Ryujinx-uplift/Ryujinx/Configuration.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

287 lines
9.6 KiB
C#

using ARMeilleure;
using LibHac.Fs;
using OpenTK.Input;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.HOS.Services;
using Ryujinx.HLE.Input;
using Ryujinx.UI.Input;
using System;
using System.IO;
using System.Threading.Tasks;
using Utf8Json;
using Utf8Json.Resolvers;
namespace Ryujinx
{
public class Configuration
{
/// <summary>
/// The default configuration instance
/// </summary>
public static Configuration Instance { get; private set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; private set; }
/// <summary>
/// Enables printing debug log messages
/// </summary>
public bool LoggingEnableDebug { get; private set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public bool LoggingEnableStub { get; private set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public bool LoggingEnableInfo { get; private set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public bool LoggingEnableWarn { get; private set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public bool LoggingEnableError { get; private set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public bool LoggingEnableGuest { get; private set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public bool LoggingEnableFsAccessLog { get; private set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public LogClass[] LoggingFilteredClasses { get; private set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public bool EnableFileLog { get; private set; }
/// <summary>
/// Change System Language
/// </summary>
public SystemLanguage SystemLanguage { get; private set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public bool DockedMode { get; private set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntegration { get; private set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public bool EnableVsync { get; private set; }
/// <summary>
/// Enables or disables multi-core scheduling of threads
/// </summary>
public bool EnableMulticoreScheduling { get; private set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public bool EnableFsIntegrityChecks { get; private set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public int FsGlobalAccessLogMode { get; private set; }
/// <summary>
/// Use old ChocolArm64 ARM emulator
/// </summary>
public bool EnableLegacyJit { get; private set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public bool IgnoreMissingServices { get; private set; }
/// <summary>
/// The primary controller's type
/// </summary>
public ControllerStatus ControllerType { get; private set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public bool EnableKeyboard { get; private set; }
/// <summary>
/// Keyboard control bindings
/// </summary>
public NpadKeyboard KeyboardControls { get; private set; }
/// <summary>
/// Controller control bindings
/// </summary>
public UI.Input.NpadController JoystickControls { get; private set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static void Load(string path)
{
var resolver = CompositeResolver.Create(
new[] { new ConfigurationEnumFormatter<Key>() },
new[] { StandardResolver.AllowPrivateSnakeCase }
);
using (Stream stream = File.OpenRead(path))
{
Instance = JsonSerializer.Deserialize<Configuration>(stream, resolver);
}
}
/// <summary>
/// Loads a configuration file asynchronously from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static async Task LoadAsync(string path)
{
var resolver = CompositeResolver.Create(
new[] { new ConfigurationEnumFormatter<Key>() },
new[] { StandardResolver.AllowPrivateSnakeCase }
);
using (Stream stream = File.OpenRead(path))
{
Instance = await JsonSerializer.DeserializeAsync<Configuration>(stream, resolver);
}
}
/// <summary>
/// Configures a <see cref="Switch"/> instance
/// </summary>
/// <param name="device">The instance to configure</param>
public static void Configure(Switch device)
{
if (Instance == null)
{
throw new InvalidOperationException("Configuration has not been loaded yet.");
}
GraphicsConfig.ShadersDumpPath = Instance.GraphicsShadersDumpPath;
Logger.AddTarget(new AsyncLogTargetWrapper(
new ConsoleLogTarget(),
1000,
AsyncLogTargetOverflowAction.Block
));
if (Instance.EnableFileLog)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(Path.Combine(Program.ApplicationDirectory, "Ryujinx.log")),
1000,
AsyncLogTargetOverflowAction.Block
));
}
Logger.SetEnable(LogLevel.Debug, Instance.LoggingEnableDebug);
Logger.SetEnable(LogLevel.Stub, Instance.LoggingEnableStub);
Logger.SetEnable(LogLevel.Info, Instance.LoggingEnableInfo);
Logger.SetEnable(LogLevel.Warning, Instance.LoggingEnableWarn);
Logger.SetEnable(LogLevel.Error, Instance.LoggingEnableError);
Logger.SetEnable(LogLevel.Guest, Instance.LoggingEnableGuest);
Logger.SetEnable(LogLevel.AccessLog, Instance.LoggingEnableFsAccessLog);
if (Instance.LoggingFilteredClasses.Length > 0)
{
foreach (var logClass in EnumExtensions.GetValues<LogClass>())
{
Logger.SetEnable(logClass, false);
}
foreach (var logClass in Instance.LoggingFilteredClasses)
{
Logger.SetEnable(logClass, true);
}
}
device.System.State.DiscordIntegrationEnabled = Instance.EnableDiscordIntegration;
device.EnableDeviceVsync = Instance.EnableVsync;
device.System.State.DockedMode = Instance.DockedMode;
device.System.State.SetLanguage(Instance.SystemLanguage);
if (Instance.EnableMulticoreScheduling)
{
device.System.EnableMultiCoreScheduling();
}
device.System.FsIntegrityCheckLevel = Instance.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
device.System.GlobalAccessLogMode = Instance.FsGlobalAccessLogMode;
device.System.UseLegacyJit = Instance.EnableLegacyJit;
ServiceConfiguration.IgnoreMissingServices = Instance.IgnoreMissingServices;
if (Instance.JoystickControls.Enabled)
{
if (!Joystick.GetState(Instance.JoystickControls.Index).IsConnected)
{
Instance.JoystickControls.SetEnabled(false);
}
}
device.Hid.InitializePrimaryController(Instance.ControllerType);
device.Hid.InitializeKeyboard();
}
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
where T : struct
{
public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
{
formatterResolver.GetFormatterWithVerify<string>()
.Serialize(ref writer, value.ToString(), formatterResolver);
}
public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
{
if (reader.ReadIsNull())
{
return default(T);
}
string enumName = formatterResolver.GetFormatterWithVerify<string>()
.Deserialize(ref reader, formatterResolver);
if (Enum.TryParse<T>(enumName, out T result))
{
return result;
}
return default(T);
}
}
}
}