Ryujinx-uplift/CONFIG.md
emmauss 1ba58e9942 Use the Joystick interface for game controller input. (#737)
* switch gamepad input to joystick

* fix style nits

* modify config.md to reflect new changes
2019-08-05 20:58:27 +02:00

4.5 KiB

Config File

Config.jsonc should be present in executable folder. The available settings follow:

  • graphics_shaders_dump_path (string)

    Dump shaders in local directory (e.g. C:\ShaderDumps)

  • logging_enable_debug (bool)

    Enable the Debug Logging.

  • logging_enable_stub (bool)

    Enable the Trace Logging.

  • logging_enable_info (bool)

    Enable the Informations Logging.

  • logging_enable_warn (bool)

    Enable the Warning Logging.

  • logging_enable_error (bool)

    Enable the Error Logging.

  • enable_file_log (bool)

    Enable writing the logging inside a Ryujinx.log file.

  • system_language (string)

    Change System Language, System Language list

  • docked_mode (bool)

    Enable or Disable Docked Mode

  • enable_vsync (bool)

    Enable or Disable Game Vsync

  • enable_multicore_scheduling (bool)

    Enable or Disable Multi-core scheduling of threads

  • enable_fs_integrity_checks (bool)

    Enable integrity checks on Switch content files

  • controller_type (string)

    The primary controller's type. Supported Values: Handheld, ProController, NpadPair, NpadLeft, NpadRight

  • keyboard_controls (object) :

    • left_joycon (object) : Left JoyCon Keyboard Bindings
      • stick_up (string)
      • stick_down (string)
      • stick_left (string)
      • stick_right (string)
      • stick_button (string)
      • dpad_up (string)
      • dpad_down (string)
      • dpad_left (string)
      • dpad_right (string)
      • button_minus (string)
      • button_l (string)
      • button_zl (string)
    • right_joycon (object) : Right JoyCon Keyboard Bindings
      • stick_up (string)
      • stick_down (string)
      • stick_left (string)
      • stick_right (string)
      • stick_button (string)
      • button_a (string)
      • button_b (string)
      • button_x (string)
      • button_y (string)
      • button_plus (string)
      • button_r (string)
      • button_zr (string)
  • joystick_controls (object) :

    • enabled (bool) Whether or not to enable Controller Support.
    • index (int) The index of the Controller Device.
    • deadzone (number) The deadzone of both analog sticks on the Controller.
    • trigger_threshold (number) The value of how pressed down each trigger has to be in order to register a button press
    • left_joycon (object) : Left JoyCon Controller Bindings
      • stick (string)
      • stick_button (string)
      • dpad_up (string)
      • dpad_down (string)
      • dpad_left (string)
      • dpad_right (string)
      • button_minus (string)
      • button_l (string)
      • button_zl (string)
    • right_joycon (object) : Right JoyCon Controller Bindings
      • stick (string)
      • stick_button (string)
      • button_a (string)
      • button_b (string)
      • button_x (string)
      • button_y (string)
      • button_plus (string)
      • button_r (string)
      • button_zr (string)

Default Mapping.

Controller

 - Left Joycon:
   - Analog Stick = Axis 0
   - DPad Up = DPad Up #Hat0 Up
   - DPad Down = DPad Down #Hat0 Down
   - DPad Left = DPad Left #Hat0 Left
   - DPad Right = DPad Right #Hat0 Right
   - Minus = Button 10
   - L = Button 6
   - ZL = Button 8
 
 - Right Joycon:
   - Analog Stick = Axis 2
   - A = Button 0
   - B = Button 1
   - X = Button 3
   - Y = Button 4
   - Plus = Button 11
   - R = Button 7
   - ZR = Button 9

Keyboard

 - Left Joycon:
   - Stick Up = W
   - Stick Down = S
   - Stick Left = A
   - Stick Right = D
   - Stick Button = F
   - DPad Up = Up
   - DPad Down = Down
   - DPad Left = Left
   - DPad Right = Right
   - Minus = -
   - L = E
   - ZL = Q

 - Right Joycon:
   - Stick Up = I
   - Stick Down = K
   - Stick Left = J
   - Stick Right = L
   - Stick Button = H
   - A = Z
   - B = X
   - X = C
   - Y = V
   - Plus = +
   - R = U
   - ZR = O

Valid Button Mappings.

  • Button# = A button on the controller. # should not exceed the max # of buttons detected on your controller.
  • Axis# = An analog axis on the controller. It can be a stick control, or a motion control axis.
  • Hat# = A Point of View (POV), Hat or Directional Pad control on the controller.

Button configuration and controller capabilities differ from one controller to another. Please use a configuration tool to find out the actual button configuration of your controller.