mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
01a4c80ed5
The configuration system was quite fragile and too dependent on everything, this fix #812 . The changes: The file configuration is now entirely independent from the internal configuration state. The file configuration is versioned (current version is 1). Every configuration elements are now reactive properties that the emulator can register on to handle initialization and configuration changes. The configuration system is now in Ryujinx.Common to be accessible on every projects. Discord integration is now independent from the UI and can be reloaded. The primary controller is now configurable at runtime (NOTE: the UI currently doesn't have any options to configure real controller). The logger is entirely reloadable. You can now hotplug your controller when the emulator is running. The logger now takes name for every LogTarget to make them removable at runtime. The logger now always add the default "console" target to avoid loosing early init logs. The configuration system now generates a default file configuration if it's missing or too new. General system stability improvements to enhance the user's experience
245 lines
14 KiB
C#
245 lines
14 KiB
C#
using OpenTK.Input;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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namespace Ryujinx.Ui
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{
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public static class KeyboardControls
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{
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public static ControllerButtons GetButtons(NpadKeyboard npad, KeyboardState keyboard)
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{
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ControllerButtons buttons = 0;
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if (keyboard[(Key)npad.LeftJoycon.StickButton]) buttons |= ControllerButtons.StickLeft;
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if (keyboard[(Key)npad.LeftJoycon.DPadUp]) buttons |= ControllerButtons.DpadUp;
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if (keyboard[(Key)npad.LeftJoycon.DPadDown]) buttons |= ControllerButtons.DpadDown;
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if (keyboard[(Key)npad.LeftJoycon.DPadLeft]) buttons |= ControllerButtons.DpadLeft;
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if (keyboard[(Key)npad.LeftJoycon.DPadRight]) buttons |= ControllerButtons.DPadRight;
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if (keyboard[(Key)npad.LeftJoycon.ButtonMinus]) buttons |= ControllerButtons.Minus;
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if (keyboard[(Key)npad.LeftJoycon.ButtonL]) buttons |= ControllerButtons.L;
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if (keyboard[(Key)npad.LeftJoycon.ButtonZl]) buttons |= ControllerButtons.Zl;
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if (keyboard[(Key)npad.RightJoycon.StickButton]) buttons |= ControllerButtons.StickRight;
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if (keyboard[(Key)npad.RightJoycon.ButtonA]) buttons |= ControllerButtons.A;
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if (keyboard[(Key)npad.RightJoycon.ButtonB]) buttons |= ControllerButtons.B;
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if (keyboard[(Key)npad.RightJoycon.ButtonX]) buttons |= ControllerButtons.X;
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if (keyboard[(Key)npad.RightJoycon.ButtonY]) buttons |= ControllerButtons.Y;
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if (keyboard[(Key)npad.RightJoycon.ButtonPlus]) buttons |= ControllerButtons.Plus;
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if (keyboard[(Key)npad.RightJoycon.ButtonR]) buttons |= ControllerButtons.R;
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if (keyboard[(Key)npad.RightJoycon.ButtonZr]) buttons |= ControllerButtons.Zr;
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return buttons;
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}
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public static (short, short) GetLeftStick(NpadKeyboard npad, KeyboardState keyboard)
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{
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short dx = 0;
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short dy = 0;
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if (keyboard[(Key)npad.LeftJoycon.StickUp]) dy = short.MaxValue;
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if (keyboard[(Key)npad.LeftJoycon.StickDown]) dy = -short.MaxValue;
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if (keyboard[(Key)npad.LeftJoycon.StickLeft]) dx = -short.MaxValue;
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if (keyboard[(Key)npad.LeftJoycon.StickRight]) dx = short.MaxValue;
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return (dx, dy);
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}
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public static (short, short) GetRightStick(NpadKeyboard npad, KeyboardState keyboard)
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{
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short dx = 0;
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short dy = 0;
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if (keyboard[(Key)npad.RightJoycon.StickUp]) dy = short.MaxValue;
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if (keyboard[(Key)npad.RightJoycon.StickDown]) dy = -short.MaxValue;
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if (keyboard[(Key)npad.RightJoycon.StickLeft]) dx = -short.MaxValue;
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if (keyboard[(Key)npad.RightJoycon.StickRight]) dx = short.MaxValue;
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return (dx, dy);
