f2f6dd2219
Typing is hard.
208 lines
8.2 KiB
Markdown
208 lines
8.2 KiB
Markdown
<h1 align="center">:mag: ImHex</h1>
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<p align="center">A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.</p>
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<p align="center">
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<a title="'Build' workflow Status" href="https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild"><img alt="'Build' workflow Status" src="https://img.shields.io/github/workflow/status/WerWolv/ImHex/Build?longCache=true&style=for-the-badge&label=Build&logoColor=fff&logo=GitHub%20Actions"></a>
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<a title="Discord Server" href="https://discord.gg/X63jZ36xBY"><img alt="Discord Server" src="https://img.shields.io/discord/789833418631675954?label=Discord&logo=Discord&style=for-the-badge"></a>
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</p>
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## Supporting
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If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot!
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<p align="center">
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<a href="https://github.com/sponsors/WerWolv"><img src="https://werwolv.net/assets/github_banner.png" alt="GitHub donate button" /> </a>
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<a href="https://www.patreon.com/werwolv"><img src="https://c5.patreon.com/external/logo/become_a_patron_button.png" alt="Patreon donate button" /> </a>
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<a href="https://werwolv.net/donate"><img src="https://werwolv.net/assets/paypal_banner.png" alt="PayPal donate button" /> </a>
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</p>
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## Features
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- Featureful hex view
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- Byte patching
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- Patch management
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- Copy bytes as feature
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- Bytes
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- Hex string
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- C, C++, C#, Rust, Python, Java & JavaScript array
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- ASCII-Art hex view
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- HTML self contained div
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- String and hex search
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- Colorful highlighting
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- Goto from start, end and current cursor position
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- Custom C++-like pattern language for parsing highlighting a file's content
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- Automatic loading based on MIME type
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- arrays, pointers, structs, unions, enums, bitfields, using declarations, little and big endian support, conditionals and much more!
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- Useful error messages, syntax highlighting and error marking
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- Data importing
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- Base64 files
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- IPS and IPS32 patches
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- Data exporting
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- IPS and IPS32 patches
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- Data inspector allowing interpretation of data as many different types (little and big endian)
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- Huge file support with fast and efficient loading
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- String search
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- Copying of strings
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- Copying of demangled strings
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- File hashing support
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- CRC16 and CRC32 with custom initial values and polynomials
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- MD4, MD5
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- SHA-1, SHA-224, SHA-256, SHA-384, SHA-512
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- Disassembler supporting many different architectures
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- ARM32 (ARM, Thumb, Cortex-M, AArch32)
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- ARM64
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- MIPS (MIPS32, MIPS64, MIPS32R6, Micro)
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- x86 (16-bit, 32-bit, 64-bit)
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- PowerPC (32-bit, 64-bit)
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- SPARC
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- IBM SystemZ
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- xCORE
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- M68K
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- TMS320C64X
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- M680X
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- Ethereum
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- Bookmarks
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- Region highlighting
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- Comments
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- Data Analyzer
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- File magic-based file parser and MIME type database
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- Byte distribution graph
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- Entropy graph
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- Highest and average entropy
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- Encrypted / Compressed file detection
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- Helpful tools
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- Itanium and MSVC demangler
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- ASCII table
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- Regex replacer
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- Mathematical expression evaluator (Calculator)
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- Hexadecimal Color picker
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- Built-in cheat sheet for pattern language and Math evaluator
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- Doesn't burn out your retinas when used in late-night sessions
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## Screenshots
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![](https://i.imgur.com/xH7xJ4g.png)
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![](https://i.imgur.com/fhVJYEa.png)
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## Pattern Language
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The custom C-like Pattern Language developed and used by ImHex is easy to read, understand and learn. A guide with all features of the language can be found [in the wiki](https://github.com/WerWolv/ImHex/wiki/Pattern-Language-Guide) or a simpler version in ImHex under `Help -> Pattern Language Cheat Sheet`
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## Additional Files
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For format patterns, includable libraries and magic files, check out the [ImHex-Patterns](https://github.com/WerWolv/ImHex-Patterns) repository. Feel free to PR your own files there as well!
