Precise Float Fixes

Fixes artifacts in TOTK
This commit is contained in:
Isaac Marovitz 2024-08-01 15:51:06 +01:00 committed by Isaac Marovitz
parent 3360740250
commit 8fa8f3a390
12 changed files with 52 additions and 5 deletions

View File

@ -122,6 +122,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.Precise) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal");
}
return sets;
}

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@ -0,0 +1,14 @@
template<typename T>
[[clang::optnone]] T PreciseFAdd(T l, T r) {
return fma(T(1), l, r);
}
template<typename T>
[[clang::optnone]] T PreciseFSub(T l, T r) {
return fma(T(-1), r, l);
}
template<typename T>
[[clang::optnone]] T PreciseFMul(T l, T r) {
return fma(l, r, T(0));
}

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@ -118,6 +118,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
return op + expr[0];
case 2:
if (operation.ForcePrecise)
{
var func = (inst & Instruction.Mask) switch
{
Instruction.Add => "PreciseFAdd",
Instruction.Subtract => "PreciseFSub",
Instruction.Multiply => "PreciseFMul",
};
return $"{func}({expr[0]}, {expr[1]})";
}
return $"{expr[0]} {op} {expr[1]}";
case 3:

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@ -49,9 +49,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
return false;
}
formatted = value.ToString("F9", CultureInfo.InvariantCulture);
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
if (!formatted.Contains('.'))
if (!(formatted.Contains('.') ||
formatted.Contains('e') ||
formatted.Contains('E')))
{
formatted += ".0f";
}

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@ -20,5 +20,6 @@
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBS32.metal" />
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\FindMSBU32.metal" />
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\SwizzleAdd.metal" />
<EmbeddedResource Include="CodeGen\Msl\HelperFunctions\Precise.metal" />
</ItemGroup>
</Project>

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@ -14,5 +14,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
SwizzleAdd = 1 << 10,
FSI = 1 << 11,
Precise = 1 << 13
}
}

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@ -18,9 +18,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
ShaderDefinitions definitions,
ResourceManager resourceManager,
TargetLanguage targetLanguage,
bool precise,
bool debugMode)
{
StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, precise, debugMode);
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
{

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@ -36,9 +36,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AttributeUsage attributeUsage,
ShaderDefinitions definitions,
ResourceManager resourceManager,
bool precise,
bool debugMode)
{
Info = new StructuredProgramInfo();
Info = new StructuredProgramInfo(precise);
Definitions = definitions;
ResourceManager = resourceManager;

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@ -10,11 +10,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public StructuredProgramInfo()
public StructuredProgramInfo(bool precise)
{
Functions = new List<StructuredFunction>();
IoDefinitions = new HashSet<IoDefinition>();
if (precise)
{
HelperFunctionsMask |= HelperFunctionsMask.Precise;
}
}
}
}

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@ -26,5 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation
SharedMemory = 1 << 11,
Store = 1 << 12,
VtgAsCompute = 1 << 13,
Precise = 1 << 14,
}
}

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@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
addOp.GetSource(1).Type == OperandType.Constant)
{
context.UsedFeatures |= FeatureFlags.Precise;
addOp.ForcePrecise = true;
}

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@ -332,6 +332,7 @@ namespace Ryujinx.Graphics.Shader.Translation
definitions,
resourceManager,
Options.TargetLanguage,
usedFeatures.HasFlag(FeatureFlags.Precise),
Options.Flags.HasFlag(TranslationFlags.DebugMode));
int geometryVerticesPerPrimitive = Definitions.OutputTopology switch