mirror of
https://github.com/blueskythlikesclouds/SonicAudioTools.git
synced 2024-11-23 22:50:58 +01:00
134 lines
4.6 KiB
C#
134 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.ComponentModel;
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using System.IO;
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using System.Windows.Forms;
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using System.Xml.Serialization;
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namespace CsbBuilder.Project
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{
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public class Settings : ICloneable
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{
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public enum ProjectDirectory
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{
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DirectoryOfProjects,
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DirectoryOfCsb,
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}
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public enum NAudioWavePlayer
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{
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WaveOut,
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WasapiOut,
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DirectSoundOut,
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AsioOut,
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}
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[DisplayName("Name node after its parent"), Category("General")]
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[Description("Determines whether a node is going to be named after its parent when created.")]
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public bool NameNodeAfterParent { get; set; }
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[DisplayName("Buffer size"), Category("Stream")]
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[Description("Buffer size to use for I/O operations.")]
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public int BufferSize { get; set; }
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[DisplayName("Default directory of new CSB projects"), Category("Project")]
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[Description("Default output directory of new CSB projects.")]
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public string ProjectsDirectory { get; set; }
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[DisplayName("Default name of new CSB projects"), Category("Project")]
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[Description("Default name of new CSB projects.")]
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public string ProjectsName { get; set; }
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[DisplayName("Default project directory of imported CSB files"), Category("Project")]
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[Description("Default project directory of imported CSB files.")]
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public ProjectDirectory ImportedCsbProjectDirectory { get; set; }
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[DisplayName("Rename Sound node to referenced Sound Element node"), Category("Application")]
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public bool RenameToSoundElement { get; set; }
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[DisplayName("Enable multi-threading"), Category("Stream")]
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[Description("Determines whether I/O operations are going to be multi-threaded.")]
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public bool EnableThreading { get; set; }
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[DisplayName("Max thread count"), Category("Stream")]
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[Description("Max amount of threads to use for multi-threaded I/O operations.")]
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public int MaxThreads { get; set; }
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[DisplayName("Sound device"), Category("Sound")]
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[Description("Sound device to use for audio playback. Application is going to crash if sound device is not supported.")]
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public NAudioWavePlayer WavePlayer { get; set; }
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[DisplayName("Loop count"), Category("Audio converter")]
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[Description("How many times the audio is going to be looped when converting to .wav.")]
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public int LoopCount { get; set; }
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[DisplayName("Fade Out Time"), Category("Audio Converter")]
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[Description("How much time it takes to fade out when converting to .wav.")]
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public double FadeTime { get; set; }
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[DisplayName("Fade Out Delay Time"), Category("Audio Converter")]
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[Description("How much time it takes before starting to fade out when converting to .wav.")]
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public double FadeDelay { get; set; }
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public static Settings Load()
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{
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string path = Path.ChangeExtension(Application.ExecutablePath, "xml");
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Settings settings = null;
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if (File.Exists(path))
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{
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XmlSerializer serializer = new XmlSerializer(typeof(Settings));
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using (Stream source = File.OpenRead(path))
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{
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settings = (Settings)serializer.Deserialize(source);
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}
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}
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else
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{
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settings = new Settings();
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settings.Save();
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}
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return settings;
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}
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public void Save()
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{
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XmlSerializer serializer = new XmlSerializer(typeof(Settings));
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using (Stream destination = File.Create(Path.ChangeExtension(Application.ExecutablePath, "xml"), BufferSize))
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{
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serializer.Serialize(destination, this);
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}
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}
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public object Clone()
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{
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return MemberwiseClone();
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}
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public Settings()
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{
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WavePlayer = NAudioWavePlayer.WaveOut;
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NameNodeAfterParent = true;
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BufferSize = 4096;
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ProjectsDirectory = "Projects";
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ProjectsName = "New CSB Project";
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ImportedCsbProjectDirectory = ProjectDirectory.DirectoryOfCsb;
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RenameToSoundElement = true;
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EnableThreading = true;
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MaxThreads = 4;
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LoopCount = 2;
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FadeTime = 10;
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FadeDelay = 0;
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}
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}
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}
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