MonkeyBusiness/modules/ddr/playerdata_2.py
2022-09-27 09:27:12 +00:00

494 lines
20 KiB
Python

import random
import time
from tinydb import Query, where
import config
from fastapi import APIRouter, Request, Response
from core_common import core_process_request, core_prepare_response, E
from core_database import get_db
from base64 import b64decode, b64encode
router = APIRouter(prefix="/local2", tags=["local2"])
router.model_whitelist = ["MDX"]
def get_profile(cid):
return get_db().table('ddr_profile').get(
where('card') == cid
)
def get_game_profile(cid, game_version):
profile = get_profile(cid)
return profile['version'].get(str(game_version), None)
def get_common(ddr_id, game_version, idx):
profile = get_db().table('ddr_profile').get(
where('ddr_id') == ddr_id
)
return profile['version'].get(str(game_version), None)['common'].split(',')[idx]
@router.post('/{gameinfo}/playerdata_2/usergamedata_advanced')
async def usergamedata_advanced(request: Request):
request_info = await core_process_request(request)
game_version = request_info['game_version']
response = None
mode = request_info['root'][0].find('data/mode').text
refid = request_info['root'][0].find('data/refid').text
db = get_db()
all_profiles_for_card = db.table('ddr_profile').get(Query().card == refid)
if mode == 'usernew':
shoparea = request_info['root'][0].find('data/shoparea').text
if 'ddr_id' not in all_profiles_for_card:
ddr_id = random.randint(10000000, 99999999)
all_profiles_for_card['ddr_id'] = ddr_id
all_profiles_for_card['version'][str(game_version)] = {
'game_version': game_version,
'calories_disp': "Off",
'character': "All Character Random",
'arrow_skin': "Normal",
'filter': "Darkest",
'guideline': "Center",
'priority': "Judgment",
'timing_disp': "On",
}
db.table('ddr_profile').upsert(all_profiles_for_card, where('card') == refid)
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
E.seq('-'.join([str(ddr_id)[:4], str(ddr_id)[4:]]), __type="str"),
E.code(ddr_id, __type="s32"),
E.shoparea(shoparea, __type="str")
)
)
if mode == 'userload':
all_scores = {}
if all_profiles_for_card is not None:
ddr_id = all_profiles_for_card['ddr_id']
for record in db.table('ddr_scores_best').search(where('game_version') == game_version):
mcode = str(record['mcode'])
if mcode not in all_scores.keys():
scores = []
for difficulty in range(10):
s = db.table('ddr_scores_best').get(
(where('ddr_id') == ddr_id)
& (where('game_version') == game_version)
& (where('mcode') == int(mcode))
& (where('difficulty') == difficulty)
)
if s == None:
scores.append([0, 0, 0, 0, 0])
else:
scores.append([1, s['rank'], s['lamp'], s['score'], s['ghostid']])
all_scores[mcode] = scores
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
E.is_new(1 if all_profiles_for_card is None else 0, __type="bool"),
E.is_refid_locked(0, __type="bool"),
E.eventdata_count_all(1, __type="s16"),
*[E.music(
E.mcode(int(mcode), __type="u32"),
*[E.note(
E.count(s[0], __type="u16"),
E.rank(s[1], __type="u8"),
E.clearkind(s[2], __type="u8"),
E.score(s[3], __type="s32"),
E.ghostid(s[4], __type="s32"),
) for s in [score for score in all_scores.get(mcode)]],
) for mcode in all_scores.keys()],
*[E.eventdata(
E.eventid(event, __type="u32"),
E.eventtype(9999, __type="s32"),
E.eventno(0, __type="u32"),
E.condition(0, __type="s64"),
E.reward(0, __type="u32"),
E.comptime(1, __type="s32"),
E.savedata(0, __type="s64"),
) for event in [e for e in range(1, 100) if e not in [4, 6, 7, 8, 14, 47]]],
E.grade(
E.single_grade(0, __type="u32"),
E.double_grade(0, __type="u32"),
),
E.golden_league(
E.league_class(0, __type="s32"),
E.current(
