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ImHex/README.md
2021-08-18 22:36:46 +02:00

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<h1 align="center">:mag: ImHex</h1>
<p align="center">A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.</p>
<p align="center">
<a title="'Build' workflow Status" href="https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild"><img alt="'Build' workflow Status" src="https://img.shields.io/github/workflow/status/WerWolv/ImHex/Build?longCache=true&style=for-the-badge&label=Build&logoColor=fff&logo=GitHub%20Actions"></a>
<a title="Discord Server" href="https://discord.gg/X63jZ36xBY"><img alt="Discord Server" src="https://img.shields.io/discord/789833418631675954?label=Discord&logo=Discord&style=for-the-badge"></a>
</p>
## Supporting
If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot!
<p align="center">
<a href="https://github.com/sponsors/WerWolv"><img src="https://werwolv.net/assets/github_banner.png" alt="GitHub donate button" /> </a>
<a href="https://www.patreon.com/werwolv"><img src="https://c5.patreon.com/external/logo/become_a_patron_button.png" alt="Patreon donate button" /> </a>
<a href="https://werwolv.net/donate"><img src="https://werwolv.net/assets/paypal_banner.png" alt="PayPal donate button" /> </a>
</p>
## Features
- Featureful hex view
- Byte patching
- Patch management
- Copy bytes as feature
- Bytes
- Hex string
- C, C++, C#, Rust, Python, Java & JavaScript array
- ASCII-Art hex view
- HTML self contained div
- String and hex search
- Colorful highlighting
- Goto from start, end and current cursor position
- Custom C++-like pattern language for parsing highlighting a file's content
- Automatic loading based on MIME type
- arrays, pointers, structs, unions, enums, bitfields, using declarations, little and big endian support, conditionals and much more!
- Useful error messages, syntax highlighting and error marking
- Data importing
- Base64 files
- IPS and IPS32 patches
- Data exporting
- IPS and IPS32 patches
- Data inspector allowing interpretation of data as many different types (little and big endian)
- Huge file support with fast and efficient loading
- String search
- Copying of strings
- Copying of demangled strings
- File hashing support
- CRC16 and CRC32 with custom initial values and polynomials
- MD4, MD5
- SHA-1, SHA-224, SHA-256, SHA-384, SHA-512
- Disassembler supporting many different architectures
- ARM32 (ARM, Thumb, Cortex-M, AArch32)
- ARM64
- MIPS (MIPS32, MIPS64, MIPS32R6, Micro)
- x86 (16-bit, 32-bit, 64-bit)
- PowerPC (32-bit, 64-bit)
- SPARC
- IBM SystemZ
- xCORE
- M68K
- TMS320C64X
- M680X
- Ethereum
- Bookmarks
- Region highlighting
- Comments
- Data Analyzer
- File magic-based file parser and MIME type database
- Byte distribution graph
- Entropy graph
- Highest and average entropy
- Encrypted / Compressed file detection
- Helpful tools
- Itanium and MSVC demangler
- ASCII table
- Regex replacer
- Mathematical expression evaluator (Calculator)
- Hexadecimal Color picker
- Built-in cheat sheet for pattern language and Math evaluator
- Doesn't burn out your retinas when used in late-night sessions
## Screenshots
![](https://i.imgur.com/xH7xJ4g.png)
![](https://i.imgur.com/fhVJYEa.png)
## Pattern Language
The custom C-like Pattern Language developed and used by ImHex is easy to read, understand and learn. A guide with all features of the language can be found [in the wiki](https://github.com/WerWolv/ImHex/wiki/Pattern-Language-Guide) or a simpler version in ImHex under `Help -> Pattern Language Cheat Sheet`
## Additional Files
For format patterns, includable libraries and magic files, check out the [ImHex-Patterns](https://github.com/WerWolv/ImHex-Patterns) repository. Feel free to PR your own files there as well!