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}
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public static HotkeyButtons GetHotkeyButtons(NpadKeyboard npad, KeyboardState keyboard)
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{
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HotkeyButtons buttons = 0;
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if (keyboard[(Key)npad.Hotkeys.ToggleVsync]) buttons |= HotkeyButtons.ToggleVSync;
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return buttons;
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}
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class KeyMappingEntry
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{
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public Key TargetKey;
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public byte Target;
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}
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private static readonly KeyMappingEntry[] KeyMapping = new KeyMappingEntry[]
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{
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new KeyMappingEntry { TargetKey = Key.A, Target = 0x4 },
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new KeyMappingEntry { TargetKey = Key.B, Target = 0x5 },
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new KeyMappingEntry { TargetKey = Key.C, Target = 0x6 },
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new KeyMappingEntry { TargetKey = Key.D, Target = 0x7 },
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new KeyMappingEntry { TargetKey = Key.E, Target = 0x8 },
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new KeyMappingEntry { TargetKey = Key.F, Target = 0x9 },
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new KeyMappingEntry { TargetKey = Key.G, Target = 0xA },
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new KeyMappingEntry { TargetKey = Key.H, Target = 0xB },
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new KeyMappingEntry { TargetKey = Key.I, Target = 0xC },
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new KeyMappingEntry { TargetKey = Key.J, Target = 0xD },
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new KeyMappingEntry { TargetKey = Key.K, Target = 0xE },
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new KeyMappingEntry { TargetKey = Key.L, Target = 0xF },
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new KeyMappingEntry { TargetKey = Key.M, Target = 0x10 },
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new KeyMappingEntry { TargetKey = Key.N, Target = 0x11 },
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new KeyMappingEntry { TargetKey = Key.O, Target = 0x12 },
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new KeyMappingEntry { TargetKey = Key.P, Target = 0x13 },
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new KeyMappingEntry { TargetKey = Key.Q, Target = 0x14 },
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new KeyMappingEntry { TargetKey = Key.R, Target = 0x15 },
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new KeyMappingEntry { TargetKey = Key.S, Target = 0x16 },
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new KeyMappingEntry { TargetKey = Key.T, Target = 0x17 },
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new KeyMappingEntry { TargetKey = Key.U, Target = 0x18 },
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new KeyMappingEntry { TargetKey = Key.V, Target = 0x19 },
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new KeyMappingEntry { TargetKey = Key.W, Target = 0x1A },
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new KeyMappingEntry { TargetKey = Key.X, Target = 0x1B },
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new KeyMappingEntry { TargetKey = Key.Y, Target = 0x1C },
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new KeyMappingEntry { TargetKey = Key.Z, Target = 0x1D },
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new KeyMappingEntry { TargetKey = Key.Number1, Target = 0x1E },
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new KeyMappingEntry { TargetKey = Key.Number2, Target = 0x1F },
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new KeyMappingEntry { TargetKey = Key.Number3, Target = 0x20 },
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new KeyMappingEntry { TargetKey = Key.Number4, Target = 0x21 },
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new KeyMappingEntry { TargetKey = Key.Number5, Target = 0x22 },
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new KeyMappingEntry { TargetKey = Key.Number6, Target = 0x23 },
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new KeyMappingEntry { TargetKey = Key.Number7, Target = 0x24 },
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new KeyMappingEntry { TargetKey = Key.Number8, Target = 0x25 },
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new KeyMappingEntry { TargetKey = Key.Number9, Target = 0x26 },
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new KeyMappingEntry { TargetKey = Key.Number0, Target = 0x27 },
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new KeyMappingEntry { TargetKey = Key.Enter, Target = 0x28 },
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new KeyMappingEntry { TargetKey = Key.Escape, Target = 0x29 },
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new KeyMappingEntry { TargetKey = Key.BackSpace, Target = 0x2A },
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new KeyMappingEntry { TargetKey = Key.Tab, Target = 0x2B },
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new KeyMappingEntry { TargetKey = Key.Space, Target = 0x2C },
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new KeyMappingEntry { TargetKey = Key.Minus, Target = 0x2D },
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new KeyMappingEntry { TargetKey = Key.Plus, Target = 0x2E },
