gdkchan
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
gdkchan
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
gdkchan
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
gdkchan
494e6dfa1e
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
emmauss
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
435f9ffad8
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
081ede2a9a
Support the .romfs extension aswell
2018-04-06 02:02:13 -03:00
gdkchan
d4a3e8267b
Allow enabling/disabling memory checks on config file
2018-03-20 18:42:13 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events ( #60 )
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
79a5939734
Improvements to audout ( #58 )
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
3777fb44cf
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
emmauss
4038e63de1
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
344fc8a55d
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
gdkchan
8dcffe6a51
Fix hid touch screen timestamp, add more log info
2018-03-04 00:06:44 -03:00
gdkchan
c14c69a10c
Refactor HID, fix issues ( #48 )
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* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
gdkchan
3936c93448
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
gdkchan
2ed733b1d5
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
emmauss
1b33e2f1d4
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
gdkchan
b2f733da78
FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section
2018-02-21 18:56:52 -03:00
emmauss
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
Merry
dff28df84e
Resize display to window size ( #27 )
2018-02-20 07:52:35 -03:00
gdkchan
f35d286c8d
Rename ARegisters to AThreadState
2018-02-18 16:28:07 -03:00
gdkchan
5a0396efaf
Minor cpu fixes
2018-02-18 16:01:21 -03:00
gdkchan
1c44d9f66d
Fix for some SIMD issues
2018-02-18 01:57:33 -03:00
Ac_K
f469b968a8
HID Implementation ( #20 )
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* Basic HID Implementation
* Basic HID Implementation in Config
* HID Corrections
* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
ebddc40550
Add events to shared memory, make it work better with direct memory
2018-02-17 18:36:08 -03:00
Merry
1bfe6a9c22
Add some tests ( #18 )
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* Add tests
* Add some simple Alu instruction tests
* travis: Run tests
* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00