Ryujinx-uplift/Ryujinx.Graphics/Gal/Shader
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00
..
GlslDecl.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GlslDecompiler.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GlslProgram.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeAlu.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeFlow.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeFunc.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeHelper.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeMem.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeMove.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeOpCode.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecoder.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDecodeSpecial.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderHeader.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIpaMode.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrBlock.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrCmnt.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrCond.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrInst.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
ShaderIrMeta.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaIpa.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrMetaTex.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrMetaTexq.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrNode.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOp.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrOperAbuf.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrOperCbuf.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrOperGpr.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrOperImm.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrOperImmf.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderIrOperPred.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderOpCodeTable.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderOper.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderRegisterSize.cs Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
ShaderTexqInfo.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00