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new KeyMappingEntry { TargetKey = Key.BracketLeft, Target = 0x2F },
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new KeyMappingEntry { TargetKey = Key.BracketRight, Target = 0x30 },
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new KeyMappingEntry { TargetKey = Key.BackSlash, Target = 0x31 },
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new KeyMappingEntry { TargetKey = Key.Tilde, Target = 0x32 },
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new KeyMappingEntry { TargetKey = Key.Semicolon, Target = 0x33 },
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new KeyMappingEntry { TargetKey = Key.Quote, Target = 0x34 },
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new KeyMappingEntry { TargetKey = Key.Grave, Target = 0x35 },
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new KeyMappingEntry { TargetKey = Key.Comma, Target = 0x36 },
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new KeyMappingEntry { TargetKey = Key.Period, Target = 0x37 },
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new KeyMappingEntry { TargetKey = Key.Slash, Target = 0x38 },
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new KeyMappingEntry { TargetKey = Key.CapsLock, Target = 0x39 },
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new KeyMappingEntry { TargetKey = Key.F1, Target = 0x3a },
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new KeyMappingEntry { TargetKey = Key.F2, Target = 0x3b },
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new KeyMappingEntry { TargetKey = Key.F3, Target = 0x3c },
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new KeyMappingEntry { TargetKey = Key.F4, Target = 0x3d },
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new KeyMappingEntry { TargetKey = Key.F5, Target = 0x3e },
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new KeyMappingEntry { TargetKey = Key.F6, Target = 0x3f },
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new KeyMappingEntry { TargetKey = Key.F7, Target = 0x40 },
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new KeyMappingEntry { TargetKey = Key.F8, Target = 0x41 },
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new KeyMappingEntry { TargetKey = Key.F9, Target = 0x42 },
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new KeyMappingEntry { TargetKey = Key.F10, Target = 0x43 },
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new KeyMappingEntry { TargetKey = Key.F11, Target = 0x44 },
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new KeyMappingEntry { TargetKey = Key.F12, Target = 0x45 },
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new KeyMappingEntry { TargetKey = Key.PrintScreen, Target = 0x46 },
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new KeyMappingEntry { TargetKey = Key.ScrollLock, Target = 0x47 },
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new KeyMappingEntry { TargetKey = Key.Pause, Target = 0x48 },
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new KeyMappingEntry { TargetKey = Key.Insert, Target = 0x49 },
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new KeyMappingEntry { TargetKey = Key.Home, Target = 0x4A },
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new KeyMappingEntry { TargetKey = Key.PageUp, Target = 0x4B },
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new KeyMappingEntry { TargetKey = Key.Delete, Target = 0x4C },
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new KeyMappingEntry { TargetKey = Key.End, Target = 0x4D },
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new KeyMappingEntry { TargetKey = Key.PageDown, Target = 0x4E },
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new KeyMappingEntry { TargetKey = Key.Right, Target = 0x4F },
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new KeyMappingEntry { TargetKey = Key.Left, Target = 0x50 },
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new KeyMappingEntry { TargetKey = Key.Down, Target = 0x51 },
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new KeyMappingEntry { TargetKey = Key.Up, Target = 0x52 },
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new KeyMappingEntry { TargetKey = Key.NumLock, Target = 0x53 },
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new KeyMappingEntry { TargetKey = Key.KeypadDivide, Target = 0x54 },
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new KeyMappingEntry { TargetKey = Key.KeypadMultiply, Target = 0x55 },
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new KeyMappingEntry { TargetKey = Key.KeypadMinus, Target = 0x56 },
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new KeyMappingEntry { TargetKey = Key.KeypadPlus, Target = 0x57 },
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new KeyMappingEntry { TargetKey = Key.KeypadEnter, Target = 0x58 },
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new KeyMappingEntry { TargetKey = Key.Keypad1, Target = 0x59 },
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new KeyMappingEntry { TargetKey = Key.Keypad2, Target = 0x5A },
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new KeyMappingEntry { TargetKey = Key.Keypad3, Target = 0x5B },
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new KeyMappingEntry { TargetKey = Key.Keypad4, Target = 0x5C },
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new KeyMappingEntry { TargetKey = Key.Keypad5, Target = 0x5D },
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new KeyMappingEntry { TargetKey = Key.Keypad6, Target = 0x5E },
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new KeyMappingEntry { TargetKey = Key.Keypad7, Target = 0x5F },
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new KeyMappingEntry { TargetKey = Key.Keypad8, Target = 0x60 },
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new KeyMappingEntry { TargetKey = Key.Keypad9, Target = 0x61 },