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## Nightly builds
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Nightlies are available via GitHub Actions [here](https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild).
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- Windows • __x86_64__
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- [MSI Installer](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Installer.zip)
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- [Portable ZIP](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Portable%20ZIP.zip)
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- MacOS • __x86_64__
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- [DMG](https://nightly.link/WerWolv/ImHex/workflows/build/master/macOS%20DMG.zip)
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- Linux • __x86_64__
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- [ELF](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20ELF.zip)
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## Compiling
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You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex. Moreover, the following dependencies are needed for compiling ImHex:
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- GLFW3
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- libmagic, libgnurx, libtre, libintl, libiconv
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- libmbedtls
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- capstone
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- Python3
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- freetype2
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- Brew (macOS only)
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- Xcode (macOS only)
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### Windows
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On Windows, ImHex is built through msys2 / mingw. To install all dependencies, open a mys2 window and run the PKGCONFIG script in the (dist/msys2)[dist/msys2] folder.
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After all the dependencies are installed, run the following commands to build ImHex:
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```sh
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make -j
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```
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---
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To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in `lib/python3.8` next to your built executable. Don't forget to also copy the `libpython3.8.dll` and `libwinpthread-1.dll` from your mingw setup next to the executable.
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- Copy the files from `python_libs` in the `lib` folder next to your built executable.
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- Place your magic databases in the `magic` folder next to your built executable
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- Place your patterns in the `pattern` folder next to your built executable
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- Place your include pattern files in the `include` folder next to your built executable
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### macOS
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To build ImHex on macOS, run the following commands:
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```sh
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brew bundle --no-lock --file dist/Brewfile
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mkdir build
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cd build
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CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release ..
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make -j
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```
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Install the ImHex executable as well as libimhex.dylib to wherever ImHex should be installed.
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All other files belong in `~/Library/Application Support/imhex`:
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```
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Patterns: ~/Library/Application Support/imhex/patterns
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Pattern Includes: ~/Library/Application Support/imhex/includes
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Magic files: ~/Library/Application Support/imhex/magic
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Python: ~/Library/Application Support/imhex/lib/pythonX.X
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Plugins: ~/Library/Application Support/imhex/plugins
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Configuration: ~/Library/Application Support/imhex/config
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Resources: ~/Library/Application Support/imhex/resources
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```
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### Linux
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Dependency installation scripts are available for many common Linux distributions in the (/dist)[dist] folder.
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After all the dependencies are installed, run the following commands to build ImHex:
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```sh
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make -j
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```
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---
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Put the ImHex executable into the `/usr/bin` folder.
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Put libimhex.so into the `/usr/lib` folder.
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Configuration files go to `/etc/xdg/imhex` or `~/.config/imhex`.
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All other files belong in `/usr/share/imhex` or `~/.local/share/imhex`:
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```
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Patterns: /usr/share/imhex/patterns
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Pattern Includes: /usr/share/imhex/includes
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Magic files: /usr/share/imhex/magic
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Python: /usr/share/imhex/lib/pythonX.X
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Plugins: /usr/share/imhex/plugins
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Configuration: /etc/xdg/imhex/config
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Resources: /usr/share/imhex/resources
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```
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All paths follow the XDG Base Directories standard, and can thus be modified
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with the environment variables `XDG_CONFIG_HOME`, `XDG_CONFIG_DIRS`,
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`XDG_DATA_HOME` and `XDG_DATA_DIRS`.
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## Credits
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- Thanks a lot to ocornut for their amazing [Dear ImGui](https://github.com/ocornut/imgui) which is used for building the entire interface
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- Thanks to orconut as well for their hex editor view used as base for this project.
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- Thanks to BalazsJako for their incredible [ImGuiColorTextEdit](https://github.com/BalazsJako/ImGuiColorTextEdit) used for the pattern language syntax highlighting
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- Thanks to AirGuanZ for their amazing [imgui-filebrowser](https://github.com/AirGuanZ/imgui-filebrowser) used for loading and saving files
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- Thanks to nlohmann for their [json](https://github.com/nlohmann/json) library used for project files
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- Thanks to aquynh for [capstone](https://github.com/aquynh/capstone) which is the base of the disassembly window
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