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Commit Graph

88 Commits

Author SHA1 Message Date
WerWolv
663b99ed64 impr: Remove border from (?) hover button 2024-05-17 20:47:22 +02:00
WerWolv
0ef3be1851 fix: Look of some buttons and text fields with frame borders turned on 2024-05-17 20:38:30 +02:00
WerWolv
027ff793ed fix: Icon text input boxes being wider than expected 2024-05-15 18:27:09 +02:00
SparkyTD
973af4650c
impr: Convert all hex editor popups to floating, movable windows (#1658)
### Problem description
In previous versions of ImHex, all tool windows were implemented as
static popups fixed in the upper left position of the hex view. This PR
refactors all tool popups to use floating windows that can be dragged
around by the user, or closed with a dedicated close button on the title
bar. These popup also support a stylable transparency when the user is
not hovering their mouse over the window.

### Implementation description
I rewrote the logic in `ViewHexEditor::drawPopup()` to use a custom
`ImGuiExt::BeginHoveringPopup` function for rendering the popup windows.
This new function is an almost exact replica of the built-in
`ImGui::BeginPopupModal`, except it does also displays the default
window title bar with a close button.

A second custom function, `ImGuiExt::PopupTitleBarButton` was also added
for rendering small icon-based buttons into the title bar of the parent
popup window. This new function was used to implement an optional
"Pinning" feature that individual popup implementations can specify. If
a window is pinned, it won't close automatically when its main action is
executed. For example, the "Select" button on the Select dialog will
close the popup by default, unless the window is pinned.

### Screenshots
Popup dialogs before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/7c253181-8284-4076-a066-089403554f0f)

Popup dialogs after:


https://github.com/WerWolv/ImHex/assets/45818400/99d1a628-8ac1-40ac-9146-9062091bb0db



### Additional things
- When the user stops hovering their mouse over a popup window, it
becomes semi-transparent, making it easier to see the content behind it
- This PR also introduces the `styles.imhex.popup-alpha` style, making
the transparency effect configurable, including the ability to disable
the effect completely by setting `popup-alpha` to `1.0`.
- Fixed a bug that caused some popup windows to ignore the Enter and the
KeypadEnter keys. With this PR, all tool windows will execute their main
action when the user presses either one of the two Enter keys, and will
also close automatically unless the window is pinned.

### Possible changes and improvements
- Should the transparency effect be disabled if a window is pinned?
- Should the transparency factor be modifiable on the Settings/Interface
page?
- A keyboard shortcut could be added for quickly pinning / unpinning the
current window.
- Can the pin icon stay on the left, or should it be moved next to the
close button, with a similar circular background?

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
2024-05-10 21:21:19 +02:00
WerWolv
6602e800ac fix: Make sure texture multisampling framebuffer is being unbinded in all cases
#1653
2024-05-08 23:08:53 +02:00
WerWolv
89f360d1a7 fix: Texture multisampling being used on OpenGL < 3.2
#1653
2024-05-08 22:09:47 +02:00
WerWolv
337ec6bca6 impr: Better OpenGL texture load error messages 2024-05-03 21:41:02 +02:00
WerWolv
0f5e125992 impr: Added back multisampling with proper detection logic 2024-05-03 19:27:12 +02:00
WerWolv
57857559f5 fix: Disable texture multisampling for now as it causes issues on certain platforms 2024-05-03 14:02:43 +02:00
WerWolv
4eba620bee fix: Web version not starting due to unsupported texture multisampling 2024-05-02 09:40:39 +02:00
WerWolv
1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv
0e58204501 impr: Remove underline from hyperlinks if they're not hovered 2024-04-29 20:06:50 +02:00
WerWolv
fdf01dfb50 impr: Get rid of cimgui shared library by hooking pinvoke handler 2024-03-12 23:17:49 +01:00
WerWolv
859574c014 impr: .0f -> .0F 2024-02-24 23:34:29 +01:00
WerWolv
00b3d7809c fix: Various issues with the digram and layered distribution diagrams 2024-02-24 23:23:53 +01:00
WerWolv
4100e48fe2 impr: Render digram and layered distribution to texture to improve frame rate 2024-02-24 18:07:20 +01:00
Nik
339541a56f
impr: Restructure various components much better (#1520) 2024-01-28 22:14:59 +01:00
WerWolv
9530100455 fix: Texture interpreting raw data as structured images 2024-01-08 09:39:01 +01:00
WerWolv
af63b42eaf impr: Make task progress bar show animation when no progress is set 2023-12-28 22:14:45 +01:00
WerWolv
37d60411bb fix: Hyperlink items disappearing inside of scrolling containers 2023-12-27 02:14:38 +01:00
WerWolv
c7ab4a4569 refactor: Get rid of this->m_ 2023-12-19 13:10:25 +01:00
WerWolv
4973556fc8 impr: Better UI resize handling on welcome screen 2023-12-18 13:08:17 +01:00
WerWolv
2ebd3c6f35 impr: Better centering of icons in icon buttons 2023-12-14 13:49:46 +01:00
WerWolv
5bcfe37b4e feat: Added tutorial system 2023-12-13 11:24:25 +01:00
WerWolv
7a4358a5ec feat: Added automatic backups 2023-12-11 11:42:33 +01:00
WerWolv
ef7898ea8d impr: Add support for specifying filtering mode when loading textures 2023-12-09 22:00:35 +01:00
WerWolv
9ba6d7ee1e impr: Added simplified welcome screen 2023-12-07 11:18:49 +01:00
Nik
f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

