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Commit Graph

52 Commits

Author SHA1 Message Date
paxcut
96a588bd86
fix: F3 failed to locate the correct set of matches if file was edited after doing a search (#1867)
### Problem description
The bug can be reproduced as follows:
1) Using Ctrl-F do a search for a term that occurs several times in the
file. and press F3 to visit them.
2) Go back to the fop of the file and insert 3 blank lines. 
3) Pressing F3 once or many times will not find the term entered above.


### Implementation description
The reason for this bug is that the positions of the matches are not
being reset when changes can potentially move them.
The fix consists on resetting the search locations when changing the
contents of the file and redoing the search after the changes are made.
The bug was specially problematic when doing replace because the
replacement position would be identified as a match. This PR fixes
replace as well.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-09-15 15:32:10 +02:00
paxcut
414e7d36a0
fix: Double-clicking a string selects the closing double quotes (#1862)
This is a simple fix for a simple issue. Just check if the last char in
the selection is a double quote and if it is, make the selection one
char shorter.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-09-15 15:27:24 +02:00
paxcut
54f5bd1d80
feat: Added underwaved text functions (#1889)
### Problem description
Currently when errors are found the entire line where the error occurred
is highlighted and one has to look at the error message in order to find
where the error is located on the line. With this PR the line will no
longer be highlighted and the location of the error will be marked with
an red waved line under the error location. Hovering over the text where
the error occurred produces an error overlay so if several errors occur
on the same line they can all be seen separately.

### Implementation description
The definition of error marker was switched to include column and size
as well as line and message like before.
This change required changing the way view pattern editor draws the
error markers because the errors themselves don't have size information.
Also, a new errorHoverBoxes type was defined to help in the detection of
the floating error messages when error is hovered.

Note that the underwave code depends on having a monospaced. If font is
not monospaced the underwaved text can be short/long or displaced.


### Screenshots

![image](https://github.com/user-attachments/assets/f0b08e10-612c-404a-8863-d4f00054d198)


![image](https://github.com/user-attachments/assets/911fcacb-2a1e-431f-bbc8-8e05bcd61341)
2024-09-15 15:19:04 +02:00
paxcut
4b3bbb4a97
impr: Moved pattern editor shortcuts to the Shortcut manager (#1892)
### Problem description
There are some recent issues about Mac keys not configured properly for
the pattern editor. This PR moves all the shortcuts to the shortcut
manager, so they can be edited at will. Even if the key is not
identified correctly it should be possible to use preferred keys for any
action.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-09-15 15:18:50 +02:00
paxcut
3c060cc57a
fix: Finding utf-8 strings failed to select their location. (#1902)
other separate, but closely related fixes are:

- fix: The previous fix also solved the (unreported) bug of being unable
to select utf-8 works by double-clicking.
- fix: The move to next/previous word (Ctr-arrow) behaved differently
depending on the direction. I made both the move left/right functions
share a much simpler algorithm and rewrote the find start/end of word
functions share the same code structure.


### Problem description
The code was using the byte index of the match into the utf-8 string to
store the match locations, but the code that sets the selection uses the
char index into the utf-8 string instead. Another problem was that the
search uses the byte index to determine if it needs to find more
matches.

### Implementation description
Both problems were solved by introducing two functions to switch from
coordinates in units of bytes to coordinates in units of chars and vice
versa.

Co-authored-by: Nik <werwolv98@gmail.com>
2024-09-15 15:16:19 +02:00
paxcut
928b4c6c4c
fix: Reset cursor blink when moving selection (#1903)
### Problem description
When this feature was implemented the text editor handled all the
keyboard input so the blink reset function could be called in one place
for all the key presses. Now that shortcuts are done in the shortcut
manager we need to reset the blink state inside all the functions that
can affect cursor movement.

