WerWolv
125d6a3e2a
fix: Settings not being written anymore after restart
2024-05-18 20:32:34 +02:00
WerWolv
7a14e3dac4
fix: Wayland error discarding build errors with older GLFW versions
2024-05-17 20:22:55 +02:00
WerWolv
85fa1b2122
fix: Log spam on Wayland
2024-05-17 09:26:13 +02:00
WerWolv
ca17054a1e
impr: Store settings and achievements immediately
2024-05-15 18:27:09 +02:00
SparkyTD
ea0cafa229
fix: Not being able to close certain modal popups with the close button on the title bar ( #1659 )
...
### Problem description
When the close button is clicked, `ImGui::BeginPopupModal()` sets the
bool passed into the second parameter (p_open) to false. However, the
closing logic did not take this into account, making it difficult to
actually close modal popups.
For example, closing the "Export pattern File" modal took several clicks
on the "X" button, now it closes instantly.
### Implementation description
I added an additional check for the `open` variable being `false` in the
logic that checks the closing condition.
2024-05-09 17:49:31 +02:00
WerWolv
978fa17932
impr: Make accept pattern popup open faster and close correctly
2024-05-08 23:54:09 +02:00
WerWolv
89f360d1a7
fix: Texture multisampling being used on OpenGL < 3.2
...
#1653
2024-05-08 22:09:47 +02:00
WerWolv
19c02be673
impr: Only store paths with forward slashes in project files
...
Fixes #1657
2024-05-08 21:30:20 +02:00
WerWolv
2994e69c08
impr: Refactor GLFW window hints into individual window files
2024-05-03 21:39:31 +02:00
daver32
6fbbf899b0
fix: Frame rate getting unlocked when inputs are being processed ( #1632 )
...
### Problem description
The framerate limiter doesn't work when inputs are being sent (eg mouse
cursor moving over the window), because `glfwWaitEventsTimeout` returns
early when it encounters an event.
### Implementation description
I made it sleep for the remaining time when that happens.
2024-05-01 20:48:41 +02:00
WerWolv
1df0eea6c6
impr: Added support for SVG loading, improved texture loading API
2024-05-01 20:36:10 +02:00
WerWolv
81982aa821
impr: Make windows always fully opaque when they're not docked
2024-04-27 20:19:45 +02:00
Nora
a7033b68f7
feat: Support DWM immersive dark mode on Windows ( #1636 )
...
### Problem description
Implements support for DWM immersive dark mode.
Closes #1635 .
### Implementation description
Uses the DwmSetWindowAttribute API to enable this feature.
Documentation can be found
[here](https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/apply-windows-themes#enable-a-dark-mode-title-bar-for-win32-applications ).
### Screenshots
Before:
![image](https://github.com/WerWolv/ImHex/assets/51166756/a2be204f-aa2d-44d7-8628-643a903d6679 )
After:
![image](https://github.com/WerWolv/ImHex/assets/51166756/f6c9ab41-c811-45f7-826f-401dd712674b )
### Additional things
Nothing.
2024-04-27 10:03:44 +02:00
WerWolv
a1ea8dfd84
fix: Build issue again when GLFW_WAYLAND_APP_ID isn't defined
2024-04-23 21:03:04 +02:00
Nik
cc7a0db35c
fix: Build issue when GLFW_WAYLAND_APP_ID isn't defined
2024-04-21 17:04:56 +02:00
Integral
6f11873d7e
fix: Missing window icon under wayland ( #1633 )
...
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
-->
### Problem description
When running ImHex under Wayland, the window icon is missing.
### Implementation description
Setting
[```GLFW_WAYLAND_APP_ID```](https://www.glfw.org/docs/latest/group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3 )
to fix the issue.
