Ryujinx-uplift/Ryujinx.HLE/HOS/Kernel/Common/KResourceLimit.cs

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using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KResourceLimit
{
private const int Time10SecondsMs = 10000;
private long[] _current;
private long[] _limit;
private long[] _available;
private object _lockObj;
private LinkedList<KThread> _waitingThreads;
private int _waitingThreadsCount;
private Horizon _system;
public KResourceLimit(Horizon system)
{
_current = new long[(int)LimitableResource.Count];
_limit = new long[(int)LimitableResource.Count];
_available = new long[(int)LimitableResource.Count];
_lockObj = new object();
_waitingThreads = new LinkedList<KThread>();
_system = system;
}
public bool Reserve(LimitableResource resource, ulong amount)
{
return Reserve(resource, (long)amount);
}
public bool Reserve(LimitableResource resource, long amount)
{
return Reserve(resource, amount, KTimeManager.ConvertMillisecondsToNanoseconds(Time10SecondsMs));
}
public bool Reserve(LimitableResource resource, long amount, long timeout)
{
long endTimePoint = KTimeManager.ConvertNanosecondsToMilliseconds(timeout);
endTimePoint += PerformanceCounter.ElapsedMilliseconds;
bool success = false;
int index = GetIndex(resource);
lock (_lockObj)
{
long newCurrent = _current[index] + amount;
while (newCurrent > _limit[index] && _available[index] + amount <= _limit[index])
{
_waitingThreadsCount++;
KConditionVariable.Wait(_system, _waitingThreads, _lockObj, timeout);
_waitingThreadsCount--;
newCurrent = _current[index] + amount;
if (timeout >= 0 && PerformanceCounter.ElapsedMilliseconds > endTimePoint)
{
break;
}
}
if (newCurrent <= _limit[index])
{
_current[index] = newCurrent;
success = true;
}
}
return success;
}
public void Release(LimitableResource resource, ulong amount)
{
Release(resource, (long)amount);
}
public void Release(LimitableResource resource, long amount)
{
Release(resource, amount, amount);
}
private void Release(LimitableResource resource, long usedAmount, long availableAmount)
{
int index = GetIndex(resource);
lock (_lockObj)
{
_current [index] -= usedAmount;
_available[index] -= availableAmount;
if (_waitingThreadsCount > 0)
{
KConditionVariable.NotifyAll(_system, _waitingThreads);
}
}
}
public long GetRemainingValue(LimitableResource resource)
{
int index = GetIndex(resource);
lock (_lockObj)
{
return _limit[index] - _current[index];
}
}
public KernelResult SetLimitValue(LimitableResource resource, long limit)
{
int index = GetIndex(resource);
lock (_lockObj)
{
if (_current[index] <= limit)
{
_limit[index] = limit;
return KernelResult.Success;
}
else
{
return KernelResult.InvalidState;
}
}
}
private static int GetIndex(LimitableResource resource)
{
return (int)resource;
}
}
}