I have implemented a fix that makes the scrollbars behave like they do
in VScode. Vertically you can scroll past the end of the file until only
the last line can be seen at the top. The horizontal bar behaves as if
every line was the same length which is the length of the longest line
in the file. Not only this creates a better user experience, but it also
fixes the annoying flicker that occurs when scrolling through large
files. Also, I have switched all the old draw calls to render text to
regular TextUnformatted calls which adds extra stability to the
resulting display.
To implement the behavior I added a dummy widget with the desired
dimensions.
This time it may be for good.
### Implementation description
As requested I added the preprocessing functionality into the pattern
editor. I had to duplicate a few functions and update the c++ library to
version 20. but now I can make sure the pattern editor doesn't see a tab
again. I also removed the preprocessor from where it was before because
it is not needed anymore. The changes were tested using a file that used
tabs for all its white space. The file was pasted into the pattern
editor and imported as well. I both cases no crashes occurred and the
files had no tabs on them.
Fix crash on UNDO/REDO shortcut press when in "title screen"
### Problem description
ImHex crashes when (by default CTRL + Z/Y) undo/redo is pressed when on
"title"/"starting" screen (no file open, tested on Windows release build
and Linux [WSL] from-source build).
This is due to the shortcut's callback being called even if the
`provider` is `nullptr`. (see `createEditMenu` function).
Theoretically, this is prevented by the `enabledCallback` function
passsed to `addMenuItem`. In this case, though,
`addMenuItem` correctly propagates `enabledCallback` to menu item
creation but does not pass `enabledCallback` to
shortcut creation. Thus, when handling shortcuts, `enabledCallback` is
not used at all and the shortcut's callback
can be called in contradiction with its preconditions. (specified by
`enabledCallback`)
### Implementation description
The implementation wraps the callback in a check that decides whether
the shortcut is enabled or not.
(see changed files)
```c++
auto callbackIfEnabled = [enabledCallback, function]{ if (enabledCallback()) { function(); } };
```
This function is then passed along instead of the `function` (shortcut's
callback).
Alternatively, we can check for `nullptr` in the callback directly. This
would require modification of `createEditMenu`'s contents.
(I did not choose this implementation because I do not think it
addresses the root of the issue).
### Screenshots
None
### Additional things
I'm not sure how big of a deal it is but I am unsure whether I can
capture (`[enabledCallback, function]`) by reference or not.
Since the popup is fairly small I opted for a straight addition parallel
to the find/replace. To make code more clear the functions that create
each popup were coalesced and made their interface simpler. That forced
a reorganization of the data processing which translates to a larger
number of changes than usual. Most of those changes are just moving some
action from one function to another.
The old method to identify popups using the size and position of the
window was dropped in favor of one based on child windows and using
their names for a much easier and robust identification.
Added specialized functions to text editor to jump to a line or to given
coordinates with a simple interface that simplifies older code that
performed the same task.
Because this PR modifies heavily the same code as the previous PR (1983)
it is also included here to make merging easier.
---------
Co-authored-by: Nik <werwolv98@gmail.com>
Errors printed in the console can be clicked to have the cursor jump to
the source code line where the error is at.
The mouse cursor changes its shape to indicate which parts of the error
message can be clicked on the console. When the cursor jumps, the text
editor takes the focus away from the console and it scrolls the window
to make the line with the error is visible if it isn't. This code uses
the function created for the go-to PR but adds code to switch focus to
the target. When the codes are merged please keep both the part that
jumps the cursor and the part that sets the focus.
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
As described in #1846:
- the `Edit the Hex` achievement doesn't unlock when it should
- the `ROM Hacks` achievement is not using event-driven architecture
(the functions call `unlockAchievement` themselves)
### Implementation description
Firstly, for the `Edit the Hex` achievement:
- replaced the old event listener on `EventPatchCreated` with a listener
on `EventProviderDataModified`, which picks up bytes changes
- ensured the provider data change comes from a File provider, else
unlocking the achievement wouldn't make sense
- *Note*: a discovered side effect is that the "Fill" function modifies
the provider byte per byte (with a for loop)
- there is no use in testing the size of the data change, as it is
always 1 byte
- the Fill function could probably be reworked to fill in whole regions
at a time?
About the `ROM Hacks` achievement:
- implemented the new, still unused `EventPatchCreated` event.
- signal signature is `const unsigned char *, u64, const IPSKind`:
buffer pointer, buffer size, and IPS kind (IPS/IPS32)
- make use of the `::post` and `::subscribe` methods on said event to
unlock the achievement
- **WARNING::behaviour change**: the event's `post` signal has been
moved in the success branch of the IPS generation condition, meaning
that achievement will only unlock if IPS patch export has worked. I felt
it would make more sense than unlocking an achievement on an error, if
there was any to raise.