E.id(0, __type="s32"),
E.league_name_base64("", __type="str"),
E.start_time(0, __type="u64"),
E.end_time(0, __type="u64"),
E.summary_time(0, __type="u64"),
E.league_status(0, __type="s32"),
E.league_class(0, __type="s32"),
E.league_class_result(0, __type="s32"),
E.ranking_number(0, __type="s32"),
E.total_exscore(0, __type="s32"),
E.total_play_count(0, __type="s32"),
E.join_number(0, __type="s32"),
E.promotion_ranking_number(0, __type="s32"),
E.demotion_ranking_number(0, __type="s32"),
E.promotion_exscore(0, __type="s32"),
E.demotion_exscore(0, __type="s32"),
),
),
E.championship(
E.championship_id(0, __type="s32"),
E.name_base64("", __type="str"),
E.lang(
E.destinationcodes("", __type="str"),
E.name_base64("", __type="str"),
),
E.music(
E.mcode(0, __type="u32"),
E.notetype(0, __type="s8"),
E.playstyle(0, __type="s32"),
)
),
E.preplayable(),
)
)
if mode == 'usersave':
timestamp = time.time()
data = request_info['root'][0].find('data')
if not int(data.find('isgameover').text) == 1:
ddr_id = int(data.find('ddrcode').text)
playstyle = int(data.find('playstyle').text)
note = data.findall('note')
for n in note:
if int(n.find('stagenum').text) != 0:
mcode = int(n.find('mcode').text)
difficulty = int(n.find('notetype').text)
rank = int(n.find('rank').text)
lamp = int(n.find('clearkind').text)
score = int(n.find('score').text)
exscore = int(n.find('exscore').text)
maxcombo = int(n.find('maxcombo').text)
life = int(n.find('life').text)
fastcount = int(n.find('fastcount').text)
slowcount = int(n.find('slowcount').text)
judge_marvelous = int(n.find('judge_marvelous').text)
judge_perfect = int(n.find('judge_perfect').text)
judge_great = int(n.find('judge_great').text)
judge_good = int(n.find('judge_good').text)
judge_boo = int(n.find('judge_boo').text)
judge_miss = int(n.find('judge_miss').text)
judge_ok = int(n.find('judge_ok').text)
judge_ng = int(n.find('judge_ng').text)
calorie = int(n.find('calorie').text)
ghostsize = int(n.find('ghostsize').text)
ghost = n.find('ghost').text
opt_speed = int(n.find('opt_speed').text)
opt_boost = int(n.find('opt_boost').text)
opt_appearance = int(n.find('opt_appearance').text)
opt_turn = int(n.find('opt_turn').text)
opt_dark = int(n.find('opt_dark').text)
opt_scroll = int(n.find('opt_scroll').text)
opt_arrowcolor = int(n.find('opt_arrowcolor').text)
opt_cut = int(n.find('opt_cut').text)
opt_freeze = int(n.find('opt_freeze').text)
opt_jump = int(n.find('opt_jump').text)
opt_arrowshape = int(n.find('opt_arrowshape').text)
opt_filter = int(n.find('opt_filter').text)
opt_guideline = int(n.find('opt_guideline').text)
opt_gauge = int(n.find('opt_gauge').text)
opt_judgepriority = int(n.find('opt_judgepriority').text)
opt_timing = int(n.find('opt_timing').text)
db.table('ddr_scores').insert(
{
'timestamp': timestamp,
'game_version': game_version,
'ddr_id': ddr_id,
'playstyle': playstyle,
'mcode': mcode,
'difficulty': difficulty,
'rank': rank,
'lamp': lamp,
'score': score,
'exscore': exscore,
'maxcombo': maxcombo,
'life': life,
'fastcount': fastcount,
'slowcount': slowcount,
'judge_marvelous': judge_marvelous,
'judge_perfect': judge_perfect,
'judge_great': judge_great,
'judge_good': judge_good,
'judge_boo': judge_boo,
'judge_miss': judge_miss,
'judge_ok': judge_ok,
'judge_ng': judge_ng,
'calorie': calorie,
'ghostsize': ghostsize,
'ghost': ghost,
'opt_speed': opt_speed,
'opt_boost': opt_boost,
'opt_appearance': opt_appearance,
'opt_turn': opt_turn,
'opt_dark': opt_dark,
'opt_scroll': opt_scroll,
'opt_arrowcolor': opt_arrowcolor,
'opt_cut': opt_cut,
'opt_freeze': opt_freeze,
'opt_jump': opt_jump,
'opt_arrowshape': opt_arrowshape,
