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f92921a6d1
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback |
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BindlessElimination.cs | ||
BindlessToIndexed.cs | ||
BranchElimination.cs | ||
ConstantFolding.cs | ||
DoubleToFloat.cs | ||
GlobalToStorage.cs | ||
Optimizer.cs | ||
Simplification.cs | ||
Utils.cs |