d8219ad971
* build: Cleanup build process, move main application to /main folder * build: Try fixing MacOS bundling * build: Fixed swapped parameters * build: One imhex -> main too much * build: Move resources to a better location * build: Try to fix macos bundle creation * build: More bundle fixes * build: Fixed syntax * build: Another try * build: Added macos debugging stuff * build: Fix bundle path * build: Removed duplicated adding of Frameworks folder to rpath * build: Removed debugging
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#pragma once
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <list>
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#include <vector>
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#include <hex/views/view.hpp>
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struct GLFWwindow;
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struct ImGuiSettingsHandler;
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namespace hex {
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class Window {
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public:
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Window();
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~Window();
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void loop();
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static void initNative();
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private:
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void setupNativeWindow();
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void beginNativeWindowFrame();
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void endNativeWindowFrame();
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void drawTitleBar();
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void frameBegin();
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void frame();
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void frameEnd();
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void drawWelcomeScreen();
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void resetLayout();
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void initGLFW();
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void initImGui();
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void deinitGLFW();
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void deinitImGui();
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friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
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friend void ImHexSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler *handler, void *, const char* line);
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friend void ImHexSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
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GLFWwindow* m_window = nullptr;
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double m_targetFps = 60.0;
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bool m_demoWindowOpen = false;
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bool m_layoutConfigured = false;
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std::string m_windowTitle;
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double m_lastFrameTime;
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bool m_prevKeysDown[512];
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std::string m_availableUpdate;
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bool m_showTipOfTheDay;
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std::string m_tipOfTheDay;
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ImGui::Texture m_bannerTexture = { 0 };
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ImGui::Texture m_logoTexture = { 0 };
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fs::path m_safetyBackupPath;
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std::list<std::string> m_popupsToOpen;
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std::vector<int> m_pressedKeys;
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};
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} |