'opt_filter': opt_filter,
'opt_guideline': opt_guideline,
'opt_gauge': opt_gauge,
'opt_judgepriority': opt_judgepriority,
'opt_timing': opt_timing,
},
)
best = db.table('ddr_scores_best').get(
(where('ddr_id') == ddr_id)
& (where('game_version') == game_version)
& (where('mcode') == mcode)
& (where('difficulty') == difficulty)
)
best = {} if best is None else best
best_score_data = {
'game_version': game_version,
'ddr_id': ddr_id,
'playstyle': playstyle,
'mcode': mcode,
'difficulty': difficulty,
'rank': min(rank, best.get('rank', rank)),
'lamp': max(lamp, best.get('lamp', lamp)),
'score': max(score, best.get('score', score)),
'exscore': max(exscore, best.get('exscore', exscore)),
}
ghostid = db.table('ddr_scores').get(
(where('ddr_id') == ddr_id)
& (where('game_version') == game_version)
& (where('mcode') == mcode)
& (where('difficulty') == difficulty)
& (where('score') == max(score, best.get('score', score)))
)
best_score_data['ghostid'] = ghostid.doc_id
db.table('ddr_scores_best').upsert(
best_score_data,
(where('ddr_id') == ddr_id)
& (where('game_version') == game_version)
& (where('mcode') == mcode)
& (where('difficulty') == difficulty)
)
wr = db.table('ddr_scores_wr').get(
(where('game_version') == game_version)
& (where('mcode') == mcode)
& (where('difficulty') == difficulty)
)
wr = {} if wr is None else wr
if best_score_data.get('score', 0) > wr.get('score', 0):
wr_score_data = best_score_data
wr_score_data['ghostid'] = ghostid.doc_id
db.table('ddr_scores_wr').upsert(
wr_score_data,
(where('game_version') == game_version)
& (where('mcode') == mcode)
& (where('difficulty') == difficulty)
)
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
)
)
if mode == 'inheritance':
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
E.InheritanceStatus(1, __type="s32"),
)
)
if mode == 'rivalload':
shoparea = request_info['root'][0].find('data/shoparea').text
loadflag = int(request_info['root'][0].find('data/loadflag').text)
ddrcode = int(request_info['root'][0].find('data/ddrcode').text)
pcbid = request_info['root'][0].find('data/pcbid').text
world_record = []
for record in db.table('ddr_scores_wr'):
world_record.append(record)
if loadflag in (1, 2, 4):
load = []
for r in world_record:
record = [
r['mcode'],
r['difficulty'],
r['rank'],
r['lamp'],
get_common(r['ddr_id'], game_version, 27),
int(get_common(r['ddr_id'], game_version, 3), 16),
r['ddr_id'],
r['score'],
r['ghostid'],
]
load.append(b64encode(str.encode(','.join(str(x) for x in record))).decode())
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
E.data(
*[E.record(
E.record_csv(s, __type="str"),
) for s in load]
)
)
)
else:
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
)
)
if mode == 'ghostload':
ghostid = int(request_info['root'][0].find('data/ghostid').text)
record = db.table('ddr_scores').get(doc_id=ghostid)
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
E.ghostdata(
E.code(record['ddr_id'], __type="s32"),
E.mcode(record['mcode'], __type="u32"),
E.notetype(record['difficulty'], __type="u8"),
E.ghostsize(record['ghostsize'], __type="s32"),
E.ghost(record['ghost'], __type="string"),
)
)
)
response_body, response_headers = await core_prepare_response(request, response)
return Response(content=response_body, headers=response_headers)
@router.post('/{gameinfo}/playerdata_2/usergamedata_recv')
async def usergamedata_recv(request: Request):
request_info = await core_process_request(request)
game_version = request_info['game_version']
data = request_info['root'][0].find('data')
cid = data.find('refid').text
profile = get_game_profile(cid, game_version)
