Ryujinx-uplift/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

25 lines
748 B
C#

namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Out_R(ShaderIrBlock block, long opCode, int position)
{
//TODO: Those registers have to be used for something
ShaderIrOperGpr gpr0 = opCode.Gpr0();
ShaderIrOperGpr gpr8 = opCode.Gpr8();
ShaderIrOperGpr gpr20 = opCode.Gpr20();
int type = opCode.Read(39, 3);
if ((type & 1) != 0)
{
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
}
if ((type & 2) != 0)
{
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
}
}
}
}