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If one shader fails, whole program fails
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parent
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@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Metal
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
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_status = ProgramLinkStatus.Failure;
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return;
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}
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else
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{
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switch (shaders[index].Stage)
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{
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case ShaderStage.Compute:
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@ -46,11 +46,10 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");
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break;
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}
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}
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_status = ProgramLinkStatus.Success;
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}
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}
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}
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public ProgramLinkStatus CheckProgramLink(bool blocking)
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{
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