### Screenshots
Before:
![Screenshot_20240420_162144](https://github.com/WerWolv/ImHex/assets/71180087/3318970f-6ed7-4161-b686-c2eaa28a0739 )
After:
![Screenshot_20240420_161920](https://github.com/WerWolv/ImHex/assets/71180087/e9e35fb6-e3c1-44a8-b7a5-b145dfe225d9 )
### Additional things
<!-- Anything else you would like to say -->
2024-04-21 12:24:20 +02:00
WerWolv
5f75c8684f
impr: Better UI for the case when no plugins could be loaded
2024-04-10 21:04:57 +02:00
WerWolv
dd5ddbcc0f
fix: Settings being overwritten sometimes on crash
2024-03-26 19:49:10 +01:00
WerWolv
f587710d1c
fix: Multiple memory corruption issues
2024-03-26 19:49:10 +01:00
WerWolv
4916e5542a
fix: Splash screen being scaled incorrectly
2024-03-22 17:52:10 +01:00
WerWolv
9236b92dc1
fix: Memory leak when closing ImHex
2024-03-21 21:39:29 +01:00
iTrooz
e56b34f174
build: Mark tryDemangle as [[maybe_unused]] ( #1606 )
2024-03-21 13:33:23 +01:00
WerWolv
ca78c4c2fc
fix: Build errors when stacktrace headers are not present
2024-03-16 14:59:05 +01:00
WerWolv
a1437658af
impr: Generate more useful stack traces on Linux
2024-03-15 17:53:12 +01:00
WerWolv
f4ec69021d
impr: Manually implement VSync because GPU manufacturers are terrible at writing drivers
2024-03-14 21:18:57 +01:00
WerWolv
95da957f73
impr: Try to improve framerate limiting once more
2024-03-14 19:56:09 +01:00
WerWolv
2c711ea206
feat: Load additional libraries from ImHex's /lib folder
2024-03-13 19:49:04 +01:00
WerWolv
9b1417f32d
fix: ImHex using a ton of CPU power on Linux
2024-03-12 09:06:58 +01:00
WerWolv
8f3f941600
impr: Prevent ImHex from getting stuck in an infinite crash loop
2024-03-02 09:52:09 +01:00
WerWolv
296af748ee
fix: Platform window not being updated when recovering from a crash
2024-03-01 20:55:03 +01:00
iTrooz
97f5175c84
impr: Better recovery from exceptions thrown in main thread ( #1577 )
...
This PR improves many things which can be seen by the commit name, but
the most important thing is the addition of a popup telling the user
when an exception is thrown
![image](https://github.com/WerWolv/ImHex/assets/42669835/db796416-9cce-4aa5-ad60-c22f05b5fc73 )
2024-03-01 18:21:15 +01:00
WerWolv
dd62bee264
build: Added precompiled headers
2024-02-29 19:57:20 +01:00
WerWolv
dc1a5a860c
fix: Buggy window detachment
2024-02-28 20:36:22 +01:00
WerWolv
f7b431902d
fix: Make sure glfw waits properly on Wayland
2024-02-28 20:16:15 +01:00
WerWolv
686d47a59e
fix: Frame limiting not working correctly on Linux
2024-02-28 18:48:01 +01:00
WerWolv
e1795d687f
impr: Implement a better algorithm to determine if the frame content has changed
2024-02-27 18:55:18 +01:00
Nik
ec69849749
feat: Added font picker to the settings ( #1570 )
2024-02-24 22:46:52 +01:00
WerWolv
393bea6d4b
impr: Don't pass unique_ptr by const reference
2024-02-24 15:06:28 +01:00
WerWolv
91dcfefc5c
fix: Crash when recovering from a thrown exception in the main thread
2024-02-23 17:48:23 +01:00
WerWolv
adc51d3773
fix: Crash when restarting ImHex more than once
2024-02-19 22:06:46 +01:00
WerWolv
01c934f53a
impr: Rework setting change listeners
2024-02-18 11:29:18 +01:00
WerWolv
ed292a1e7a
impr: Implement basic exception catching in main thread
2024-02-18 02:12:57 +01:00
WerWolv
5cfcca0bc4
feat: Allow switching off borderless window mode
2024-02-11 14:12:14 +01:00
WerWolv
daf4e5cad6
refactor: More cleanup of the main file
2024-02-11 13:46:06 +01:00
WerWolv
5d405b4d10
build: Updated GLFW and OpenGL3 ImGui Backends
2024-02-11 11:44:44 +01:00
Nik
bcbcb1f23c
impr: Various web build improvements, API cleanup ( #1541 )
2024-02-10 23:31:05 +01:00
WerWolv
4b20e35fd2
fix: macOS window missing decoration after restart
2024-02-10 10:17:15 +01:00
WerWolv
a5f6756659
impr: Hide window immediately after render loop finishes
2024-02-09 19:42:47 +01:00
WerWolv
4093fadcae
fix: Revert Windows title bar changes since window wasn't draggable anymore
2024-02-04 14:59:33 +01:00
WerWolv
a6f4d0cdec
impr: Unfocus ImGui windows when main window loses focus
2024-02-03 23:56:08 +01:00