Even tough the sound visualizer has `channels` as one of its parameters
it wasn't using it properly.
### Problem description
The biggest problem is that at each frame the index was being advanced
per channel frame_count increments. The number of channels also
determines how many graph will be needed to display the graphs of the
visualized sound files. Besides these two problems there were many
others like incorrect playback time, cracking audio, etc. which will not
be mentioned.
### Implementation description
To sample the signal a channel sampler was created based on the one used
previously that returns as many sampled signals as there are channels.
This PR aims hopefully at fixing all the problems encountered, and it
has been tested extensively using `Audacity` exported samples to ensure
the visualizer fidelity on playback and graph appearance.
### Screenshots
![image](https://github.com/user-attachments/assets/03453860-693f-4af4-b6c6-e828a102c389)
### Problem description
This PR aims at making inline visualizers work on the data inspector so
that more rgb encodings can be added as custom pattern language
inspector rows. This was never setup to work because the inline
visualizer rendering function was a private member function.
### Implementation description
In order to be accessible from the inspector class the rendering
function was made public.
### Additional things
Missing still is the tooltip to make it behave like other color entries.
### Problem description
Loading a file on the command line or using the context menu in windows
was triggering an achievement before the achievements file was loaded.
This resulted on the achievements.json file to be overwritten with all
the achievements reset except for the one to open files.
### Implementation description
This PR fixes the problem by introducing a boolean that is used to check
if the file has been loaded.
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
Currently when errors are found the entire line where the error occurred
is highlighted and one has to look at the error message in order to find
where the error is located on the line. With this PR the line will no
longer be highlighted and the location of the error will be marked with
an red waved line under the error location. Hovering over the text where
the error occurred produces an error overlay so if several errors occur
on the same line they can all be seen separately.
### Implementation description
The definition of error marker was switched to include column and size
as well as line and message like before.
This change required changing the way view pattern editor draws the
error markers because the errors themselves don't have size information.
Also, a new errorHoverBoxes type was defined to help in the detection of
the floating error messages when error is hovered.
Note that the underwave code depends on having a monospaced. If font is
not monospaced the underwaved text can be short/long or displaced.
### Screenshots
![image](https://github.com/user-attachments/assets/f0b08e10-612c-404a-8863-d4f00054d198)
![image](https://github.com/user-attachments/assets/911fcacb-2a1e-431f-bbc8-8e05bcd61341)
### Problem description
The default result export functionality of the Find tool is limited to
only exporting data in a nonstandard text format. This PR adds support
for exporting the results in CSV, TSV or JSON format. The PR also
removes the old format.
### Implementation description
I added the classes `ExportFormatter`, `ExportFormatterCsv`,
`ExportFormatterTsv` and `ExportFormatterJson`, with similar
implementations to the pattern data exporters.
~~I also moved the `ViewFind::Occurrence` class into
`hex/helpers/types.hh`, so the exporters can access it.~~
### Screenshots
![image](https://github.com/WerWolv/ImHex/assets/45818400/c7a1016b-6494-416d-a963-86484952837c)
### Additional things
Another small change I made is moving the "{} entries found" line on the
same line as the Search and Reset buttons. I think it looks cleaner this
way, but if anyone disagrees, I can revert it.
---------
Co-authored-by: WerWolv <werwolv98@gmail.com>
### Problem description
#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.
#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.
#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.
### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.
The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.
Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.
### Screenshots
N/A
### Additional things
N/A
---------
Co-authored-by: Nik <werwolv98@gmail.com>