mirror of
https://github.com/GreemDev/Ryujinx.git
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9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class Utils
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{
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public static bool IsInputLoad(INode node)
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{
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return (node is Operation operation) &&
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operation.Inst == Instruction.Load &&
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operation.StorageKind == StorageKind.Input;
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}
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public static bool IsInputLoad(INode node, IoVariable ioVariable, int elemIndex)
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{
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if (node is not Operation operation ||
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operation.Inst != Instruction.Load ||
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operation.StorageKind != StorageKind.Input ||
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operation.SourcesCount != 2)
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{
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return false;
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}
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Operand ioVariableSrc = operation.GetSource(0);
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if (ioVariableSrc.Type != OperandType.Constant || (IoVariable)ioVariableSrc.Value != ioVariable)
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{
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return false;
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}
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Operand elemIndexSrc = operation.GetSource(1);
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return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
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}
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private static Operation FindBranchSource(BasicBlock block)
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{
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foreach (BasicBlock sourceBlock in block.Predecessors)
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{
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if (sourceBlock.Operations.Count > 0)
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{
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if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
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{
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return lastOp;
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}
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}
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}
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return null;
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}
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private static bool IsConditionalBranch(Instruction inst)
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{
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return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
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}
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private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
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{
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// Check if all the conditions for the query block are satisfied by the current block.
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// Just checks the top-most conditional for now.
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Operation currentBranch = FindBranchSource(currentBlock);
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Operation queryBranch = FindBranchSource(queryBlock);
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Operand currentCondition = currentBranch?.GetSource(0);
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Operand queryCondition = queryBranch?.GetSource(0);
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// The condition should be the same operand instance.
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return currentBranch != null && queryBranch != null &&
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currentBranch.Inst == queryBranch.Inst &&
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currentCondition == queryCondition;
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}
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public static Operand FindLastOperation(Operand source, BasicBlock block)
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{
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if (source.AsgOp is PhiNode phiNode)
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{
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// This source can have a different value depending on a previous branch.
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// Ensure that conditions met for that branch are also met for the current one.
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// Prefer the latest sources for the phi node.
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for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
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{
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BasicBlock phiBlock = phiNode.GetBlock(i);
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if (BlockConditionsMatch(block, phiBlock))
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{
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return phiNode.GetSource(i);
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}
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}
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}
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return source;
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}
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public static void DeleteNode(LinkedListNode<INode> node, Operation operation)
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{
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node.List.Remove(node);
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for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
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{
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operation.SetSource(srcIndex, null);
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}
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operation.Dest = null;
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}
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}
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}
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