Ryujinx-uplift/Ryujinx.Graphics/Gal/Shader/ShaderIrMetaTex.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

24 lines
1.0 KiB
C#

using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMetaTex : ShaderIrMeta
{
public int Elem { get; private set; }
public GalTextureTarget TextureTarget { get; private set; }
public ShaderIrNode[] Coordinates { get; private set; }
public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
public ShaderIrOperGpr LevelOfDetail;
public ShaderIrOperGpr Offset;
public ShaderIrOperGpr DepthCompare;
public int Component; // for TLD4(S)
public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
{
Elem = elem;
TextureTarget = textureTarget;
TextureInstructionSuffix = textureInstructionSuffix;
Coordinates = coordinates;
}
}
}