---------

Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00
WerWolv
f71fa2f704 impr: Better centered text rendering 2023-12-02 23:46:20 +01:00
WerWolv
a50bb39978 impr: Further improve compile times 2023-11-30 14:40:07 +01:00
WerWolv
c89a870fe9 refactor: Streamline entire view system 2023-11-21 13:47:50 +01:00
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00
WerWolv
3da209b562 fix: Web build not working anymore 2023-11-20 23:51:50 +01:00
WerWolv
5daf725ee3 build: Fix building everywhere else 2023-11-20 22:21:12 +01:00
WerWolv
ffbf409174 build: Fix emscripten build 2023-11-20 22:15:16 +01:00
WerWolv
f9073ee8ee impr: Prettier data inspector edit button 2023-11-19 16:08:21 +01:00
WerWolv
3b01dcf230 feat: Allow hiding data inspector rows 2023-11-18 17:23:15 +01:00
WerWolv
1249eb3261 impr: Optimize includes in often used header files 2023-11-18 14:34:33 +01:00
WerWolv
e7bfa483f8 impr: Make settings tab bar always stick to top of window 2023-11-17 16:05:45 +01:00
iTrooz
39252dfe48
refactor: Move custom ImGui functions to ImGuiExt namespace (#1427)
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-16 22:24:06 +01:00
WerWolv
21057d51e1 impr: More Welcome Screen UI improvements 2023-11-16 13:23:28 +01:00
WerWolv
22eee94436 impr: Better UI for the Welcome screen 2023-11-16 09:32:24 +01:00
WerWolv
a51f9fd90c impr: Better UI for the settings view 2023-11-15 22:22:57 +01:00
WerWolv
46b1b0ba17 impr: Use ImGui::SeparatorText to draw headers 2023-11-12 00:57:29 +01:00
WerWolv
498d8c1d65 impr: General code cleanup 2023-11-10 20:47:08 +01:00
WerWolv
924b4a9436 impr: Replace various fixed-size boxes with dynamic ones 2023-11-07 00:46:44 +01:00
iTrooz
d15bd4771d
feat: Support for building ImHex for the web (#1328)
Co-authored-by: WerWolv <werwolv98@gmail.com>
Co-authored-by: AnnsAnn <git@annsann.eu>
2023-10-04 12:00:32 +02:00
WerWolv
58cef2361b impr: Added hint when patterns are still loading 2023-08-30 10:04:06 +02:00
WerWolv
ba66005585 impr: Various code cleanup 2023-08-26 12:54:52 +02:00
Nik
e77f138514
feat: Added Achievements (#1230)
This PR adds Achievements to ImHex that serve as both a guide and a fun
way to learn more about ImHex and reverse engineering
2023-08-06 21:33:15 +02:00