db = get_db().table('ddr_profile')
all_profiles_for_card = db.get(Query().card == cid)
if all_profiles_for_card is None:
load = [
b64encode(str.encode('1,d,1111111,1,0,0,0,0,0,ffffffffffffffff,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,1010-1010,,,,,,').decode()),
b64encode(str.encode('0,3,0,0,0,0,0,3,0,0,0,0,1,2,0,0,0,10.000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,,').decode()),
b64encode(str.encode('1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,,').decode()),
b64encode(str.encode('0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,,').decode()),
]
else:
calories_disp = ["Off", "On"]
character = ["All Character Random", "Man Random", "Female Random", "Yuni", "Rage", "Afro", "Jenny", "Emi", "Baby-Lon", "Gus", "Ruby", "Alice", "Julio", "Bonnie", "Zero", "Rinon"]
arrow_skin = ["Normal", "X", "Classic", "Cyber", "Medium", "Small", "Dot"]
screen_filter = ["Off", "Dark", "Darker", "Darkest"]
guideline = ["Off", "Border", "Center"]
priority = ["Judgment", "Arrow"]
timing_disp = ["Off", "On"]
common = profile['common'].split(',')
common[5] = calories_disp.index(profile['calories_disp'])
common[6] = character.index(profile['character'])
common[9] = 1 # Mobile link
common_load = ",".join([str(i) for i in common])
option = profile['option'].split(',')
option[13] = arrow_skin.index(profile['arrow_skin'])
option[14] = screen_filter.index(profile['filter'])
option[15] = guideline.index(profile['guideline'])
option[17] = priority.index(profile['priority'])
option[18] = timing_disp.index(profile['timing_disp'])
option_load = ",".join([str(i) for i in option])
load = [
b64encode(str.encode(common_load.split('ffffffff,COMMON,')[1])).decode(),
b64encode(str.encode(option_load.split('ffffffff,OPTION,')[1])).decode(),
b64encode(str.encode(profile['last'].split('ffffffff,LAST,')[1])).decode(),
b64encode(str.encode(profile['rival'].split('ffffffff,RIVAL,')[1])).decode()
]
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
E.player(
E.record(
*[E.d(p, __type="str")for p in load],
),
E.record_num(4, __type="u32"),
),
)
)
response_body, response_headers = await core_prepare_response(request, response)
return Response(content=response_body, headers=response_headers)
@router.post('/{gameinfo}/playerdata_2/usergamedata_send')
async def usergamedata_send(request: Request):
request_info = await core_process_request(request)
game_version = request_info['game_version']
data = request_info['root'][0].find('data')
cid = data.find('refid').text
num = int(data.find('datanum').text)
profile = get_profile(cid)
game_profile = profile['version'].get(str(game_version), {})
if num == 1:
game_profile['common'] = b64decode(data.find('record')[0].text.split('<bin1')[0]).decode(encoding='utf-8', errors='ignore')
elif num == 4:
game_profile['common'] = b64decode(data.find('record')[0].text.split('<bin1')[0]).decode(encoding='utf-8', errors='ignore')
game_profile['option'] = b64decode(data.find('record')[1].text.split('<bin1')[0]).decode(encoding='utf-8', errors='ignore')
game_profile['last'] = b64decode(data.find('record')[2].text.split('<bin1')[0]).decode(encoding='utf-8', errors='ignore')
game_profile['rival'] = b64decode(data.find('record')[3].text.split('<bin1')[0]).decode(encoding='utf-8', errors='ignore')
profile['version'][str(game_version)] = game_profile
get_db().table('ddr_profile').upsert(profile, where('card') == cid)
response = E.response(
E.playerdata_2(
E.result(0, __type="s32"),
)
)
response_body, response_headers = await core_prepare_response(request, response)
return Response(content=response_body, headers=response_headers)