mirror of
https://github.com/GreemDev/Ryujinx.git
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1ba58e9942
* switch gamepad input to joystick * fix style nits * modify config.md to reflect new changes
177 lines
4.5 KiB
Markdown
177 lines
4.5 KiB
Markdown
## Config File
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`Config.jsonc` should be present in executable folder. The available settings follow:
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- `graphics_shaders_dump_path` *(string)*
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Dump shaders in local directory (e.g. `C:\ShaderDumps`)
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- `logging_enable_debug` *(bool)*
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Enable the Debug Logging.
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- `logging_enable_stub` *(bool)*
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Enable the Trace Logging.
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- `logging_enable_info` *(bool)*
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Enable the Informations Logging.
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- `logging_enable_warn` *(bool)*
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Enable the Warning Logging.
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- `logging_enable_error` *(bool)*
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Enable the Error Logging.
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- `enable_file_log` *(bool)*
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Enable writing the logging inside a Ryujinx.log file.
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- `system_language` *(string)*
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Change System Language, [System Language list](https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b)
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- `docked_mode` *(bool)*
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Enable or Disable Docked Mode
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- `enable_vsync` *(bool)*
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Enable or Disable Game Vsync
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- `enable_multicore_scheduling` *(bool)*
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Enable or Disable Multi-core scheduling of threads
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- `enable_fs_integrity_checks` *(bool)*
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Enable integrity checks on Switch content files
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- `controller_type` *(string)*
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The primary controller's type.
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Supported Values: `Handheld`, `ProController`, `NpadPair`, `NpadLeft`, `NpadRight`
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- `keyboard_controls` *(object)* :
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- `left_joycon` *(object)* :
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Left JoyCon Keyboard Bindings
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- `stick_up` *(string)*
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- `stick_down` *(string)*
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- `stick_left` *(string)*
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- `stick_right` *(string)*
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- `stick_button` *(string)*
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- `dpad_up` *(string)*
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- `dpad_down` *(string)*
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- `dpad_left` *(string)*
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- `dpad_right` *(string)*
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- `button_minus` *(string)*
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- `button_l` *(string)*
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- `button_zl` *(string)*
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- `right_joycon` *(object)* :
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Right JoyCon Keyboard Bindings
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- `stick_up` *(string)*
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- `stick_down` *(string)*
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- `stick_left` *(string)*
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- `stick_right` *(string)*
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- `stick_button` *(string)*
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- `button_a` *(string)*
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- `button_b` *(string)*
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- `button_x` *(string)*
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- `button_y` *(string)*
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- `button_plus` *(string)*
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- `button_r` *(string)*
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- `button_zr` *(string)*
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- `joystick_controls` *(object)* :
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- `enabled` *(bool)*
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Whether or not to enable Controller Support.
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- `index` *(int)*
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The index of the Controller Device.
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- `deadzone` *(number)*
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The deadzone of both analog sticks on the Controller.
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- `trigger_threshold` *(number)*
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The value of how pressed down each trigger has to be in order to register a button press
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- `left_joycon` *(object)* :
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Left JoyCon Controller Bindings
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- `stick` *(string)*
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- `stick_button` *(string)*
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- `dpad_up` *(string)*
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- `dpad_down` *(string)*
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- `dpad_left` *(string)*
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- `dpad_right` *(string)*
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- `button_minus` *(string)*
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- `button_l` *(string)*
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- `button_zl` *(string)*
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- `right_joycon` *(object)* :
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Right JoyCon Controller Bindings
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- `stick` *(string)*
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- `stick_button` *(string)*
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- `button_a` *(string)*
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- `button_b` *(string)*
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- `button_x` *(string)*
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- `button_y` *(string)*
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- `button_plus` *(string)*
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- `button_r` *(string)*
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- `button_zr` *(string)*
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### Default Mapping.
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#### Controller
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- Left Joycon:
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- Analog Stick = Axis 0
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- DPad Up = DPad Up #Hat0 Up
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- DPad Down = DPad Down #Hat0 Down
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- DPad Left = DPad Left #Hat0 Left
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- DPad Right = DPad Right #Hat0 Right
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- Minus = Button 10
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- L = Button 6
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- ZL = Button 8
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- Right Joycon:
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- Analog Stick = Axis 2
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- A = Button 0
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- B = Button 1
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- X = Button 3
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- Y = Button 4
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- Plus = Button 11
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- R = Button 7
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- ZR = Button 9
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#### Keyboard
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- Left Joycon:
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- Stick Up = W
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- Stick Down = S
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- Stick Left = A
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- Stick Right = D
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- Stick Button = F
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- DPad Up = Up
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- DPad Down = Down
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- DPad Left = Left
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- DPad Right = Right
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- Minus = -
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- L = E
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- ZL = Q
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- Right Joycon:
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- Stick Up = I
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- Stick Down = K
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- Stick Left = J
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- Stick Right = L
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- Stick Button = H
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- A = Z
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- B = X
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- X = C
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- Y = V
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- Plus = +
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- R = U
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- ZR = O
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### Valid Button Mappings.
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- Button# = A button on the controller. # should not exceed the max # of buttons detected on your controller.
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- Axis# = An analog axis on the controller. It can be a stick control, or a motion control axis.
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- Hat# = A Point of View (POV), Hat or Directional Pad control on the controller.
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Button configuration and controller capabilities differ from one controller to another. Please use a
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configuration tool to find out the actual button configuration of your controller. |