WerWolv
a9915579a0
impr: Better detection of Intel GPUs with really bad driver bugs
2024-06-22 22:58:58 +02:00
WerWolv
4797512207
fix: Variable naming style in splash window
2024-06-05 22:24:00 +02:00
WerWolv
7a14e3dac4
fix: Wayland error discarding build errors with older GLFW versions
2024-05-17 20:22:55 +02:00
WerWolv
85fa1b2122
fix: Log spam on Wayland
2024-05-17 09:26:13 +02:00
WerWolv
89f360d1a7
fix: Texture multisampling being used on OpenGL < 3.2
...
#1653
2024-05-08 22:09:47 +02:00
WerWolv
1df0eea6c6
impr: Added support for SVG loading, improved texture loading API
2024-05-01 20:36:10 +02:00
WerWolv
a1ea8dfd84
fix: Build issue again when GLFW_WAYLAND_APP_ID isn't defined
2024-04-23 21:03:04 +02:00
Integral
6f11873d7e
fix: Missing window icon under wayland ( #1633 )
...
<!--
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### Problem description
When running ImHex under Wayland, the window icon is missing.
### Implementation description
Setting
[```GLFW_WAYLAND_APP_ID```](https://www.glfw.org/docs/latest/group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3 )
to fix the issue.
### Screenshots
Before:
![Screenshot_20240420_162144](https://github.com/WerWolv/ImHex/assets/71180087/3318970f-6ed7-4161-b686-c2eaa28a0739 )
After:
![Screenshot_20240420_161920](https://github.com/WerWolv/ImHex/assets/71180087/e9e35fb6-e3c1-44a8-b7a5-b145dfe225d9 )
### Additional things
<!-- Anything else you would like to say -->
2024-04-21 12:24:20 +02:00
WerWolv
4916e5542a
fix: Splash screen being scaled incorrectly
2024-03-22 17:52:10 +01:00
WerWolv
5d405b4d10
build: Updated GLFW and OpenGL3 ImGui Backends
2024-02-11 11:44:44 +01:00
WerWolv
0cba735eb3
impr: Discard wayland platform errors
2024-01-30 00:47:02 +01:00
WerWolv
874bac7de2
impr: Include thread name in log
2024-01-09 10:39:06 +01:00
WerWolv
74b5c93caf
impr: Code style improvements
2023-12-27 16:33:49 +01:00
WerWolv
e951359a46
feat: Add frame time graph to FPS display
2023-12-20 13:42:42 +01:00
WerWolv
c7ab4a4569
refactor: Get rid of this->m_
2023-12-19 13:10:25 +01:00
WerWolv
2948e57242
fix: std::views::enumerate not being widely supported yet
2023-12-18 12:43:16 +01:00
WerWolv
d798713c60
fix: Missing includes, rename init function
2023-12-18 11:24:40 +01:00
WerWolv
7ad7ea061c
impr: Refactor init logic
2023-12-17 20:33:17 +01:00
WerWolv
ef7898ea8d
impr: Add support for specifying filtering mode when loading textures
2023-12-09 22:00:35 +01:00
WerWolv
b4813660b5
refactor: Better interface for the event system
2023-12-08 10:29:44 +01:00
WerWolv
8ee234e5a6
impr: Optimize api includes
2023-11-30 11:23:12 +01:00
WerWolv
c02c27b63d
refactor: Moved over to more flexible font loader
2023-11-28 01:55:41 +01:00
WerWolv
f6d4d5ab22
refactor: More init sequence refactors
2023-11-28 00:47:03 +01:00
WerWolv
284f8534ab
refactor: Move the builtin plugin specific init tasks to the plugin
2023-11-28 00:19:42 +01:00
WerWolv
fc23efdb25
impr: Move OpenGL loaders into header to avoid issues in the future
2023-11-20 23:58:49 +01:00
WerWolv
14f728ab76
refactor: Give API files more consistent names
2023-11-18 14:50:43 +01:00
iTrooz
39252dfe48
refactor: Move custom ImGui functions to ImGuiExt namespace ( #1427 )
...
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-16 22:24:06 +01:00
WerWolv
498d8c1d65
impr: General code cleanup
2023-11-10 20:47:08 +01:00
WerWolv
fe59ce3e60
fix: Splash screen not resizing correctly
2023-11-04 23:16:53 +01:00
WerWolv
2fee380459
fix: Make sure window is fully opaque by default
2023-10-30 16:40:14 +01:00
iTrooz
c7c05e2621
fix: Re-enable window transparence on Linux ( #1357 )
2023-10-09 12:47:48 +00:00
WerWolv
9e5e3e94a3
fix: Disable auto scaling on the web
2023-10-06 12:57:29 +02:00
Andreas Källberg
d19d812ccb
impr: Don't force using discrete graphics card on macOS ( #1341 )
...
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
-->
### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
When starting ImHex on a MacBook model with both integrated and discrete
graphics, it will force the computer to use the discrete graphics card.
This causes increased power usage, meaning the fans will spin up, the
battery will drain faster, etc. This program is not very graphics
intensive, so using the discrete graphics card shouldn't be needed.
### Implementation description
<!-- Explain what you did to correct the problem -->
I changed the
[`GLFW_COCOA_GRAPHICS_SWITCHING`](https://www.glfw.org/docs/latest/window_guide.html#window_hints_osx )
setting in GLFW to not enforce using the discrete graphics.
### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->
### Additional things
<!-- Anything else you would like to say -->
My editor is configured to automatically remove trailing whitespace, so
I hope that those whitespace changes are ok
2023-10-05 08:39:53 +02:00
iTrooz
d15bd4771d
feat: Support for building ImHex for the web ( #1328 )
...
Co-authored-by: WerWolv <werwolv98@gmail.com>
Co-authored-by: AnnsAnn <git@annsann.eu>
2023-10-04 12:00:32 +02:00
WerWolv
e80c7bff1c
impr: Refactored forwarder executable and add lots more information to it
2023-09-27 14:14:27 +02:00