mirror of
https://github.com/GreemDev/Ryujinx.git
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74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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static class KernelStatic
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{
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[ThreadStatic]
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private static KernelContext Context;
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[ThreadStatic]
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private static KThread CurrentThread;
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public static KernelResult StartInitialProcess(
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KernelContext context,
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ProcessCreationInfo creationInfo,
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ReadOnlySpan<int> capabilities,
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int mainThreadPriority,
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ThreadStart customThreadStart)
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{
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KProcess process = new KProcess(context);
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KernelResult result = process.Initialize(
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creationInfo,
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capabilities,
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context.ResourceLimit,
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MemoryRegion.Service,
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null,
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customThreadStart);
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if (result != KernelResult.Success)
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{
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return result;
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}
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process.DefaultCpuCore = 3;
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context.Processes.TryAdd(process.Pid, process);
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return process.Start(mainThreadPriority, 0x1000UL);
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}
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internal static void SetKernelContext(KernelContext context, KThread thread)
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{
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Context = context;
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CurrentThread = thread;
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}
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internal static KThread GetCurrentThread()
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{
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return CurrentThread;
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}
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internal static KProcess GetCurrentProcess()
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{
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return GetCurrentThread().Owner;
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}
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internal static KProcess GetProcessByPid(ulong pid)
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{
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if (Context.Processes.TryGetValue(pid, out KProcess process))
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{
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return process;
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}
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return null;
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}
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}
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}
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