Commit Graph

2345 Commits

Author SHA1 Message Date
gdkchan
17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
396768f3b4 Fix texture 0 not being bound for compute 2020-01-09 02:13:00 +01:00
gdk
442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
gdk
99f236fcf0 Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
gdk
b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdk
65428f5842 Fix shader code comparison method 2020-01-09 02:13:00 +01:00
gdk
d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
gdk
e0c95b18eb Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdk
73e68edd09 Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdk
1df78e7ad6 Simplify shader uniform buffer access codegen 2020-01-09 02:13:00 +01:00
gdk
16d88c21fc Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
b2b2e04669 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk
3ac023bb60 Correct ordering of compute buffer bind 2020-01-09 02:13:00 +01:00
gdk
79de8fd490 Share texture pool cache between graphics and compute 2020-01-09 02:13:00 +01:00
gdk
2437ccca0e Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk
3ca675223a Remove TranslatorConfig struct 2020-01-09 02:13:00 +01:00
gdk
6a8ba6d600 Add R2P shader instruction 2020-01-09 02:13:00 +01:00
gdk
8eb773d81f Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
gdk
04102e5c9d Make the shader translator more error resilient 2020-01-09 02:13:00 +01:00
gdk
eea73bc421 Add missing check for BRX, do not add a out of bounds block to the queue 2020-01-09 02:13:00 +01:00
gdk
6e399061ce Invalidate shaders when they are modified 2020-01-09 02:13:00 +01:00
gdk
f0a59f345c Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
gdk
d274328c31 Fix image units bindings and shader dump in the presence of NOPs 2020-01-09 02:13:00 +01:00
gdk
d620aa7d1b Revert "Check for ASTC support on the list of supported compressed formats"
This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09 02:13:00 +01:00
gdk
cd47600e57 Check for ASTC support on the list of supported compressed formats 2020-01-09 02:13:00 +01:00
gdk
f6e96551bf Fix regression on load/store local (wrong type) 2020-01-09 02:13:00 +01:00
gdk
fd196b3d19 Do not throw for invalid ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk
1e8bc29f32 Use a more efficient range list on the buffer manager 2020-01-09 02:13:00 +01:00
gdk
a31fced221 Remove some unused constants and other code 2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49 Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdk
63345a3098 Support window resizing 2020-01-09 02:13:00 +01:00
gdk
278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk
3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
d3fcab8511 Fix shader FMUL32I instruction saturation 2020-01-09 02:13:00 +01:00
gdk
f2e84ff566 Flush buffers on copies 2020-01-09 02:13:00 +01:00
gdk
8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
717ace6f6e Fix incorrect saturation on HADD2 and HMUL2 shader instructions 2020-01-09 02:13:00 +01:00
gdk
873bb4c15a Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
gdk
f90ee9b707 Handle quad and quad strip primitive types using triangle fans 2020-01-09 02:13:00 +01:00
gdk
cdeeac163f Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
gdk
1bb08742c1 Calculate width from stride on texture copies 2020-01-09 02:13:00 +01:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00
Thog
f617fb542a Fix timezone month being reported incorrectly to games (#861)
Nintendo actually uses range from 1 to 12 for months (when original timezone code manage 0-11)
2020-01-09 11:08:57 +11:00
Thog
40039c5631
Fix ReactiveObject initial event not being propagated with boolean types (#860)
* Fix ReactiveObject initial event not being propagated with boolean types.

This fix the logger configuration initial state being ignored.
2020-01-05 17:35:55 +01:00