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Commit Graph

47 Commits

Author SHA1 Message Date
WerWolv
fdf01dfb50 impr: Get rid of cimgui shared library by hooking pinvoke handler 2024-03-12 23:17:49 +01:00
WerWolv
876f091244 build: Make cimgui a shared library again 2024-03-12 19:44:21 +01:00
WerWolv
2988561f01 build: Try fix building issues with web build and Fedora 2024-03-12 19:09:01 +01:00
WerWolv
c610d804b1 build: Added cimgui 2024-03-11 21:09:56 +01:00
WerWolv
cadc9cecf1 build: Updated dependencies 2024-02-25 21:21:34 +01:00
WerWolv
b2edb0441a build: Make external plugins build again 2024-02-24 15:06:10 +01:00
WerWolv
ed905aa0ff build: Updated ImGui to v1.90.4 2024-02-22 22:32:18 +01:00
Sten Feldman
d70f7422b7
feat: Support Copy/Paste on WASM build outside the application border (#1542)
### Problem description
WASM build does not support copy/paste beyond the application. Meaning,
there's no practical way of sending text back and forth across the
application border.

There are lengthy threads why this is a technical challenge in
WASM/Browser world, e.g:
- https://github.com/pthom/hello_imgui/issues/3
- https://github.com/emscripten-core/emscripten/pull/19510

### Implementation description
Implements a workaround solution as Header only C++ library, as proposed
and implemented at:
https://github.com/Armchair-Software/emscripten-browser-clipboard

Maybe there are cleaner ways of achieving the functionality. Definitely
would like to have some discussion around this. 👀

ℹ️ The proposed PR "works for me" on Windows, using CTRL-C/V shortcuts
to copy text from and to the application. On MacOS the system shortcut
to Paste is different from what ImHex has defined. This results in
system Paste shortcut of command-V triggering the browser callback to
synchronise the application clipboard, but no actual Paste takes place
within ImHex.

If there would be a clean way to trigger the paste command, that would
be wonderful (or get the context and references to write the data to the
cursor, but I was unable to find a clean solution). The only proposed
solutions in the referenced threads were about triggering paste event
internally via Key events. This seemed wonky 🙃 , so is not currently
implemented. At the moment the paste on MacOS is command+V followed by
control+V.

### Additional things
This is definitely a stopgap solution before the ImGui and Emscripten
take a more proper solution in enabling Copy/Paste outside the
application borders. However, I feel like this is a must have capability
to make the WASM build more useful, not just for trying out ImHex.

Cheers! 🍻

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-02-13 20:30:18 +01:00
WerWolv
5d405b4d10 build: Updated GLFW and OpenGL3 ImGui Backends 2024-02-11 11:44:44 +01:00
WerWolv
12f64e5fde build: Updated ImGui to the latest release 2024-02-11 00:11:56 +01:00
WerWolv
76e304c34e build: Fix various issues with linking, clang and unity builds 2024-01-29 22:57:39 +01:00
Nik
339541a56f
impr: Restructure various components much better (#1520) 2024-01-28 22:14:59 +01:00
paxcut
1957d6f432 feat: Added find-replace to pattern editor (#1465) 2024-01-27 14:52:20 +01:00
Nik
6ae86ce906
build: Get rid of pkgconfig as much as possible (#1517) 2024-01-26 12:13:22 +01:00
WerWolv
78723887e1 build: Updated dependencies 2024-01-25 11:33:34 +01:00
WerWolv
b605c463a1 impr: Further improve interfacing with external plugins 2024-01-22 23:35:00 +01:00
Nik
a13b5bf8c0
feat: Implement Myers' diffing algorithm (#1508) 2024-01-21 18:39:13 +01:00
WerWolv
bfafc692db impr: Added icons to all menu items 2024-01-08 21:51:48 +01:00
WerWolv
09300c209f build: Updated libfmt 2024-01-06 09:36:53 +01:00
WerWolv
499711b9af build: Updated libfmt 2024-01-04 00:40:40 +01:00
WerWolv
ff48d37598 build: Make SDK not try to link to unbundled libraries 2024-01-04 00:37:56 +01:00
WerWolv
8a428df7df build: Updated HashLibPlus 2023-12-23 22:57:25 +01:00
WerWolv
de6bb5dfb9 build: Updated HashLibPlus 2023-12-23 22:55:41 +01:00
WerWolv
80561001b8 build: Updated HashLibPlus 2023-12-23 22:40:47 +01:00
WerWolv
33d077e997 build: Updated HashLibPlus 2023-12-23 22:25:01 +01:00
WerWolv
fe24db7c57 feat: Move hashes into plugin, merged in extra hashes plugin 2023-12-23 22:01:47 +01:00
Nik
84bfd10416
build: Restructured entire custom plugin system (#1469) 2023-12-22 23:39:38 +01:00
WerWolv
e84b8cb96d build: Fix glfw linking 2023-12-21 16:02:28 +01:00
WerWolv
86231d0154 build: Release build on Windows trying to link to glfw3dll for some reason 2023-12-21 13:57:25 +01:00
WerWolv
5bcfe37b4e feat: Added tutorial system 2023-12-13 11:24:25 +01:00
WerWolv
1e4bb8c91e impr: Remove Font Awesome 2023-12-11 23:05:35 +01:00
Nik
f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

---------

Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00
WerWolv
c02c27b63d refactor: Moved over to more flexible font loader 2023-11-28 01:55:41 +01:00
WerWolv
47b6826ac4 build: Updated nativefiledialog-extended 2023-11-25 19:32:53 +01:00
Nik
7e660450ed
feat: Implement better and more complete undo/redo stack (#1433)
This PR aims to implement a more complete undo/redo stack that, unlike
the old one, also supports undoing insertions, deletions and resize
operations
2023-11-25 12:43:48 +01:00
WerWolv
fb00f688a8 impr: Update ImGui to use new shadows branch 2023-11-24 15:31:33 +01:00
WerWolv
445dba85ac build: Updated nativefiledialog-extended 2023-11-23 13:58:28 +01:00
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00
WerWolv
ffbf409174 build: Fix emscripten build 2023-11-20 22:15:16 +01:00
WerWolv
8b3c297514 build: Fix building on macOS M1 2023-11-20 21:47:23 +01:00
WerWolv
7b25d97ea2 build: Make sure that ImGui libraries have access to dependencies 2023-11-19 14:55:50 +01:00
WerWolv
60b640d9f5 build: Restructure ImGui dependencies, added Readmes and licenses 2023-11-19 11:59:25 +01:00
Eve
7a1efa8b9a
fix: MacOS not finding GL.h (#1436)
### Problem description
Commit 1249eb3261 added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.

### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.

### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).

I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)
2023-11-19 11:57:18 +01:00
WerWolv
1249eb3261 impr: Optimize includes in often used header files 2023-11-18 14:34:33 +01:00
WerWolv
e32def409a build: Upgraded ImGui to v1.90 2023-11-15 20:22:56 +01:00
WerWolv
a561cee54b fix: SHIFT + Tab not removing tabs in pattern editor 2023-11-15 10:04:48 +01:00
iTrooz
f0465c63ed
build: move third party libraries to lib/third_party (#1417)
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-12 02:02:54 +01:00