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https://github.com/GreemDev/Ryujinx.git
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0039bb6394
* Refactor SVC handler * Get rid of KernelErr * Split kernel code files into multiple folders
147 lines
3.9 KiB
C#
147 lines
3.9 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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class KResourceLimit
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{
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private const int Time10SecondsMs = 10000;
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private long[] _current;
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private long[] _limit;
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private long[] _available;
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private object _lockObj;
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private LinkedList<KThread> _waitingThreads;
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private int _waitingThreadsCount;
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private Horizon _system;
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public KResourceLimit(Horizon system)
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{
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_current = new long[(int)LimitableResource.Count];
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_limit = new long[(int)LimitableResource.Count];
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_available = new long[(int)LimitableResource.Count];
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_lockObj = new object();
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_waitingThreads = new LinkedList<KThread>();
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_system = system;
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}
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public bool Reserve(LimitableResource resource, ulong amount)
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{
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return Reserve(resource, (long)amount);
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}
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public bool Reserve(LimitableResource resource, long amount)
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{
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return Reserve(resource, amount, KTimeManager.ConvertMillisecondsToNanoseconds(Time10SecondsMs));
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}
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public bool Reserve(LimitableResource resource, long amount, long timeout)
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{
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long endTimePoint = KTimeManager.ConvertNanosecondsToMilliseconds(timeout);
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endTimePoint += PerformanceCounter.ElapsedMilliseconds;
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bool success = false;
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int index = GetIndex(resource);
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lock (_lockObj)
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{
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long newCurrent = _current[index] + amount;
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while (newCurrent > _limit[index] && _available[index] + amount <= _limit[index])
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{
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_waitingThreadsCount++;
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KConditionVariable.Wait(_system, _waitingThreads, _lockObj, timeout);
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_waitingThreadsCount--;
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newCurrent = _current[index] + amount;
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if (timeout >= 0 && PerformanceCounter.ElapsedMilliseconds > endTimePoint)
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{
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break;
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}
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}
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if (newCurrent <= _limit[index])
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{
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_current[index] = newCurrent;
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success = true;
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}
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}
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return success;
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}
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public void Release(LimitableResource resource, ulong amount)
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{
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Release(resource, (long)amount);
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}
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public void Release(LimitableResource resource, long amount)
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{
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Release(resource, amount, amount);
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}
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private void Release(LimitableResource resource, long usedAmount, long availableAmount)
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{
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int index = GetIndex(resource);
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lock (_lockObj)
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{
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_current [index] -= usedAmount;
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_available[index] -= availableAmount;
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if (_waitingThreadsCount > 0)
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{
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KConditionVariable.NotifyAll(_system, _waitingThreads);
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}
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}
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}
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public long GetRemainingValue(LimitableResource resource)
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{
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int index = GetIndex(resource);
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lock (_lockObj)
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{
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return _limit[index] - _current[index];
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}
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}
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public KernelResult SetLimitValue(LimitableResource resource, long limit)
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{
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int index = GetIndex(resource);
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lock (_lockObj)
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{
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if (_current[index] <= limit)
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{
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_limit[index] = limit;
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return KernelResult.Success;
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}
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else
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{
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return KernelResult.InvalidState;
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}
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}
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}
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private static int GetIndex(LimitableResource resource)
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{
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return (int)resource;
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}
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}
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} |