Fixed console error messages using doc comment syntax highlights. Fixed
results of find not updating when march case was toggled. Fixed syntax
highlights of nested ifdefs. Fixed editor cursor blinks if OS focus goes
to another window. Fixed Highlights of "\\\"" was incorrectly handled.
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Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
WASM build does not support copy/paste beyond the application. Meaning,
there's no practical way of sending text back and forth across the
application border.
There are lengthy threads why this is a technical challenge in
WASM/Browser world, e.g:
- https://github.com/pthom/hello_imgui/issues/3
- https://github.com/emscripten-core/emscripten/pull/19510
### Implementation description
Implements a workaround solution as Header only C++ library, as proposed
and implemented at:
https://github.com/Armchair-Software/emscripten-browser-clipboard
Maybe there are cleaner ways of achieving the functionality. Definitely
would like to have some discussion around this. 👀ℹ️ The proposed PR "works for me" on Windows, using CTRL-C/V shortcuts
to copy text from and to the application. On MacOS the system shortcut
to Paste is different from what ImHex has defined. This results in
system Paste shortcut of command-V triggering the browser callback to
synchronise the application clipboard, but no actual Paste takes place
within ImHex.
If there would be a clean way to trigger the paste command, that would
be wonderful (or get the context and references to write the data to the
cursor, but I was unable to find a clean solution). The only proposed
solutions in the referenced threads were about triggering paste event
internally via Key events. This seemed wonky 🙃 , so is not currently
implemented. At the moment the paste on MacOS is command+V followed by
control+V.
### Additional things
This is definitely a stopgap solution before the ImGui and Emscripten
take a more proper solution in enabling Copy/Paste outside the
application borders. However, I feel like this is a must have capability
to make the WASM build more useful, not just for trying out ImHex.
Cheers! 🍻
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Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
Commit 1249eb3261 added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.
### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.
### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).
I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)