gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
gdkchan
a8ba340dde
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
gdkchan
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
emmauss
b334aab435
Add special log for stubs ( #81 )
...
* add stub loglevel
* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
494e6dfa1e
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
emmauss
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
435f9ffad8
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
...
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
081ede2a9a
Support the .romfs extension aswell
2018-04-06 02:02:13 -03:00
gdkchan
d4a3e8267b
Allow enabling/disabling memory checks on config file
2018-03-20 18:42:13 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events ( #60 )
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
79a5939734
Improvements to audout ( #58 )
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
3777fb44cf
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
emmauss
4038e63de1
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
344fc8a55d
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
gdkchan
8dcffe6a51
Fix hid touch screen timestamp, add more log info
2018-03-04 00:06:44 -03:00
gdkchan
c14c69a10c
Refactor HID, fix issues ( #48 )
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* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
Ac_K
e174100474
Implement many objects, improve logging. ( #42 )
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* Implement many objects, improve logging.
Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.
* Corrections
Forgotten Debug Conf
* Corrections 2
* Corrections 3
* Corrections 4
2018-02-25 15:58:16 -03:00
gdkchan
31b35a9645
Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings
2018-02-24 18:47:08 -03:00
gdkchan
3936c93448
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
gdkchan
2ed733b1d5
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
emmauss
1b33e2f1d4
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
gdkchan
b2f733da78
FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section
2018-02-21 18:56:52 -03:00
emmauss
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
gdkchan
cb665bb715
Add FDIV (vector) instruction
2018-02-20 16:04:22 -03:00
gdkchan
b4a1cfde10
Add SMULL (vector), USHR (scalar), FCCMPE, FNMSUB, fixed a some instructions
2018-02-20 14:39:03 -03:00
Ezekiel Bethel
01b7538560
Lots of FS HLE fixes and implementation of missing functions/objects. ( #24 )
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* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize
* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.
* missing TODO
* hey, this is kinda bad
* Update IDirectory.cs
Fixed :)
* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.
* Item -> Index
* This should work.
* Update IDirectory.cs
Marshalling version
2018-02-20 08:03:04 -03:00
Kurt
068f9bff2e
Misc language usage simplifications ( #26 )
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un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00
Merry
dff28df84e
Resize display to window size ( #27 )
2018-02-20 07:52:35 -03:00
Merry
1039797c30
Implement Zip1, Zip2 ( #25 )
2018-02-20 07:41:55 -03:00
gdkchan
770cb4b655
Somewhat better scheduler I guess
2018-02-19 16:37:13 -03:00
gdkchan
f35d286c8d
Rename ARegisters to AThreadState
2018-02-18 16:28:07 -03:00
gdkchan
5a0396efaf
Minor cpu fixes
2018-02-18 16:01:21 -03:00
gdkchan
3872ae034d
Add MLS (vector) instruction, fix mistake introduced on last commit
2018-02-18 02:13:42 -03:00
gdkchan
1c44d9f66d
Fix for some SIMD issues
2018-02-18 01:57:33 -03:00
Ac_K
f469b968a8
HID Implementation ( #20 )
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* Basic HID Implementation
* Basic HID Implementation in Config
* HID Corrections
* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
595e7ee588
Add FCVTAS and FCVTAU instructions
2018-02-17 18:59:37 -03:00
gdkchan
ebddc40550
Add events to shared memory, make it work better with direct memory
2018-02-17 18:36:08 -03:00
gdkchan
161193e113
CPU refactoring - move SIMD (scalar and vector) instructions to separate files by category, remove AILConv and use only the methods inside SIMD helper to extract/insert vector elements
2018-02-17 18:06:11 -03:00
Ac_K
b3e47b5712
Update new informations in IAudioOut ( #19 )
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* Update new informations in IAudioOut
* Update IAudioOut.cs
2018-02-15 23:19:29 -03:00
Merry
1bfe6a9c22
Add some tests ( #18 )
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* Add tests
* Add some simple Alu instruction tests
* travis: Run tests
* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Cristian Carlesso
1df2c5ce7f
Gracefully close the app on exit ( #12 )
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* Gracefully close the app on exit
* Application tear down
instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00
gdkchan
be1d01bf7d
Shouldn't have undone this
2018-02-15 01:35:44 -03:00
gdkchan
7c314eadcf
Emit CIL directly for more SIMD instructions, add UCVTF (vector, scalar) and UZP2, fix XTN (?)
2018-02-15 01:32:25 -03:00
Merry
7c4346685c
AInstEmitAluHelper: Simplify EmitAddsVCheck ( #14 )
2018-02-14 19:01:36 -03:00
Merry
7791e1fe36
AInstEmitAluHelper: Simplify EmitSubsCCheck ( #15 )
2018-02-14 19:01:21 -03:00
gdkchan
7ed1153062
Add SHRN instruction, and fix ADDV
2018-02-14 02:43:21 -03:00
gdkchan
f68696dc4a
Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
2018-02-13 23:43:08 -03:00
gdkchan
7d11a146c0
Generate CIL for SCVTF (vector), add undefined encodings for some instructions
2018-02-12 00:37:20 -03:00