## Nightly builds
Nightlies are available via GitHub Actions [here](https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild).
- Windows • __x86_64__
- [MSI Installer](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Installer.zip)
- [Portable ZIP](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Portable%20ZIP.zip)
- MacOS • __x86_64__
- [DMG](https://nightly.link/WerWolv/ImHex/workflows/build/master/macOS%20DMG.zip)
- Linux • __x86_64__
- [ELF](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20ELF.zip)
## Compiling
You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex. Moreover, the following dependencies are needed for compiling ImHex:
- GLFW3
- libmagic, libgnurx, libtre, libintl, libiconv
- libmbedtls
- capstone
- Python3
- freetype2
- Brew (macOS only)
- Xcode (macOS only)
### Windows
On Windows, ImHex is built through msys2 / mingw. To install all dependencies, open a mys2 window and run the PKGCONFIG script in the (dist/msys2)[dist/msys2] folder.
After all the dependencies are installed, run the following commands to build ImHex:
```sh
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
---
To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in `lib/python3.8` next to your built executable. Don't forget to also copy the `libpython3.8.dll` and `libwinpthread-1.dll` from your mingw setup next to the executable.
- Copy the files from `python_libs` in the `lib` folder next to your built executable.
- Place your magic databases in the `magic` folder next to your built executable
- Place your patterns in the `pattern` folder next to your built executable
- Place your include pattern files in the `include` folder next to your built executable
### macOS
To build ImHex on macOS, run the following commands:
```sh
brew bundle --no-lock --file dist/Brewfile
mkdir build
cd build
CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
Install the ImHex executable as well as libimhex.dylib to wherever ImHex should be installed.
All other files belong in `~/Library/Application Support/imhex`:
```
Patterns: ~/Library/Application Support/imhex/patterns
Pattern Includes: ~/Library/Application Support/imhex/includes
Magic files: ~/Library/Application Support/imhex/magic
Python: ~/Library/Application Support/imhex/lib/pythonX.X
Plugins: ~/Library/Application Support/imhex/plugins
Configuration: ~/Library/Application Support/imhex/config
Resources: ~/Library/Application Support/imhex/resources
```
### Linux
Dependency installation scripts are available for many common Linux distributions in the (/dist)[dist] folder.
After all the dependencies are installed, run the following commands to build ImHex:
```sh
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
---
Put the ImHex executable into the `/usr/bin` folder.
Put libimhex.so into the `/usr/lib` folder.
Configuration files go to `/etc/xdg/imhex` or `~/.config/imhex`.
All other files belong in `/usr/share/imhex` or `~/.local/share/imhex`:
```
Patterns: /usr/share/imhex/patterns
Pattern Includes: /usr/share/imhex/includes
Magic files: /usr/share/imhex/magic
Python: /usr/share/imhex/lib/pythonX.X
Plugins: /usr/share/imhex/plugins
Configuration: /etc/xdg/imhex/config
Resources: /usr/share/imhex/resources
```
All paths follow the XDG Base Directories standard, and can thus be modified
with the environment variables `XDG_CONFIG_HOME`, `XDG_CONFIG_DIRS`,
`XDG_DATA_HOME` and `XDG_DATA_DIRS`.
## Credits
- Thanks a lot to ocornut for their amazing [Dear ImGui](https://github.com/ocornut/imgui) which is used for building the entire interface
- Thanks to orconut as well for their hex editor view used as base for this project.
- Thanks to BalazsJako for their incredible [ImGuiColorTextEdit](https://github.com/BalazsJako/ImGuiColorTextEdit) used for the pattern language syntax highlighting
- Thanks to AirGuanZ for their amazing [imgui-filebrowser](https://github.com/AirGuanZ/imgui-filebrowser) used for loading and saving files
- Thanks to nlohmann for their [json](https://github.com/nlohmann/json) library used for project files
- Thanks to aquynh for [capstone](https://github.com/aquynh/capstone) which is the base of the disassembly window