Ryujinx-uplift/Ryujinx.Graphics.Gpu
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
Engine Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Image Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Memory Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Shader Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
State Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
GpuContext.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
GraphicsConfig.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj New GPFifo and fast guest constant buffer updates (#1400) 2020-07-23 23:53:25 -03:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00