### Implementation description
Every function that moves the cursor now calls the blink state reset
function at the very start. There may be more functions that need this
that haven't been merged but git should show merging conflicts so it
should be easy to deal with.
2024-09-15 15:15:14 +02:00
WerWolv
63c6028522 build: Updated ImGui to v1.91.0 2024-08-03 23:49:47 +02:00
WerWolv
06ab1d34aa build: Updated ImGui, libfmt and libyara 2024-07-01 22:00:08 +02:00
WerWolv
e1a4707569 impr: Make sure assertion handler doesn't get called too often 2024-06-26 19:10:43 +02:00
WerWolv
3ce9dbb278 fix: Alt and Ctrl being swapped in the text editor on macOS 2024-06-16 14:59:48 +02:00
WerWolv
ffe3dae7b2 build: Updated ImGui to v1.90.8 2024-06-07 22:12:50 +02:00
WerWolv
fbf59b6f0b build: Updated ImGui 2024-05-31 16:59:52 +02:00
SparkyTD
2a726c7136
fix: TextEditor line numbers were still partially rendered despite mShowLineNumbers being set to false (#1669)
### Problem description
TextEditor line numbers were still partially rendered despite
mShowLineNumbers being set to false

### Implementation description
I wrapped the line no. rendering code in `if (mShowLineNumbers) { ...
}`.

### Screenshots
Before:

![image](https://github.com/WerWolv/ImHex/assets/45818400/58a2cfdd-1ee0-484b-ba05-6e886ad4fd65)

After:

![image](https://github.com/WerWolv/ImHex/assets/45818400/5d204e2b-12a5-4fc9-bcfc-da6b8e6359e1)
2024-05-11 18:11:14 +02:00
SparkyTD
62aea46c61
impr: Ensure that Text Editor's cursor blink state is never invisible after a keyboard event (#1664)
### Problem description
By default, the cursor's blinking cycle is independent from user
actions, which feels unconventional while editing pattern code. This
change ensures that the blinking cycle is reset, and the cursor is made
visible every time the editor receives a keyboard event like character
entry, or arrow navigation.


### Implementation description
I moved the hard-coded blink timing numbers to their dedicated static
constant fields since now they are referenced from multiple different
places.

I added the function `void ResetCursorBlinkTime()` to `TextEditor.cpp`
that will reset the blink cycle to `currentMillis() -
sCursorBlinkOnTime`, ensuring that the cursor is visible. This function
is called for every keyboard and mouse click event.

### Screenshots
Before:


https://github.com/WerWolv/ImHex/assets/45818400/668c6802-79a3-450b-80d3-d6abf2ce27be

After:


https://github.com/WerWolv/ImHex/assets/45818400/ee7f60e0-a75f-416d-b86d-8d12b5cdadf2

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-11 15:58:55 +02:00
WerWolv
fdf9209605 build: Updated ImGui to v1.90.6 2024-05-08 22:56:20 +02:00
WerWolv
10351c5bdc fix: Text editor cursor not showing up anymore 2024-05-07 23:32:27 +02:00
WerWolv
e9ebfe36b0 build: Updated ImGui to v1.90.5 2024-04-12 22:56:10 +02:00
WerWolv
966a780432 impr: Updated contributors list 2024-03-25 21:02:55 +01:00
paxcut
3b3701135f
impr: Various fixes and an enhancement for the pattern editor (#1528)
Fixed console error messages using doc comment syntax highlights. Fixed
results of find not updating when march case was toggled. Fixed syntax
highlights of nested ifdefs. Fixed editor cursor blinks if OS focus goes
to another window. Fixed Highlights of "\\\"" was incorrectly handled.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-03-21 12:58:20 +00:00
WerWolv
642722bdb1 build: Enable cimgui on web builds again 2024-03-14 18:58:39 +01:00
WerWolv
fdf01dfb50 impr: Get rid of cimgui shared library by hooking pinvoke handler 2024-03-12 23:17:49 +01:00
WerWolv
876f091244 build: Make cimgui a shared library again 2024-03-12 19:44:21 +01:00
WerWolv
2988561f01 build: Try fix building issues with web build and Fedora 2024-03-12 19:09:01 +01:00
WerWolv
c610d804b1 build: Added cimgui 2024-03-11 21:09:56 +01:00
WerWolv
b2edb0441a build: Make external plugins build again 2024-02-24 15:06:10 +01:00
WerWolv
ed905aa0ff build: Updated ImGui to v1.90.4 2024-02-22 22:32:18 +01:00
Sten Feldman
d70f7422b7
feat: Support Copy/Paste on WASM build outside the application border (#1542)
### Problem description
WASM build does not support copy/paste beyond the application. Meaning,
there's no practical way of sending text back and forth across the
application border.

