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https://github.com/GreemDev/Ryujinx.git
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9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
331 lines
13 KiB
C#
331 lines
13 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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class HelperFunctionManager
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{
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private readonly List<Function> _functionList;
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private readonly Dictionary<int, int> _functionIds;
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private readonly ShaderStage _stage;
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public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
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{
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_functionList = functionList;
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_functionIds = new Dictionary<int, int>();
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_stage = stage;
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}
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public int AddFunction(Function function)
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{
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int functionId = _functionList.Count;
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_functionList.Add(function);
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return functionId;
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}
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public int GetOrCreateFunctionId(HelperFunctionName functionName)
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{
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if (_functionIds.TryGetValue((int)functionName, out int functionId))
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{
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return functionId;
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}
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Function function = GenerateFunction(functionName);
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functionId = AddFunction(function);
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_functionIds.Add((int)functionName, functionId);
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return functionId;
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}
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public int GetOrCreateFunctionId(HelperFunctionName functionName, int id)
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{
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int key = (int)functionName | (id << 16);
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if (_functionIds.TryGetValue(key, out int functionId))
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{
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return functionId;
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}
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Function function = GenerateFunction(functionName, id);
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functionId = AddFunction(function);
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_functionIds.Add(key, functionId);
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return functionId;
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}
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private Function GenerateFunction(HelperFunctionName functionName)
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{
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return functionName switch
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{
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HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(),
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HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(),
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HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
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HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
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_ => throw new ArgumentException($"Invalid function name {functionName}"),
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};
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}
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private static Function GenerateConvertDoubleToFloatFunction()
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{
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EmitterContext context = new();
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Operand valueLow = Argument(0);
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Operand valueHigh = Argument(1);
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Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1)));
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Operand mantissa = context.ShiftRightU32(valueLow, Const(22));
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mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10)));
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mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0)));
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Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff));
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Operand sign = context.ShiftRightS32(valueHigh, Const(31));
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Operand resultSign = context.ShiftLeft(sign, Const(31));
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Operand notZero = context.BitwiseOr(mantissa, exp);
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Operand lblNotZero = Label();
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context.BranchIfTrue(lblNotZero, notZero);
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context.Return(resultSign);
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context.MarkLabel(lblNotZero);
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Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff));
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mantissa = context.BitwiseOr(mantissa, Const(0x40000000));
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exp = context.ISubtract(exp, Const(0x381));
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// Note: Overflow cases are not handled here and might produce incorrect results.
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Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f));
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Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40));
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mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7));
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mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1)));
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exp = context.ConditionalSelect(mantissa, exp, Const(0));
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exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff));
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Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign);
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context.Return(result);
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0);
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}
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private static Function GenerateConvertFloatToDoubleFunction()
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{
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EmitterContext context = new();
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Operand value = Argument(0);
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Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff));
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Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff));
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Operand sign = context.ShiftRightS32(value, Const(31));
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Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff));
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Operand expNotZero = context.ICompareNotEqual(exp, Const(0));
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Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0)));
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exp = context.IAdd(exp, Const(0x380));
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Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa));
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Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1));
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Operand normMant = context.ShiftLeft(mantissa, shiftDist);
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exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff));
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exp = context.ConditionalSelect(notDenorm, exp, normExp);
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mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant);
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Operand resultLow = context.ShiftLeft(mantissa, Const(29));
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Operand resultHigh = context.ShiftRightU32(mantissa, Const(3));
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resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20)));
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resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31)));
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context.Copy(Argument(1), resultLow);
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context.Copy(Argument(2), resultHigh);
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context.Return();
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
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}
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private static Function GenerateFunction(HelperFunctionName functionName, int id)
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{
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return functionName switch
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{
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HelperFunctionName.SharedAtomicMaxS32 => GenerateSharedAtomicSigned(id, isMin: false),
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HelperFunctionName.SharedAtomicMinS32 => GenerateSharedAtomicSigned(id, isMin: true),
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HelperFunctionName.SharedStore8 => GenerateSharedStore8(id),
