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Commit Graph

10 Commits

Author SHA1 Message Date
WerWolv
fc23efdb25 impr: Move OpenGL loaders into header to avoid issues in the future 2023-11-20 23:58:49 +01:00
WerWolv
ffbf409174 build: Fix emscripten build 2023-11-20 22:15:16 +01:00
WerWolv
8b3c297514 build: Fix building on macOS M1 2023-11-20 21:47:23 +01:00
WerWolv
7b25d97ea2 build: Make sure that ImGui libraries have access to dependencies 2023-11-19 14:55:50 +01:00
WerWolv
60b640d9f5 build: Restructure ImGui dependencies, added Readmes and licenses 2023-11-19 11:59:25 +01:00
Eve
7a1efa8b9a
fix: MacOS not finding GL.h (#1436)
### Problem description
Commit 1249eb3261 added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.

### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.

### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).

I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)
2023-11-19 11:57:18 +01:00
WerWolv
1249eb3261 impr: Optimize includes in often used header files 2023-11-18 14:34:33 +01:00
WerWolv
e32def409a build: Upgraded ImGui to v1.90 2023-11-15 20:22:56 +01:00
WerWolv
a561cee54b fix: SHIFT + Tab not removing tabs in pattern editor 2023-11-15 10:04:48 +01:00
iTrooz
f0465c63ed
build: move third party libraries to lib/third_party (#1417)
Co-authored-by: Nik <werwolv98@gmail.com>
2023-11-12 02:02:54 +01:00