Ryujinx-uplift/src/Ryujinx.Graphics.GAL/Viewport.cs
TSRBerry 7c989f88bd
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00

34 lines
929 B
C#

namespace Ryujinx.Graphics.GAL
{
public readonly struct Viewport
{
public Rectangle<float> Region { get; }
public ViewportSwizzle SwizzleX { get; }
public ViewportSwizzle SwizzleY { get; }
public ViewportSwizzle SwizzleZ { get; }
public ViewportSwizzle SwizzleW { get; }
public float DepthNear { get; }
public float DepthFar { get; }
public Viewport(
Rectangle<float> region,
ViewportSwizzle swizzleX,
ViewportSwizzle swizzleY,
ViewportSwizzle swizzleZ,
ViewportSwizzle swizzleW,
float depthNear,
float depthFar)
{
Region = region;
SwizzleX = swizzleX;
SwizzleY = swizzleY;
SwizzleZ = swizzleZ;
SwizzleW = swizzleW;
DepthNear = depthNear;
DepthFar = depthFar;
}
}
}