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HelperFunctionName.SharedStore16 => GenerateSharedStore16(id),
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_ => throw new ArgumentException($"Invalid function name {functionName}"),
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};
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}
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private static Function GenerateSharedAtomicSigned(int id, bool isMin)
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{
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EmitterContext context = new();
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Operand wordOffset = Argument(0);
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Operand value = Argument(1);
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Operand result = GenerateSharedAtomicCasLoop(context, wordOffset, id, (memValue) =>
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{
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return isMin
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? context.IMinimumS32(memValue, value)
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: context.IMaximumS32(memValue, value);
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});
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context.Return(result);
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedAtomic{(isMin ? "Min" : "Max")}_{id}", true, 2, 0);
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}
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private static Function GenerateSharedStore8(int id)
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{
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return GenerateSharedStore(id, 8);
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}
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private static Function GenerateSharedStore16(int id)
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{
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return GenerateSharedStore(id, 16);
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}
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private static Function GenerateSharedStore(int id, int bitSize)
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{
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EmitterContext context = new();
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Operand offset = Argument(0);
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Operand value = Argument(1);
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Operand wordOffset = context.ShiftRightU32(offset, Const(2));
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Operand bitOffset = GetBitOffset(context, offset);
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GenerateSharedAtomicCasLoop(context, wordOffset, id, (memValue) =>
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{
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return context.BitfieldInsert(memValue, value, bitOffset, Const(bitSize));
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});
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context.Return();
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, $"SharedStore{bitSize}_{id}", false, 2, 0);
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}
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private Function GenerateTexelFetchScaleFunction()
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{
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EmitterContext context = new();
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Operand input = Argument(0);
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Operand samplerIndex = Argument(1);
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Operand index = GetScaleIndex(context, samplerIndex);
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Operand scale = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index);
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Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
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Operand lblScaleNotOne = Label();
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context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
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context.Return(input);
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context.MarkLabel(lblScaleNotOne);
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int inArgumentsCount;
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if (_stage == ShaderStage.Fragment)
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{
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Operand scaleIsLessThanZero = context.FPCompareLess(scale, ConstF(0f));
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Operand lblScaleGreaterOrEqualZero = Label();
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context.BranchIfFalse(lblScaleGreaterOrEqualZero, scaleIsLessThanZero);
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Operand negScale = context.FPNegate(scale);
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Operand inputScaled = context.FPMultiply(context.IConvertS32ToFP32(input), negScale);
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Operand fragCoordX = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
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Operand fragCoordY = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
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Operand fragCoord = context.ConditionalSelect(Argument(2), fragCoordY, fragCoordX);
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Operand inputBias = context.FPModulo(fragCoord, negScale);
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Operand inputWithBias = context.FPAdd(inputScaled, inputBias);
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context.Return(context.FP32ConvertToS32(inputWithBias));
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context.MarkLabel(lblScaleGreaterOrEqualZero);
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inArgumentsCount = 3;
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}
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else
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{
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inArgumentsCount = 2;
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}
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Operand inputScaled2 = context.FPMultiply(context.IConvertS32ToFP32(input), scale);
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context.Return(context.FP32ConvertToS32(inputScaled2));
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TexelFetchScale", true, inArgumentsCount, 0);
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}
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private Function GenerateTextureSizeUnscaleFunction()
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{
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EmitterContext context = new();
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Operand input = Argument(0);
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Operand samplerIndex = Argument(1);
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Operand index = GetScaleIndex(context, samplerIndex);
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Operand scale = context.FPAbsolute(context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index));
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Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
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Operand lblScaleNotOne = Label();
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context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
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context.Return(input);
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context.MarkLabel(lblScaleNotOne);
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Operand inputUnscaled = context.FPDivide(context.IConvertS32ToFP32(input), scale);
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context.Return(context.FP32ConvertToS32(inputUnscaled));
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TextureSizeUnscale", true, 2, 0);
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}
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private Operand GetScaleIndex(EmitterContext context, Operand index)
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{
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switch (_stage)
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{
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case ShaderStage.Vertex:
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Operand fragScaleCount = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.FragmentRenderScaleCount));
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return context.IAdd(Const(1), context.IAdd(index, fragScaleCount));
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default:
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return context.IAdd(Const(1), index);
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}
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}
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public static Operand GetBitOffset(EmitterContext context, Operand offset)
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{
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return context.ShiftLeft(context.BitwiseAnd(offset, Const(3)), Const(3));
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}
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private static Operand GenerateSharedAtomicCasLoop(EmitterContext context, Operand wordOffset, int id, Func<Operand, Operand> opCallback)
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{
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Operand lblLoopHead = Label();
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context.MarkLabel(lblLoopHead);
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Operand oldValue = context.Load(StorageKind.SharedMemory, id, wordOffset);
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Operand newValue = opCallback(oldValue);
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Operand casResult = context.AtomicCompareAndSwap(StorageKind.SharedMemory, id, wordOffset, oldValue, newValue);
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Operand casFail = context.ICompareNotEqual(casResult, oldValue);
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context.BranchIfTrue(lblLoopHead, casFail);
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return oldValue;
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}
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}
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}
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