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Fix the AES ECB mode in the data processor along with some other misc
fixes:
- Fixed nullpointer node not working
- Fixed crypto module incorrectly using mbedtls api
- Fixed crypto module ignoring mbedtls errors
- Fixed silently ignoring of errors in AES node
Some context menu entries that were available as shortcuts were greyed
out. This PR aims to fix them and improve how context menus work for the
text editor and the console. The improvements include:
- automatic focus on right click
- automatic selection on right click. If selected text is right-clicked
then copy, cut and find will use the selection, if no selection is
clicked but there is text were right-clicked, then the word will be
selected and used. If right-clicking empty space copy and cut will be
greyed out and find will start empty.
- similar functionality now exists for the console as well except the
menu has fewer options due to it being read-only.
- added esc to close console context menu
Even if focus is given to the pattern editor the cursor will not show
until the editor contains printable chars.
### Problem description
I was using the wrong condition to enter the loop that skipped the
default empty document.
### Implementation description
The fix was to check if there are lines of text that need to be
processed even if they are empty.
Even tough the sound visualizer has `channels` as one of its parameters
it wasn't using it properly.
### Problem description
The biggest problem is that at each frame the index was being advanced
per channel frame_count increments. The number of channels also
determines how many graph will be needed to display the graphs of the
visualized sound files. Besides these two problems there were many
others like incorrect playback time, cracking audio, etc. which will not
be mentioned.
### Implementation description
To sample the signal a channel sampler was created based on the one used
previously that returns as many sampled signals as there are channels.
This PR aims hopefully at fixing all the problems encountered, and it
has been tested extensively using `Audacity` exported samples to ensure
the visualizer fidelity on playback and graph appearance.
### Screenshots
![image](https://github.com/user-attachments/assets/03453860-693f-4af4-b6c6-e828a102c389)
### Problem description
This PR aims at making inline visualizers work on the data inspector so
that more rgb encodings can be added as custom pattern language
inspector rows. This was never setup to work because the inline
visualizer rendering function was a private member function.
### Implementation description
In order to be accessible from the inspector class the rendering
function was made public.
### Additional things
Missing still is the tooltip to make it behave like other color entries.
### Problem description
Previous implementation ignored everything after the first newline.
Other changes include:
- Added isEmpty() function that checks if editor has no content.
- replaced asserts with default behavior to avoid unneeded crashes.
- fixed off by one error in DeleteRange()
- some crashes occurred because readily available corrective actions
were not being taken. For example start/end being -1 in DeleteRange().
- At the heart of search/replace is the ability to translate from
indices into the text string to line/column coordinates used for
everything. To this end a function (StringIndexToCoordinates) was added
to do the translation taking utf-8 chars into account. This made the
recently added Utf8BytesToChars function unneeded, so it was removed.
- Removed commented out code that is not useful anymore. Also removed
tooltip code which is also unused.
- Removed unused parameter wrapAround to FindNext().
WARNING: this PR won't compile unless [PR 132 from pattern language
repository](https://github.com/WerWolv/PatternLanguage/pull/132) is
merged first. Some changes here are shared by at least another PR to
this repository but there should not be any conflicts as the shared
changes are identical.
### Problem description
fix: Editing patterns with breakpoints sets behaves unexpectedly. As a
simple example, set a breakpoint and insert a blank line somewhere
before the breakpoint location. The breakpoint will appear to move but
in reality it hasn't. To see this set another breakpoint elsewhere in
the file and the old one will be displayed where it is really located
at.
The reason for this and many other problems with breakpoints is that
currently ImHex keeps two set of breakpoints in text editor and in
evaluator that are independent of each other, ie, changes to one don't
affect the other. This PR aims at synchronizing the two sets through the
per provider breakpoints that exist in view pattern editor.
### Implementation description
It accomplishes this by making the text editor version of breakpoints
the principal source of vectors and the ones in evaluator the effective
version. The first allows one to modify the text around and at the
breakpoint and notify others that the changes have induced changes in
the breakpoint locations. The effective breakpoints allow the insertion
and deletion of breakpoints.
View pattern editor is where breakpoints are updated. It receives
notifications from text editor about changes and then makes sure the
version in evaluator is updated with those changes. View pattern editor
also manages breakpoint addition and deletion so before making changes
it gets a copy of the current ones from text editor, sets the ones in
evaluator, uses the evaluator functions to add or delete breakpoints and
finally sets the text editor version with the new version.