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416ddd0f6e
* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return |
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.. | ||
assets | ||
AboutWindow.cs | ||
AboutWindow.glade | ||
ApplicationAddedEventArgs.cs | ||
ApplicationCountUpdatedEventArgs.cs | ||
ApplicationData.cs | ||
ApplicationLibrary.cs | ||
ApplicationMetadata.cs | ||
GameTableContextMenu.cs | ||
GameTableContextMenu.glade | ||
GLRenderer.cs | ||
GtkDialog.cs | ||
KeyboardControls.cs | ||
MainWindow.cs | ||
MainWindow.glade | ||
Migration.cs | ||
NpadController.cs | ||
SaveImporter.cs | ||
ScopedGlContext.cs | ||
SwitchSettings.cs | ||
SwitchSettings.glade |