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new KeyMappingEntry { TargetKey = Key.Keypad0, Target = 0x62 },
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new KeyMappingEntry { TargetKey = Key.KeypadPeriod, Target = 0x63 },
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new KeyMappingEntry { TargetKey = Key.NonUSBackSlash, Target = 0x64 },
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new KeyMappingEntry { TargetKey = Key.F13, Target = 0x68 },
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new KeyMappingEntry { TargetKey = Key.F14, Target = 0x69 },
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new KeyMappingEntry { TargetKey = Key.F15, Target = 0x6A },
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new KeyMappingEntry { TargetKey = Key.F16, Target = 0x6B },
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new KeyMappingEntry { TargetKey = Key.F17, Target = 0x6C },
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new KeyMappingEntry { TargetKey = Key.F18, Target = 0x6D },
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new KeyMappingEntry { TargetKey = Key.F19, Target = 0x6E },
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new KeyMappingEntry { TargetKey = Key.F20, Target = 0x6F },
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new KeyMappingEntry { TargetKey = Key.F21, Target = 0x70 },
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new KeyMappingEntry { TargetKey = Key.F22, Target = 0x71 },
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new KeyMappingEntry { TargetKey = Key.F23, Target = 0x72 },
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new KeyMappingEntry { TargetKey = Key.F24, Target = 0x73 },
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new KeyMappingEntry { TargetKey = Key.ControlLeft, Target = 0xE0 },
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new KeyMappingEntry { TargetKey = Key.ShiftLeft, Target = 0xE1 },
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new KeyMappingEntry { TargetKey = Key.AltLeft, Target = 0xE2 },
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new KeyMappingEntry { TargetKey = Key.WinLeft, Target = 0xE3 },
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new KeyMappingEntry { TargetKey = Key.ControlRight, Target = 0xE4 },
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new KeyMappingEntry { TargetKey = Key.ShiftRight, Target = 0xE5 },
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new KeyMappingEntry { TargetKey = Key.AltRight, Target = 0xE6 },
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new KeyMappingEntry { TargetKey = Key.WinRight, Target = 0xE7 },
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};
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private static readonly KeyMappingEntry[] KeyModifierMapping = new KeyMappingEntry[]
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{
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new KeyMappingEntry { TargetKey = Key.ControlLeft, Target = 0 },
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new KeyMappingEntry { TargetKey = Key.ShiftLeft, Target = 1 },
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new KeyMappingEntry { TargetKey = Key.AltLeft, Target = 2 },
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new KeyMappingEntry { TargetKey = Key.WinLeft, Target = 3 },
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new KeyMappingEntry { TargetKey = Key.ControlRight, Target = 4 },
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new KeyMappingEntry { TargetKey = Key.ShiftRight, Target = 5 },
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new KeyMappingEntry { TargetKey = Key.AltRight, Target = 6 },
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new KeyMappingEntry { TargetKey = Key.WinRight, Target = 7 },
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new KeyMappingEntry { TargetKey = Key.CapsLock, Target = 8 },
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new KeyMappingEntry { TargetKey = Key.ScrollLock, Target = 9 },
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new KeyMappingEntry { TargetKey = Key.NumLock, Target = 10 },
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};
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public static HLE.Input.Keyboard GetKeysDown(NpadKeyboard npad, KeyboardState keyboard)
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{
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HLE.Input.Keyboard hidKeyboard = new HLE.Input.Keyboard
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{
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Modifier = 0,
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Keys = new int[0x8]
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};
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foreach (KeyMappingEntry entry in KeyMapping)
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{
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int value = keyboard[entry.TargetKey] ? 1 : 0;
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hidKeyboard.Keys[entry.Target / 0x20] |= (value << (entry.Target % 0x20));
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}
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foreach (KeyMappingEntry entry in KeyModifierMapping)
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{
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int value = keyboard[entry.TargetKey] ? 1 : 0;
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hidKeyboard.Modifier |= value << entry.Target;
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}
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return hidKeyboard;
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}
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}
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}
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