### Problem description
Loading a file on the command line or using the context menu in windows
was triggering an achievement before the achievements file was loaded.
This resulted on the achievements.json file to be overwritten with all
the achievements reset except for the one to open files.
### Implementation description
This PR fixes the problem by introducing a boolean that is used to check
if the file has been loaded.
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Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
Currently when errors are found the entire line where the error occurred
is highlighted and one has to look at the error message in order to find
where the error is located on the line. With this PR the line will no
longer be highlighted and the location of the error will be marked with
an red waved line under the error location. Hovering over the text where
the error occurred produces an error overlay so if several errors occur
on the same line they can all be seen separately.
### Implementation description
The definition of error marker was switched to include column and size
as well as line and message like before.
This change required changing the way view pattern editor draws the
error markers because the errors themselves don't have size information.
Also, a new errorHoverBoxes type was defined to help in the detection of
the floating error messages when error is hovered.
Note that the underwave code depends on having a monospaced. If font is
not monospaced the underwaved text can be short/long or displaced.
### Screenshots
![image](https://github.com/user-attachments/assets/f0b08e10-612c-404a-8863-d4f00054d198)
![image](https://github.com/user-attachments/assets/911fcacb-2a1e-431f-bbc8-8e05bcd61341)
### Problem description
The default result export functionality of the Find tool is limited to
only exporting data in a nonstandard text format. This PR adds support
for exporting the results in CSV, TSV or JSON format. The PR also
removes the old format.
### Implementation description
I added the classes `ExportFormatter`, `ExportFormatterCsv`,
`ExportFormatterTsv` and `ExportFormatterJson`, with similar
implementations to the pattern data exporters.
~~I also moved the `ViewFind::Occurrence` class into
`hex/helpers/types.hh`, so the exporters can access it.~~
### Screenshots
![image](https://github.com/WerWolv/ImHex/assets/45818400/c7a1016b-6494-416d-a963-86484952837c)
### Additional things
Another small change I made is moving the "{} entries found" line on the
same line as the Search and Reset buttons. I think it looks cleaner this
way, but if anyone disagrees, I can revert it.
---------
Co-authored-by: WerWolv <werwolv98@gmail.com>
### Problem description
#### Problem 1
In borderless mode ImHex disables the standard macOS titlebar rendering
and input processing. As a result double clicking the titlebar does not
trigger the native macOS behavior set in `System Settings -> Desktop &
Dock -> Double-click a window's title bar to [Zoom/Minimize/Do
nothing]`.
#### Problem 2
The ImHex window shows up as blank/transparent when de-minimizing it
from the dock.
#### Problem 3
Widgets experience ghost hover inputs from the past position of the
cursor during live resizing.
### Implementation description
ImGui elements consume input events in the order they are drawn. As a
result by "drawing" an `InvisibleButton` over the content area of the
titlebar we can catch unprocessed clicks in the titlebar area.
Connecting this button's double clicks to the native window is then a
trivial endeavour.
The blank windows was caused by the rendering stack clearing the GL
buffer, but proceeding to draw nothing in it. I have short circuited
this path.
Ghost hover inputs were squelched by consistently moving the ImGui
cursor to `0, 0` during a live resize. The OS will dispatch a cursor
positioning event once the resizing ends, restoring normal behavior.
### Screenshots
N/A
### Additional things
N/A
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
In previous versions of ImHex, all tool windows were implemented as
static popups fixed in the upper left position of the hex view. This PR
refactors all tool popups to use floating windows that can be dragged
around by the user, or closed with a dedicated close button on the title
bar. These popup also support a stylable transparency when the user is
not hovering their mouse over the window.
### Implementation description
I rewrote the logic in `ViewHexEditor::drawPopup()` to use a custom
`ImGuiExt::BeginHoveringPopup` function for rendering the popup windows.
This new function is an almost exact replica of the built-in
`ImGui::BeginPopupModal`, except it does also displays the default
window title bar with a close button.
A second custom function, `ImGuiExt::PopupTitleBarButton` was also added
for rendering small icon-based buttons into the title bar of the parent
popup window. This new function was used to implement an optional
"Pinning" feature that individual popup implementations can specify. If
a window is pinned, it won't close automatically when its main action is
executed. For example, the "Select" button on the Select dialog will
close the popup by default, unless the window is pinned.
### Screenshots
Popup dialogs before:
![image](https://github.com/WerWolv/ImHex/assets/45818400/7c253181-8284-4076-a066-089403554f0f)
Popup dialogs after:
https://github.com/WerWolv/ImHex/assets/45818400/99d1a628-8ac1-40ac-9146-9062091bb0db
### Additional things
- When the user stops hovering their mouse over a popup window, it
becomes semi-transparent, making it easier to see the content behind it
- This PR also introduces the `styles.imhex.popup-alpha` style, making
the transparency effect configurable, including the ability to disable
the effect completely by setting `popup-alpha` to `1.0`.
- Fixed a bug that caused some popup windows to ignore the Enter and the
KeypadEnter keys. With this PR, all tool windows will execute their main
action when the user presses either one of the two Enter keys, and will
also close automatically unless the window is pinned.
### Possible changes and improvements
- Should the transparency effect be disabled if a window is pinned?
- Should the transparency factor be modifiable on the Settings/Interface
page?
- A keyboard shortcut could be added for quickly pinning / unpinning the
current window.
- Can the pin icon stay on the left, or should it be moved next to the
close button, with a similar circular background?
---------
Co-authored-by: WerWolv <werwolv98@gmail.com>