
876f091244 build: Make cimgui a shared library again 2024-03-12 19:44:21 +01:00
WerWolv
2988561f01 build: Try fix building issues with web build and Fedora 2024-03-12 19:09:01 +01:00
WerWolv
c610d804b1 build: Added cimgui 2024-03-11 21:09:56 +01:00
WerWolv
cadc9cecf1 build: Updated dependencies 2024-02-25 21:21:34 +01:00
WerWolv
b2edb0441a build: Make external plugins build again 2024-02-24 15:06:10 +01:00
WerWolv
ed905aa0ff build: Updated ImGui to v1.90.4 2024-02-22 22:32:18 +01:00
Sten Feldman
d70f7422b7
feat: Support Copy/Paste on WASM build outside the application border (#1542)
### Problem description
WASM build does not support copy/paste beyond the application. Meaning,
there's no practical way of sending text back and forth across the
application border.

There are lengthy threads why this is a technical challenge in
WASM/Browser world, e.g:
- https://github.com/pthom/hello_imgui/issues/3
- https://github.com/emscripten-core/emscripten/pull/19510

### Implementation description
Implements a workaround solution as Header only C++ library, as proposed
and implemented at:
https://github.com/Armchair-Software/emscripten-browser-clipboard

Maybe there are cleaner ways of achieving the functionality. Definitely
would like to have some discussion around this. 👀

ℹ️ The proposed PR "works for me" on Windows, using CTRL-C/V shortcuts
to copy text from and to the application. On MacOS the system shortcut
to Paste is different from what ImHex has defined. This results in
system Paste shortcut of command-V triggering the browser callback to
synchronise the application clipboard, but no actual Paste takes place
within ImHex.

If there would be a clean way to trigger the paste command, that would
be wonderful (or get the context and references to write the data to the
cursor, but I was unable to find a clean solution). The only proposed
solutions in the referenced threads were about triggering paste event
internally via Key events. This seemed wonky 🙃 , so is not currently
implemented. At the moment the paste on MacOS is command+V followed by
control+V.

### Additional things
This is definitely a stopgap solution before the ImGui and Emscripten
take a more proper solution in enabling Copy/Paste outside the
application borders. However, I feel like this is a must have capability
to make the WASM build more useful, not just for trying out ImHex.

Cheers! 🍻

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-02-13 20:30:18 +01:00
WerWolv
5d405b4d10 build: Updated GLFW and OpenGL3 ImGui Backends 2024-02-11 11:44:44 +01:00
WerWolv
12f64e5fde build: Updated ImGui to the latest release 2024-02-11 00:11:56 +01:00
WerWolv
76e304c34e build: Fix various issues with linking, clang and unity builds 2024-01-29 22:57:39 +01:00
Nik
339541a56f
impr: Restructure various components much better (#1520) 2024-01-28 22:14:59 +01:00
paxcut
1957d6f432 feat: Added find-replace to pattern editor (#1465) 2024-01-27 14:52:20 +01:00
Nik
6ae86ce906
build: Get rid of pkgconfig as much as possible (#1517) 2024-01-26 12:13:22 +01:00
WerWolv
78723887e1 build: Updated dependencies 2024-01-25 11:33:34 +01:00
WerWolv
b605c463a1 impr: Further improve interfacing with external plugins 2024-01-22 23:35:00 +01:00
Nik
a13b5bf8c0
feat: Implement Myers' diffing algorithm (#1508) 2024-01-21 18:39:13 +01:00
WerWolv
bfafc692db impr: Added icons to all menu items 2024-01-08 21:51:48 +01:00
WerWolv
09300c209f build: Updated libfmt 2024-01-06 09:36:53 +01:00
WerWolv
499711b9af build: Updated libfmt 2024-01-04 00:40:40 +01:00
WerWolv
ff48d37598 build: Make SDK not try to link to unbundled libraries 2024-01-04 00:37:56 +01:00
WerWolv
8a428df7df build: Updated HashLibPlus 2023-12-23 22:57:25 +01:00
WerWolv
de6bb5dfb9 build: Updated HashLibPlus 2023-12-23 22:55:41 +01:00
WerWolv
80561001b8 build: Updated HashLibPlus 2023-12-23 22:40:47 +01:00
WerWolv
33d077e997 build: Updated HashLibPlus 2023-12-23 22:25:01 +01:00
WerWolv
fe24db7c57 feat: Move hashes into plugin, merged in extra hashes plugin 2023-12-23 22:01:47 +01:00
Nik
84bfd10416
build: Restructured entire custom plugin system (#1469) 2023-12-22 23:39:38 +01:00
WerWolv
e84b8cb96d build: Fix glfw linking 2023-12-21 16:02:28 +01:00
WerWolv
86231d0154 build: Release build on Windows trying to link to glfw3dll for some reason 2023-12-21 13:57:25 +01:00
WerWolv
5bcfe37b4e feat: Added tutorial system 2023-12-13 11:24:25 +01:00
WerWolv
1e4bb8c91e impr: Remove Font Awesome 2023-12-11 23:05:35 +01:00
Nik
f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

---------

Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00
WerWolv
c02c27b63d refactor: Moved over to more flexible font loader 2023-11-28 01:55:41 +01:00