There are lengthy threads why this is a technical challenge in
WASM/Browser world, e.g:
- https://github.com/pthom/hello_imgui/issues/3
- https://github.com/emscripten-core/emscripten/pull/19510

### Implementation description
Implements a workaround solution as Header only C++ library, as proposed
and implemented at:
https://github.com/Armchair-Software/emscripten-browser-clipboard

Maybe there are cleaner ways of achieving the functionality. Definitely
would like to have some discussion around this. 👀

ℹ️ The proposed PR "works for me" on Windows, using CTRL-C/V shortcuts
to copy text from and to the application. On MacOS the system shortcut
to Paste is different from what ImHex has defined. This results in
system Paste shortcut of command-V triggering the browser callback to
synchronise the application clipboard, but no actual Paste takes place
within ImHex.

If there would be a clean way to trigger the paste command, that would
be wonderful (or get the context and references to write the data to the
cursor, but I was unable to find a clean solution). The only proposed
solutions in the referenced threads were about triggering paste event
internally via Key events. This seemed wonky 🙃 , so is not currently
implemented. At the moment the paste on MacOS is command+V followed by
control+V.

### Additional things
This is definitely a stopgap solution before the ImGui and Emscripten
take a more proper solution in enabling Copy/Paste outside the
application borders. However, I feel like this is a must have capability
to make the WASM build more useful, not just for trying out ImHex.

Cheers! 🍻

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-02-13 20:30:18 +01:00
WerWolv
5d405b4d10 build: Updated GLFW and OpenGL3 ImGui Backends 2024-02-11 11:44:44 +01:00
WerWolv
12f64e5fde build: Updated ImGui to the latest release 2024-02-11 00:11:56 +01:00
WerWolv
76e304c34e build: Fix various issues with linking, clang and unity builds 2024-01-29 22:57:39 +01:00
Nik
339541a56f
impr: Restructure various components much better (#1520) 2024-01-28 22:14:59 +01:00
paxcut
1957d6f432 feat: Added find-replace to pattern editor (#1465) 2024-01-27 14:52:20 +01:00
Nik
6ae86ce906
build: Get rid of pkgconfig as much as possible (#1517) 2024-01-26 12:13:22 +01:00
WerWolv
bfafc692db impr: Added icons to all menu items 2024-01-08 21:51:48 +01:00
Nik
84bfd10416
build: Restructured entire custom plugin system (#1469) 2023-12-22 23:39:38 +01:00
WerWolv
e84b8cb96d build: Fix glfw linking 2023-12-21 16:02:28 +01:00
WerWolv
86231d0154 build: Release build on Windows trying to link to glfw3dll for some reason 2023-12-21 13:57:25 +01:00
WerWolv
5bcfe37b4e feat: Added tutorial system 2023-12-13 11:24:25 +01:00
WerWolv
1e4bb8c91e impr: Remove Font Awesome 2023-12-11 23:05:35 +01:00
Nik
f9a9ed4846
impr: Vastly improved 3D Visualizer (#1456)
Based entirely on @paxcut's amazing PR #1443

---------

Co-authored-by: paxcut <paxcut@outlook.com>
Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2023-12-05 10:49:51 +01:00
WerWolv
c02c27b63d refactor: Moved over to more flexible font loader 2023-11-28 01:55:41 +01:00
WerWolv
fb00f688a8 impr: Update ImGui to use new shadows branch 2023-11-24 15:31:33 +01:00
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00
WerWolv
ffbf409174 build: Fix emscripten build 2023-11-20 22:15:16 +01:00
WerWolv
8b3c297514 build: Fix building on macOS M1 2023-11-20 21:47:23 +01:00
WerWolv
7b25d97ea2 build: Make sure that ImGui libraries have access to dependencies 2023-11-19 14:55:50 +01:00
WerWolv
60b640d9f5 build: Restructure ImGui dependencies, added Readmes and licenses 2023-11-19 11:59:25 +01:00
Eve
7a1efa8b9a
fix: MacOS not finding GL.h (#1436)
### Problem description
Commit 1249eb3261 added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.

### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.

### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).

I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)
2023-11-19 11:57:18 +01:00
WerWolv
1249eb3261 impr: Optimize includes in often used header files 2023-11-18 14:34:33 +01:00
WerWolv
e32def409a build: Upgraded ImGui to v1.90 2023-11-15 20:22:56 +01:00